finished world def parser for conversations
This commit is contained in:
parent
96584db0a3
commit
de47a87a27
15
src/actor.rs
15
src/actor.rs
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@ -2,7 +2,7 @@ use bevy::prelude::*;
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use crate::{nature, settings, actor, audio, hud};
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const MIN_INTERACT_DISTANCE: f32 = 30.0;
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const ASSET_CONVERSATIONS: &str = "scenes/conversations.scn.ron";
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//const ASSET_CONVERSATIONS: &str = "scenes/conversations.scn.ron";
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pub struct ActorPlugin;
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impl Plugin for ActorPlugin {
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@ -59,6 +59,7 @@ impl Default for Actor {
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#[derive(Component)] pub struct PlayerInConversation;
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#[derive(Component)] pub struct InConversationWithPlayer;
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#[derive(Debug)]
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#[derive(Component, Reflect, Default)]
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#[reflect(Component)]
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pub struct ChatBranch {
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@ -118,10 +119,10 @@ pub fn setup(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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) {
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commands.spawn(DynamicSceneBundle {
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scene: asset_server.load(ASSET_CONVERSATIONS),
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..default()
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});
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// commands.spawn(DynamicSceneBundle {
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// scene: asset_server.load(ASSET_CONVERSATIONS),
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// ..default()
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// });
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}
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pub fn update_physics_actors(
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@ -236,11 +237,13 @@ pub fn handle_send_messages(
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let branch = branches[0];
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// TODO despawn the choices
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if !branch.reply.is_empty() {
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match branch.level.as_str() {
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"chat" => log.chat(branch.reply.clone(), branch.name.clone()),
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"info" => log.info(branch.reply.clone()),
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_ => (),
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}
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}
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chat.label = branch.goto.clone();
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chat.timer = now + branch.delay;
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@ -296,11 +299,13 @@ pub fn handle_conversations(
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}
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let branch = branches[0];
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if !branch.reply.is_empty() {
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match branch.level.as_str() {
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"chat" => log.chat(branch.reply.clone(), branch.name.clone()),
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"info" => log.info(branch.reply.clone()),
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_ => (),
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}
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}
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if chat.label == "EXIT" {
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// TODO: isn't this dead code?
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23
src/defs.txt
23
src/defs.txt
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@ -2,26 +2,47 @@ chat "hialien"
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name "Icarus"
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msg 2 "Requesting permission to communicate..."
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label "INIT"
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lvl "info"
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goto "b"
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msg 4 "Oh hey there!"
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label "b"
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goto "c"
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choice 3 "Uhm... hi"
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label "c"
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goto "c1"
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msg 8 "Didn't even notice you! Was playing some VR Game! What's up?"
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label "c1"
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goto "d"
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msg 8 "Didn't even notice you! Was playing some VR Game! What's up?"
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label "c"
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goto "d"
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choice "3" "I'm good, how are you?"
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label "d"
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goto "imgood"
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choice 3 "Uhm... where am I? I don't feel so good."
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label "d"
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goto "imbad"
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msg 3.5 "Not so chatty, huh? That's ok. See you around."
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label "d"
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goto "pizza"
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msg 2.5 "Make sure to check out the Pizza place."
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label "pizza"
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choice 3 "Will do, bye!"
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goto "disco"
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choice 3 "Will do, bye!"
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label "disco"
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goto "disco1"
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msg 0 "Disconnected."
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label "disco1"
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goto "EXIT"
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msg 0 "Disconnected."
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label "disco"
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goto "EXIT"
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msg 5.5 "Are you sure? Your suit is sending a distress call. But whatever you say, have fun!"
