implement scene loader (transformations are still a bit wonky)
This commit is contained in:
parent
a3661cc43f
commit
f2246a247f
735
src/cmd.rs
735
src/cmd.rs
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@ -27,13 +27,22 @@ pub struct CmdPlugin;
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impl Plugin for CmdPlugin {
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impl Plugin for CmdPlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, load_defs);
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app.add_systems(Startup, load_defs);
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app.add_systems(
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Update,
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handle_spawn_events
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.before(spawn_entities)
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.before(spawn_scenes),
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);
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app.add_systems(Update, spawn_entities);
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app.add_systems(Update, spawn_entities);
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app.add_systems(Update, spawn_scenes.after(spawn_entities));
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app.add_systems(Update, process_mesh);
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app.add_systems(Update, process_mesh);
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app.add_systems(
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app.add_systems(
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PreUpdate,
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PreUpdate,
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hide_colliders.run_if(any_with_component::<NeedsSceneColliderRemoved>),
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hide_colliders.run_if(any_with_component::<NeedsSceneColliderRemoved>),
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);
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);
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app.add_event::<SpawnEvent>();
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app.add_event::<SpawnEvent>();
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app.add_event::<SpawnActorEvent>();
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app.add_event::<SpawnSceneEvent>();
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}
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}
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}
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}
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@ -41,9 +50,14 @@ impl Plugin for CmdPlugin {
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pub struct NeedsSceneColliderRemoved;
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pub struct NeedsSceneColliderRemoved;
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#[derive(Event)]
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#[derive(Event)]
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pub struct SpawnEvent(ParserState);
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pub struct SpawnEvent(ParserState);
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#[derive(Event)]
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pub struct SpawnActorEvent(ParserState);
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#[derive(Event)]
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pub struct SpawnSceneEvent(ParserState);
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#[derive(PartialEq, Clone)]
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#[derive(PartialEq, Clone)]
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enum DefClass {
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enum DefClass {
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Actor,
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Actor,
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Scene,
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None,
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None,
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}
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}
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@ -347,6 +361,21 @@ pub fn load_defs(mut ew_spawn: EventWriter<SpawnEvent>) {
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continue;
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continue;
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}
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}
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}
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}
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["scene", x, y, z, name] => {
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ew_spawn.send(SpawnEvent(state));
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state = ParserState::default();
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state.class = DefClass::Scene;
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state.name = Some(name.to_string());
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if let (Ok(x_float), Ok(y_float), Ok(z_float)) =
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(x.parse::<f64>(), y.parse::<f64>(), z.parse::<f64>())
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{
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state.pos = DVec3::new(x_float, y_float, z_float);
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} else {
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error!("Can't parse coordinates as floats in def: {line}");
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state = ParserState::default();
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continue;
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}
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}
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["relativeto", id] => {
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["relativeto", id] => {
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state.relative_to = Some(id.to_string());
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state.relative_to = Some(id.to_string());
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}
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}
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@ -646,8 +675,90 @@ pub fn load_defs(mut ew_spawn: EventWriter<SpawnEvent>) {
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ew_spawn.send(SpawnEvent(state));
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ew_spawn.send(SpawnEvent(state));
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}
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}
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fn spawn_entities(
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fn handle_spawn_events(
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mut er_spawn: EventReader<SpawnEvent>,
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mut er_spawn: EventReader<SpawnEvent>,
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mut ew_spawnscene: EventWriter<SpawnSceneEvent>,
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mut ew_spawnactor: EventWriter<SpawnActorEvent>,
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) {
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for state in er_spawn.read() {
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match state.0.class {
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DefClass::Actor => {
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ew_spawnactor.send(SpawnActorEvent(state.0.clone()));
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}
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DefClass::Scene => {
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ew_spawnscene.send(SpawnSceneEvent(state.0.clone()));
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}
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DefClass::None => {}
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}
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}
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}
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fn spawn_scenes(
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mut er_spawnscene: EventReader<SpawnSceneEvent>,
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mut ew_spawn: EventWriter<SpawnEvent>,
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) {
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for state_wrapper in er_spawnscene.read() {
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let root_state = &state_wrapper.0;
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let scene_defs = include!("data/scenes.in");
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for (name, template, pos, rot) in scene_defs {
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if Some(name.to_string()) == root_state.name {
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match template {
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"cruiser" => {
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let mut state = ParserState::default();
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state.class = DefClass::Actor;
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state.pos = DVec3::new(pos[0], -pos[2], pos[1]);
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state.model = Some("cruiser".to_string());
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state.rotation = Quat::from_euler(EulerRot::XYZ, rot[0], rot[1], rot[2]);
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// command: relativeto ?
