less debug info
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@ -395,8 +395,8 @@ impl ParserState {
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actor.insert(RigidBody::Dynamic);
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actor.insert(RigidBody::Dynamic);
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actor.insert(Collider::cuboid(1.0, 1.0, 1.0));
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actor.insert(Collider::cuboid(1.0, 1.0, 1.0));
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info!("Spawning actor {} with model {} at {}/{}/{}",
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//info!("Spawning actor {} with model {} at {}/{}/{}",
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self.name, self.model, self.pos.x, self.pos.y, self.pos.z);
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// self.name, self.model, self.pos.x, self.pos.y, self.pos.z);
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self.reset();
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self.reset();
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}
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}
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fn spawn_entities(&mut self, commands: &mut Commands, asset_server: &Res<AssetServer>) {
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fn spawn_entities(&mut self, commands: &mut Commands, asset_server: &Res<AssetServer>) {
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