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label "imgood"
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79
src/world.rs
79
src/world.rs
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@ -216,9 +216,9 @@ pub fn setup(
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SceneBundle {
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transform: Transform {
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translation: Vec3::new(
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-40.0,
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20.0,
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0.0,
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0.0,
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40.0,
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),
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rotation: Quat::from_rotation_y(-PI / 3.),
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scale: Vec3::splat(ASTRONAUT_SIZE),
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@ -314,6 +314,7 @@ pub fn setup(
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});
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}
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#[derive(Debug)]
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struct ParserState {
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chat: String,
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name: String,
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@ -323,6 +324,7 @@ struct ParserState {
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label: String,
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goto: String,
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is_choice: bool,
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stores_item: bool,
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}
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impl Default for ParserState {
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fn default() -> Self {
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@ -331,15 +333,67 @@ impl Default for ParserState {
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name: "".to_string(),
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delay: 0.0,
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text: "".to_string(),
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level: "".to_string(),
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level: "chat".to_string(),
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label: "".to_string(),
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goto: "".to_string(),
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is_choice: false,
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stores_item: false,
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}
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}
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}
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impl std::fmt::Display for ParserState {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("ParserState")
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.field("chat", &self.chat)
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.field("name", &self.name)
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.field("delay", &self.delay)
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.field("text", &self.text)
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.field("level", &self.level)
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.field("label", &self.label)
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.field("goto", &self.goto)
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.field("is_choice", &self.is_choice)
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.field("stores_item", &self.stores_item)
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.finish()
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}
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}
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impl ParserState {
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fn reset_message(&mut self) {
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let default = ParserState::default();
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self.label = default.label;
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self.delay = default.delay;
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self.goto = default.goto;
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self.level = default.level;
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self.text = default.text;
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self.is_choice = default.is_choice;
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}
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fn reset_chat(&mut self) {
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let default = ParserState::default();
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self.reset_message();
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self.stores_item = default.stores_item;
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}
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fn as_chatbranch(&self) -> actor::ChatBranch {
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return actor::ChatBranch {
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id: self.chat.clone(),
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name: self.name.clone(),
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label: self.label.clone(),
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delay: self.delay.clone(),
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sound: "chat".to_string(),
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level: self.level.clone(),
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reply: if self.is_choice { "".to_string() } else { self.text.clone() },
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choice: if self.is_choice { self.text.clone() } else { "".to_string() },
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goto: self.goto.clone(),
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}
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}
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fn spawn_chatbranch(&self, commands: &mut Commands) {
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if self.stores_item {
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info!("{:#?}", self.as_chatbranch());
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commands.spawn(self.as_chatbranch());
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}
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}
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}
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pub fn load_defs(
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mut commands: Commands,
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) {
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let re1 = Regex::new(r"^\s*([a-z]+)\s+(.*)$").unwrap();
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let re2 = Regex::new("\"([^\"]*)\"|([0-9]+(?:\\.[0-9]+)?)").unwrap();
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@ -373,29 +427,35 @@ pub fn load_defs(
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match parts.as_slice() {
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["chat", chat_name] => {
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debug!("Registering chat: {}", chat_name);
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state.name = chat_name.to_string();
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state.spawn_chatbranch(&mut commands);
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state.reset_chat();
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state.chat = chat_name.to_string();
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}
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["name", name] => {
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debug!("Registering name: {}", name);
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state.name = name.to_string();
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}
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["msg", sleep, text] => {
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info!("Registering message (sleep={}): {}", sleep, text);
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// TODO: write previous message/choice
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debug!("Registering message (sleep={}): {}", sleep, text);
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state.spawn_chatbranch(&mut commands);
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if let Ok(sleep_float) = sleep.parse::<f64>() {
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state.delay = sleep_float;
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state.text = text.to_string();
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state.stores_item = true;
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state.is_choice = false;
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} else {
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error!("The 'sleep' value for this message is not a float: {}", line);
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continue;
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}
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}
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["choice", sleep, text] => {
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info!("Registering choice (sleep={}): {}", sleep, text);
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// TODO: write previous message/choice
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debug!("Registering choice (sleep={}): {}", sleep, text);
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state.spawn_chatbranch(&mut commands);
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if let Ok(sleep_float) = sleep.parse::<f64>() {
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state.delay = sleep_float;
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state.text = text.to_string();
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state.stores_item = true;
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state.is_choice = true;
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} else {
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error!("The 'sleep' value for this message is not a float: {}", line);
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continue;
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@ -410,7 +470,7 @@ pub fn load_defs(
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state.label = label.to_string();
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}
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["lvl", level] => {
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info!("Registering level: {}", level);
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debug!("Registering level: {}", level);
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state.level = level.to_string();
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}
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_ => {
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@ -418,6 +478,7 @@ pub fn load_defs(
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}
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}
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}
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state.spawn_chatbranch(&mut commands);
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}
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//pub fn swap_world_on_ar_toggle(
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