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state.relative_to = root_state.relative_to.clone();
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// command: name Cruiser
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state.name = Some("Cruiser".to_string());
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// command: scale 5
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state.model_scale = 5.0;
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// command: vehicle yes
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state.is_vehicle = true;
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// command: angularmomentum 0 0 0
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state.angular_momentum = DVec3::ZERO;
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// command: collider handcrafted
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state.collider_is_one_mesh_of_scene = true;
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// command: thrust 16 16 8 100000 3
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state.thrust_forward = 16.0;
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state.thrust_back = 16.0;
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state.thrust_sideways = 8.0;
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state.reaction_wheels = 100000.0;
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state.warmup_seconds = 3.0;
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// command: engine ion
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state.engine_type = actor::EngineType::Ion;
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// command: camdistance 50
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state.camdistance = 50.0;
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// command: density 500
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state.density = 500.0;
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// command: pointofinterest yes
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state.is_point_of_interest = true;
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ew_spawn.send(SpawnEvent(state));
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}
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_ => {}
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}
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}
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}
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}
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}
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fn spawn_entities(
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mut er_spawn: EventReader<SpawnActorEvent>,
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mut commands: Commands,
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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asset_server: Res<AssetServer>,
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mut meshes: ResMut<Assets<Mesh>>,
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mut meshes: ResMut<Assets<Mesh>>,
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@ -667,343 +778,341 @@ fn spawn_entities(
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};
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};
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let state = &state_wrapper.0;
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let state = &state_wrapper.0;
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let mut rotation = state.rotation;
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let mut rotation = state.rotation;
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if state.class == DefClass::Actor {
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// Preprocessing
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// Preprocessing
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let mut absolute_pos = if let Some(id) = &state.relative_to {
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let mut absolute_pos = if let Some(id) = &state.relative_to {
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match id2pos.0.get(&id.to_string()) {
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match id2pos.0.get(&id.to_string()) {
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Some(pos) => state.pos + *pos,
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Some(pos) => state.pos + *pos,
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None => {
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None => {
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error!("Specified `relativeto` command but could not find id `{id}`");
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error!("Specified `relativeto` command but could not find id `{id}`");
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continue;
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}
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}
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} else {
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state.pos
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};
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if let Some(r) = state.orbit_distance {
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let mut phase_radians = 0.0f64;
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if let Some(phase) = state.orbit_phase {
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phase_radians += phase;
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}
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if let Some(id) = &state.orbit_object_id {
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let mass = match id.as_str() {
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"jupiter" => nature::JUPITER_MASS,
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"sol" => nature::JUPITER_MASS,
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_ => {
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error!("Found no mass for object `{id}`");
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continue;
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continue;
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}
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}
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}
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};
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} else {
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let orbital_period = nature::simple_orbital_period(mass, r);
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state.pos
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phase_radians +=
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};
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if let Ok(epoch) = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH) {
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if let Some(r) = state.orbit_distance {
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let mut phase_radians = 0.0f64;
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if let Some(phase) = state.orbit_phase {
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phase_radians += phase;
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}
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if let Some(id) = &state.orbit_object_id {
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let mass = match id.as_str() {
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"jupiter" => nature::JUPITER_MASS,
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"sol" => nature::JUPITER_MASS,
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_ => {
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error!("Found no mass for object `{id}`");
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continue;
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}
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};
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let orbital_period = nature::simple_orbital_period(mass, r);
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phase_radians += if let Ok(epoch) =
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SystemTime::now().duration_since(SystemTime::UNIX_EPOCH)
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{
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let now = epoch.as_secs_f64() + 614533234154.0; // random
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let now = epoch.as_secs_f64() + 614533234154.0; // random
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PI * 2.0 * (now % orbital_period) / orbital_period
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PI * 2.0 * (now % orbital_period) / orbital_period
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} else {
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} else {
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error!("Can't determine current time `{id}`");
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error!("Can't determine current time `{id}`");
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0.0
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0.0
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};
