slow down angular velocity based on reaction wheel speed
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2411430799
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@ -246,16 +246,19 @@ fn apply_input_to_player(
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pitch_yaw_rot[1] -= mouse_delta.x;
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}
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}
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let angular_slowdown = 2.0 - engine.reaction_wheels.powf(0.01).clamp(1.001, 1.1);
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if pitch_yaw_rot.length_squared() > 0.0001 {
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play_reactionwheel_sound = true;
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pitch_yaw_rot *= settings.mouse_sensitivity * engine.reaction_wheels;
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torque.apply_torque(player_transform.rotation * Vec3::new(
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2.0*pitch_yaw_rot[0], pitch_yaw_rot[1], pitch_yaw_rot[2]));
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angularvelocity.0 *= 0.98;
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angularvelocity.0 *= angular_slowdown.clamp(0.97, 1.0);
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}
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else {
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if angularvelocity.length_squared() > 0.0000001 {
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angularvelocity.0 *= 0.98;
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play_reactionwheel_sound = true;
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angularvelocity.0 *= angular_slowdown;
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}
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else {
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angularvelocity.0 = Vec3::splat(0.0);
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@ -6,7 +6,7 @@ actor 0 0 0 suit
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health 0.3
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angularmomentum 0 0 0
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collider capsule 2 1
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thrust 1.2 1 1 100 1.5
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thrust 1.2 1 1 300 1.5
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rotationy 0.65
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engine monopropellant
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@ -134,7 +134,7 @@ actor -3300 10 0 pizzeria
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actor 10 -30 20 MeteorAceGT
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scale 5
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vehicle yes
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thrust 70 13.7 9.4 50000 20
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thrust 70 13.7 9.4 200000 20
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engine ion
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collider sphere 1.5
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camdistance 50
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