revert saving state about luna introduction

This commit is contained in:
yuni 2024-08-02 04:09:01 +02:00
parent b7838e0f5a
commit e54aea5b46
2 changed files with 0 additions and 14 deletions

View file

@ -834,7 +834,6 @@ pub fn handle_chat_scripts(
mut ew_sfx: EventWriter<audio::PlaySfxEvent>, mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
mut ew_effect: EventWriter<visual::SpawnEffectEvent>, mut ew_effect: EventWriter<visual::SpawnEffectEvent>,
mut ew_achievement: EventWriter<game::AchievementEvent>, mut ew_achievement: EventWriter<game::AchievementEvent>,
mut prefs: ResMut<var::Preferences>,
id2pos: Res<game::Id2Pos>, id2pos: Res<game::Id2Pos>,
id2v: Res<game::Id2V>, id2v: Res<game::Id2V>,
) { ) {
@ -942,10 +941,6 @@ pub fn handle_chat_scripts(
"drinkpizza" => { "drinkpizza" => {
ew_achievement.send(game::AchievementEvent::DrinkPizza); ew_achievement.send(game::AchievementEvent::DrinkPizza);
} }
"save_state_luna_intro" => {
prefs.state_luna_intro = true;
prefs.save();
}
_ => { _ => {
error!("Error, undefined chat script {name}"); error!("Error, undefined chat script {name}");
} }
@ -957,7 +952,6 @@ pub fn update_chat_variables(
mut vars: ResMut<var::GameVars>, mut vars: ResMut<var::GameVars>,
settings: Res<var::Settings>, settings: Res<var::Settings>,
q_player: Query<&actor::Suit, With<actor::Player>>, q_player: Query<&actor::Suit, With<actor::Player>>,
prefs: ResMut<var::Preferences>,
) { ) {
if let Ok(suit) = q_player.get_single() { if let Ok(suit) = q_player.get_single() {
vars.set_in_scope( vars.set_in_scope(
@ -970,11 +964,6 @@ pub fn update_chat_variables(
"player_suit_health_percent", "player_suit_health_percent",
((suit.integrity * 100.0).round() as u8).to_string(), ((suit.integrity * 100.0).round() as u8).to_string(),
); );
vars.set_in_scope(
"$",
"state_luna_intro",
if prefs.state_luna_intro { 1 } else { 0 }.to_string(),
);
let wears_chefhat = if let Some(ava) = hud::PLAYER_AR_AVATARS.get(settings.ar_avatar) { let wears_chefhat = if let Some(ava) = hud::PLAYER_AR_AVATARS.get(settings.ar_avatar) {
match ava.0 { match ava.0 {
hud::Avatar::ChefHat => 1, hud::Avatar::ChefHat => 1,

View file

@ -455,9 +455,6 @@ pub struct Preferences {
pub shadows_sun: bool, pub shadows_sun: bool,
pub avatar: usize, pub avatar: usize,
// permanent game state
pub state_luna_intro: bool,
#[serde(skip)] #[serde(skip)]
pub source_file: Option<String>, pub source_file: Option<String>,
} }