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@ -1,6 +1,6 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy::input::mouse::MouseMotion;
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use bevy::input::mouse::MouseMotion;
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use bevy::window::{Window, CursorGrabMode};
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use bevy::window::PrimaryWindow;
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use std::{f32::consts::*, fmt};
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use std::{f32::consts::*, fmt};
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pub struct CameraControllerPlugin;
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pub struct CameraControllerPlugin;
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@ -48,9 +48,9 @@ impl Default for CameraController {
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key_back: KeyCode::KeyS,
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key_back: KeyCode::KeyS,
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key_left: KeyCode::KeyA,
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key_left: KeyCode::KeyA,
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key_right: KeyCode::KeyD,
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key_right: KeyCode::KeyD,
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key_up: KeyCode::KeyE,
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key_up: KeyCode::ShiftLeft,
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key_down: KeyCode::KeyQ,
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key_down: KeyCode::ControlLeft,
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key_run: KeyCode::ShiftLeft,
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key_run: KeyCode::KeyR,
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mouse_key_cursor_grab: MouseButton::Left,
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mouse_key_cursor_grab: MouseButton::Left,
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keyboard_key_toggle_cursor_grab: KeyCode::KeyM,
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keyboard_key_toggle_cursor_grab: KeyCode::KeyM,
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walk_speed: 5.0,
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walk_speed: 5.0,
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@ -92,7 +92,7 @@ Freecam Controls:
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#[allow(clippy::too_many_arguments)]
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#[allow(clippy::too_many_arguments)]
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fn run_camera_controller(
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fn run_camera_controller(
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time: Res<Time>,
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time: Res<Time>,
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mut windows: Query<&mut Window>,
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mut windows: Query<&mut Window, With<PrimaryWindow>>,
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mut mouse_events: EventReader<MouseMotion>,
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mut mouse_events: EventReader<MouseMotion>,
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mouse_button_input: Res<ButtonInput<MouseButton>>,
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mouse_button_input: Res<ButtonInput<MouseButton>>,
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key_input: Res<ButtonInput<KeyCode>>,
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key_input: Res<ButtonInput<KeyCode>>,
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@ -102,6 +102,12 @@ fn run_camera_controller(
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) {
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) {
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let dt = time.delta_seconds();
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let dt = time.delta_seconds();
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let window_result = windows.get_single_mut();
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let mut focused = true;
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if window_result.is_ok() {
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focused = window_result.unwrap().focused;
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}
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if let Ok((mut transform, mut controller)) = query.get_single_mut() {
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if let Ok((mut transform, mut controller)) = query.get_single_mut() {
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if !controller.initialized {
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if !controller.initialized {
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let (yaw, pitch, _roll) = transform.rotation.to_euler(EulerRot::YXZ);
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let (yaw, pitch, _roll) = transform.rotation.to_euler(EulerRot::YXZ);
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@ -118,37 +124,35 @@ fn run_camera_controller(
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// Handle key input
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// Handle key input
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let mut axis_input = Vec3::ZERO;
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let mut axis_input = Vec3::ZERO;
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if key_input.pressed(controller.key_forward) {
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if focused {
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axis_input.z += 1.0;
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if key_input.pressed(controller.key_forward) {
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}
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axis_input.z += 1.0;
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if key_input.pressed(controller.key_back) {
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}
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axis_input.z -= 1.0;
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if key_input.pressed(controller.key_back) {
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}
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axis_input.z -= 1.0;
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if key_input.pressed(controller.key_right) {
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}
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axis_input.x += 1.0;
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if key_input.pressed(controller.key_right) {
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}
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axis_input.x += 1.0;
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if key_input.pressed(controller.key_left) {
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}
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axis_input.x -= 1.0;
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if key_input.pressed(controller.key_left) {
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}
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axis_input.x -= 1.0;
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if key_input.pressed(controller.key_up) {
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}
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axis_input.y += 1.0;
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if key_input.pressed(controller.key_up) {
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}
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axis_input.y += 1.0;
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if key_input.pressed(controller.key_down) {
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}
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axis_input.y -= 1.0;
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if key_input.pressed(controller.key_down) {
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axis_input.y -= 1.0;
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}
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}
