document --gl
option, adding a Troubleshooting section
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README.md
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README.md
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+ ▀████████████████████████████████████████████████████▀
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```
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Chapters: [Features](#features) • [Controls](#controls) • [Running OutFly](#running-outfly) • [Building](#building) • [Changelog](#changelog) • [Credits](#credits)
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Chapters: [Features](#features) • [Controls](#controls) • [Running OutFly](#running-outfly) • [Troubleshooting](#troubleshooting) • [Building](#building) • [Changelog](#changelog) • [Credits](#credits)
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Links: [Code](https://codeberg.org/hut/outfly) • [itch.io](https://yunicode.itch.io/outfly) • [Mastodon](https://mastodon.social/@outfly) • [Chat](https://matrix.to/#/#outfly:pub.solar)
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./outfly
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```
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If your graphics card does not support vulkan, try setting the environment variable `WGPU_BACKEND=gl`: (will result in poor performance)
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```
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WGPU_BACKEND=gl ./outfly
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```
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Alternatively, you can also install OutFly as a package, if your distribution has one. This will place OutFly in your "start menu". As of writing, only an ArchLinux AUR package exists, which you can install with this command:
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```
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No releases for these operating systems exist yet. For MacOS, you can build OutFly yourself using the instructions below. Support for Android/iOS is planned for the future.
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# Troubleshooting
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## My GPU doesn't support Vulkan!
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Try running outfly with the "--gl" option, with one of these commands:
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```
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./outfly --gl
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cargo run --release -- --gl
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```
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This will result in some visual glitches, reduced performance, as well as a lot of error messages about CubeArrays which you can safely ignore. Internally, this option sets `WGPU_BACKEND` to `gl`.
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# Building
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If there is no package for the version or operating system that you need, or if you wish to tinker on the game, you can also build outfly yourself.
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