more efficient(?) collider hiding
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@ -727,19 +727,10 @@ fn spawn_entities(
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}
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}
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}
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}
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pub fn hide_colliders(mut q_mesh: Query<(&mut Visibility, &Name), (Added<Visibility>, With<Handle<Mesh>>)>) {
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pub fn hide_colliders(
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//mut commands: Commands,
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mut q_mesh: Query<(&mut Visibility, &Name), With<Handle<Mesh>>>,
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//q_flag: Query<Entity, With<NeedsSceneColliderRemoved>>,
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) {
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for (mut visibility, name) in &mut q_mesh {
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for (mut visibility, name) in &mut q_mesh {
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if name.as_str() == "Collider" {
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if name.as_str() == "Collider" {
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*visibility = Visibility::Hidden;
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*visibility = Visibility::Hidden;
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}
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}
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}
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}
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// TODO: not quite done here yet...
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// for entity in &q_flag {
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// commands.entity(entity).remove::<NeedsSceneColliderRemoved>();
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// }
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}
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}
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