chat initiation now finds people you look at, not anyone nearby
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parent
4512b63681
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33
src/actor.rs
33
src/actor.rs
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@ -2,10 +2,11 @@ use bevy::prelude::*;
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use bevy_xpbd_3d::prelude::*;
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use bevy::scene::SceneInstance;
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use bevy::math::DVec3;
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use crate::{actor, audio, chat, commands, effects, hud, nature, settings, world};
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use crate::{actor, audio, camera, chat, commands, effects, hud, nature, settings, world};
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pub const ENGINE_SPEED_FACTOR: f32 = 30.0;
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const MIN_INTERACT_DISTANCE: f32 = 30.0;
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const MAX_TRANSMISSION_DISTANCE: f32 = 60.0;
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const MAX_INTERACT_DISTANCE: f32 = 30.0;
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const NO_RIDE: u32 = 0;
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pub struct ActorPlugin;
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@ -206,22 +207,30 @@ pub fn handle_input(
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mut commands: Commands,
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keyboard_input: Res<ButtonInput<KeyCode>>,
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settings: ResMut<settings::Settings>,
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q_talker: Query<(&chat::Talker, &Transform), Without<actor::Player>>,
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mut player: Query<(Entity, &mut Actor, &mut Transform), With<actor::Player>>,
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mut q_vehicles: Query<(Entity, &mut Visibility, &Transform), (With<actor::Vehicle>, Without<actor::Player>)>,
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q_talker: Query<(&chat::Talker, &Transform), (Without<actor::Player>, Without<Camera>)>,
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mut player: Query<(Entity, &mut Actor, &mut Transform), (With<actor::Player>, Without<Camera>)>,
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q_camera: Query<&Transform, With<Camera>>,
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mut q_vehicles: Query<(Entity, &mut Visibility, &Transform), (With<actor::Vehicle>, Without<actor::Player>, Without<Camera>)>,
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mut ew_conv: EventWriter<chat::StartConversationEvent>,
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mut ew_vehicle: EventWriter<VehicleEnterExitEvent>,
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q_player_drives: Query<Entity, With<PlayerDrivesThis>>,
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) {
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let mindist = MIN_INTERACT_DISTANCE * MIN_INTERACT_DISTANCE;
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if q_camera.is_empty() {
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return;
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}
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let camtrans = q_camera.get_single().unwrap();
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if keyboard_input.just_pressed(settings.key_interact) {
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// Talking to people
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if let Ok((_player_entity, _player_actor, player)) = player.get_single() {
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for (talker, transform) in &q_talker {
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// TODO: replace Transform.translation with Position
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if transform.translation.distance_squared(player.translation) <= mindist {
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if let Ok((_player_entity, _player_actor, _player)) = player.get_single() {
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let objects: Vec<(chat::Talker, &Transform)> = q_talker
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.iter()
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.map(|(talker, transform)| (talker.clone(), transform))
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.collect();
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// TODO: replace Transform.translation with Position
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if let (Some(talker), dist) = camera::find_closest_target::<chat::Talker>(objects, camtrans) {
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if dist <= MAX_TRANSMISSION_DISTANCE {
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ew_conv.send(chat::StartConversationEvent{talker: talker.clone()});
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break;
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}
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}
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}
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@ -229,7 +238,7 @@ pub fn handle_input(
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if q_player_drives.is_empty() {
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if let Ok((player_entity, _player_actor, player)) = player.get_single_mut() {
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for (vehicle_entity, _visibility, vehicle_transform) in q_vehicles.iter_mut() {
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if vehicle_transform.translation.distance_squared(player.translation) <= mindist {
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if vehicle_transform.translation.distance_squared(player.translation) <= MAX_INTERACT_DISTANCE * MAX_INTERACT_DISTANCE {
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commands.entity(vehicle_entity).insert(ActorVehicleBeingEntered);
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commands.entity(player_entity).insert(ActorEnteringVehicle);
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ew_vehicle.send(VehicleEnterExitEvent{
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@ -8,7 +8,7 @@ use bevy::transform::TransformSystem;
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use bevy::math::{DVec3, DQuat};
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use bevy_xpbd_3d::prelude::*;
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use std::f32::consts::PI;
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use crate::{actor, audio, hud, settings};
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use crate::{actor, audio, settings};
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pub struct CameraPlugin;
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@ -340,6 +340,7 @@ pub fn find_closest_target<TargetSpecifier>(
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objects: Vec<(TargetSpecifier, &Transform)>,
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camera_transform: &Transform,
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) -> (Option<TargetSpecifier>, f32)
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where TargetSpecifier: Clone
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{
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let mut closest_entity: Option<TargetSpecifier> = None;
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let mut closest_distance: f32 = f32::MAX;
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@ -360,7 +361,7 @@ pub fn find_closest_target<TargetSpecifier>(
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let distance = trans.translation.distance(camera_transform.translation);
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if distance < closest_distance {
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closest_distance = distance;
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closest_entity = Some(entity);
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closest_entity = Some(entity.clone());
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}
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}
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}
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@ -601,7 +601,10 @@ fn handle_input(
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//ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Switch));
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if q_target.is_empty() {
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if let Ok(camtrans) = q_camera.get_single() {
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let objects: Vec<(Entity, &Transform)> = q_objects.iter().collect();
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let objects: Vec<(Entity, &Transform)> = q_objects
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.iter()
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.map(|(entity, transform)| (entity, transform))
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.collect();
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if let (Some(entity), _dist) = camera::find_closest_target::<Entity>(objects, camtrans) {
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commands.entity(entity).insert(IsTargeted);
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}
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