implement DamageTypes, different visuals/sounds on death
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parent
2b74b50563
commit
eb481edc8e
44
src/actor.rs
44
src/actor.rs
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@ -33,7 +33,20 @@ impl Plugin for ActorPlugin {
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}
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}
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#[derive(Event)] pub struct PlayerDiesEvent;
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#[derive(Copy, Clone)]
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pub enum DamageType {
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Unknown,
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Mental,
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Trauma,
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Asphyxiation,
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//Poison,
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//Radiation,
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//Freeze,
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//Burn,
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}
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#[derive(Event)] pub struct PlayerDiesEvent(pub DamageType);
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#[derive(Event)]
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pub struct VehicleEnterExitEvent {
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vehicle: Entity,
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@ -63,6 +76,7 @@ pub struct HitPoints {
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pub current: f32,
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pub max: f32,
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pub damage: f32,
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pub damagetype: DamageType,
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}
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impl Default for HitPoints {
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fn default() -> Self {
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@ -70,6 +84,7 @@ impl Default for HitPoints {
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current: 100.0,
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max: 100.0,
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damage: 0.0,
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damagetype: DamageType::Unknown,
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}
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}
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}
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@ -211,6 +226,7 @@ pub fn update_physics_lifeforms(
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suit.oxygen = (suit.oxygen - oxygen_drain*d).clamp(0.0, suit.oxygen_max);
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if suit.oxygen <= 0.0 {
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hp.damage += 1.0 * d;
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hp.damagetype = DamageType::Asphyxiation;
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}
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}
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}
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@ -405,7 +421,7 @@ fn handle_player_death(
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mut log: ResMut<hud::Log>,
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settings: Res<settings::Settings>,
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) {
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for _ in er_playerdies.read() {
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for death in er_playerdies.read() {
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if settings.god_mode {
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return;
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}
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@ -418,11 +434,32 @@ fn handle_player_death(
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}
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log.clear();
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//cmd.run_system(commands::load_defs); // why is it so complicated to get SystemId?
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match death.0 {
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DamageType::Mental => {
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ew_effect.send(effects::SpawnEffectEvent {
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class: effects::Effects::FadeIn(Color::BLACK),
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duration: 4.0,
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});
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}
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DamageType::Trauma => {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::WakeUp));
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ew_effect.send(effects::SpawnEffectEvent {
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class: effects::Effects::FadeIn(Color::MAROON),
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duration: 1.0,
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});
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}
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DamageType::Asphyxiation => {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::WakeUp));
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ew_effect.send(effects::SpawnEffectEvent {
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class: effects::Effects::FadeIn(Color::BLACK),
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duration: 1.0,
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});
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}
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_ => {
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}
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}
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commands::load_defs(ew_spawn);
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return;
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}
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@ -439,7 +476,7 @@ fn handle_damage(
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hp.current -= hp.damage;
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}
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if hp.current <= 0.0 {
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ew_playerdies.send(PlayerDiesEvent);
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ew_playerdies.send(PlayerDiesEvent(hp.damagetype));
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}
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}
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else {
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@ -464,6 +501,7 @@ fn handle_gforce(
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}
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if gforce.gforce > gforce.damage_threshold {
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hp.damage += (gforce.gforce - gforce.damage_threshold).powf(2.0) / 3000.0;
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hp.damagetype = DamageType::Trauma;
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}
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if gforce.visual_effect > 0.0001 {
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@ -446,7 +446,7 @@ fn handle_cheats(
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lifeform.adrenaline = 1.0;
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}
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if key_input.just_pressed(settings.key_cheat_die) {
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ew_playerdies.send(actor::PlayerDiesEvent);
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ew_playerdies.send(actor::PlayerDiesEvent(actor::DamageType::Trauma));
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}
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}
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