enter vehicles with E instead of Q, make E the "interact" key
This commit is contained in:
parent
85a404e49a
commit
d4ddead644
|
@ -21,10 +21,10 @@ Key features:
|
|||
- AWSD: accelerate
|
||||
- Shift and Ctrl: accelerate up and down
|
||||
- JKLUIO: mouseless camera rotation
|
||||
- e: open communication channel to nearby astronauts
|
||||
- e: interact: talk to people, enter vehicles
|
||||
- t: toggle music (NOTE: currently no music is included in the git repo)
|
||||
- m: mute sound effects
|
||||
- q: enter/exit vehicle
|
||||
- q: exit vehicle
|
||||
- r: rotate (hold r while moving the mouse)
|
||||
- f: toggle 3rd person view
|
||||
- TAB: toggle augmented reality overlay (HUD, low-light amplifier)
|
||||
|
|
|
@ -247,6 +247,7 @@ pub fn handle_input(
|
|||
) {
|
||||
let mindist = MIN_INTERACT_DISTANCE * MIN_INTERACT_DISTANCE;
|
||||
if keyboard_input.just_pressed(settings.key_interact) {
|
||||
// Talking to people
|
||||
if let Ok((_player_entity, _player_actor, player)) = player.get_single() {
|
||||
for (talker, transform) in &q_talker {
|
||||
if transform.translation.distance_squared(player.translation) <= mindist {
|
||||
|
@ -255,8 +256,6 @@ pub fn handle_input(
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if keyboard_input.just_pressed(settings.key_vehicle) {
|
||||
// Entering Vehicles
|
||||
if q_player_drives.is_empty() {
|
||||
if let Ok((player_entity, _player_actor, player)) = player.get_single_mut() {
|
||||
|
@ -275,8 +274,9 @@ pub fn handle_input(
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if keyboard_input.just_pressed(settings.key_vehicle) {
|
||||
// Exiting Vehicles
|
||||
else {
|
||||
if let Ok((player_entity, _player_actor, _player)) = player.get_single_mut() {
|
||||
for vehicle_entity in &q_player_drives {
|
||||
commands.entity(vehicle_entity).insert(ActorVehicleBeingEntered);
|
||||
|
@ -291,7 +291,6 @@ pub fn handle_input(
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_vehicle_enter_exit(
|
||||
|
|
Loading…
Reference in a new issue