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}
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let mut cursor_grab_change = false;
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if key_input.just_pressed(controller.keyboard_key_toggle_cursor_grab) {
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if key_input.just_pressed(controller.keyboard_key_toggle_cursor_grab) {
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*toggle_cursor_grab = !*toggle_cursor_grab;
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*toggle_cursor_grab = !*toggle_cursor_grab;
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cursor_grab_change = true;
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}
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}
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if mouse_button_input.just_pressed(controller.mouse_key_cursor_grab) {
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if mouse_button_input.just_pressed(controller.mouse_key_cursor_grab) {
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*mouse_cursor_grab = true;
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*mouse_cursor_grab = true;
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cursor_grab_change = true;
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}
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}
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if mouse_button_input.just_released(controller.mouse_key_cursor_grab) {
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if mouse_button_input.just_released(controller.mouse_key_cursor_grab) {
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*mouse_cursor_grab = false;
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*mouse_cursor_grab = false;
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cursor_grab_change = true;
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}
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}
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let cursor_grab = *mouse_cursor_grab || *toggle_cursor_grab;
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let cursor_grab = *mouse_cursor_grab || *toggle_cursor_grab;
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@ -173,25 +177,6 @@ fn run_camera_controller(
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+ controller.velocity.y * dt * Vec3::Y
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+ controller.velocity.y * dt * Vec3::Y
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+ controller.velocity.z * dt * forward;
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+ controller.velocity.z * dt * forward;
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// Handle cursor grab
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if cursor_grab_change {
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if cursor_grab {
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for mut window in &mut windows {
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if !window.focused {
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continue;
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}
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window.cursor.grab_mode = CursorGrabMode::Locked;
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window.cursor.visible = false;
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}
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} else {
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for mut window in &mut windows {
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window.cursor.grab_mode = CursorGrabMode::None;
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window.cursor.visible = true;
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}
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}
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}
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// Handle mouse input
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// Handle mouse input
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let mut mouse_delta = Vec2::ZERO;
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let mut mouse_delta = Vec2::ZERO;
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if cursor_grab {
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if cursor_grab {
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@ -35,6 +35,7 @@ fn setup(
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window.cursor.grab_mode = CursorGrabMode::Locked;
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window.cursor.grab_mode = CursorGrabMode::Locked;
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window.cursor.visible = false;
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window.cursor.visible = false;
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window.mode = WindowMode::Fullscreen;
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window.mode = WindowMode::Fullscreen;
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window.title = "OutFly".to_string();
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy::window::PrimaryWindow;
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#[derive(Component)]
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#[derive(Component)]
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pub struct Player {
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pub struct Player {
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@ -23,7 +24,18 @@ pub fn setup(mut commands: Commands) {
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pub fn handle_input(
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pub fn handle_input(
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keyboard_input: Res<ButtonInput<KeyCode>>,
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keyboard_input: Res<ButtonInput<KeyCode>>,
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mut windows: Query<&mut Window, With<PrimaryWindow>>,
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) {
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) {
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if keyboard_input.pressed(KeyCode::KeyW) {
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let window_result = windows.get_single_mut();
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let mut focused = true;
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if window_result.is_ok() {
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let window = window_result.unwrap();
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if !window.focused {
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focused = false;
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}
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}
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if focused {
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if keyboard_input.pressed(KeyCode::KeyW) {
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}
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}
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}
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}
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}
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@ -53,7 +53,7 @@ pub fn setup(
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transform: Transform::from_xyz(
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transform: Transform::from_xyz(
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0.0,
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0.0,
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0.0,
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0.0,
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-2000.0,
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-200.0,
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),
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),
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..default()
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..default()
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});
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});
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