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@ -738,7 +738,8 @@ fn spawn_entities(
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if state.is_vehicle {
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actor.insert(actor::Vehicle::default());
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}
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if state.is_vehicle || state.is_suited
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if state.is_vehicle
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|| state.is_suited
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|| state.thrust_forward > 0.0
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|| state.thrust_sideways > 0.0
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|| state.thrust_back > 0.0
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