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};
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}
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absolute_pos += nature::phase_dist_to_coords(-phase_radians, r);
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}
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}
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let scale = Vec3::splat(
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absolute_pos += nature::phase_dist_to_coords(-phase_radians, r);
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if state.is_sun {
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}
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5.0
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let scale = Vec3::splat(
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} else if state.is_moon && settings.large_moons {
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if state.is_sun {
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3.0
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5.0
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} else {
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} else if state.is_moon && settings.large_moons {
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1.0
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3.0
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} * state.model_scale,
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);
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let orbits_jupiter = state.id != ID_JUPITER;
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let velocity = if orbits_jupiter {
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let coords = absolute_pos - jupiter_pos;
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state.velocity + nature::orbital_velocity(coords, nature::JUPITER_MASS)
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} else {
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} else {
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state.velocity
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1.0
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};
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} * state.model_scale,
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);
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let orbits_jupiter = state.id != ID_JUPITER;
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let velocity = if orbits_jupiter {
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let coords = absolute_pos - jupiter_pos;
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state.velocity + nature::orbital_velocity(coords, nature::JUPITER_MASS)
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} else {
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state.velocity
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};
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// Spawn the actor
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// Spawn the actor
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let actor_entity;
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let actor_entity;
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{
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{
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let mut actor = commands.spawn_empty();
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let mut actor = commands.spawn_empty();
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actor.insert(actor::Actor {
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actor.insert(actor::Actor {
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id: state.id.clone(),
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id: state.id.clone(),
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name: state.name.clone(),
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name: state.name.clone(),
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camdistance: state.camdistance,
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camdistance: state.camdistance,
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..default()
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});
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actor.insert(SleepingDisabled);
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if orbits_jupiter {
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actor.insert(actor::OrbitsJupiter);
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}
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actor.insert(world::DespawnOnPlayerDeath);
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actor.insert(actor::HitPoints::default());
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actor.insert(Position::from(absolute_pos));
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if state.is_sphere {
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let sphere_texture_handle = if let Some(model) = &state.model {
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Some(asset_server.load(format!("textures/{}.jpg", model)))
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} else {
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None
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};
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rotation = Quat::from_rotation_x(-90f32.to_radians()) * rotation;
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let sphere_handle = meshes.add(Sphere::new(1.0).mesh().uv(128, 128));
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let sphere_material_handle = materials.add(StandardMaterial {
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base_color_texture: sphere_texture_handle,
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perceptual_roughness: 1.0,
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metallic: 0.0,
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..default()
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..default()
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});
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});
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actor.insert(SleepingDisabled);
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actor.insert(PbrBundle {
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if orbits_jupiter {
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mesh: sphere_handle,
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actor.insert(actor::OrbitsJupiter);
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material: sphere_material_handle,
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}
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transform: Transform::from_scale(scale),
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actor.insert(world::DespawnOnPlayerDeath);
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..default()
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actor.insert(actor::HitPoints::default());
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});
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actor.insert(Position::from(absolute_pos));
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} else if let Some(model) = &state.model {
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if state.is_sphere {
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actor.insert(SpatialBundle {
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let sphere_texture_handle = if let Some(model) = &state.model {
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transform: Transform::from_scale(scale),
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Some(asset_server.load(format!("textures/{}.jpg", model)))
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..default()
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} else {
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});
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None
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load_asset(model.as_str(), &mut actor, &*asset_server);
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};
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}
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rotation = Quat::from_rotation_x(-90f32.to_radians()) * rotation;
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actor.insert(Rotation::from(rotation));
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let sphere_handle = meshes.add(Sphere::new(1.0).mesh().uv(128, 128));
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let sphere_material_handle = materials.add(StandardMaterial {
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base_color_texture: sphere_texture_handle,
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perceptual_roughness: 1.0,
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metallic: 0.0,
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..default()
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});
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actor.insert(PbrBundle {
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mesh: sphere_handle,
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material: sphere_material_handle,
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transform: Transform::from_scale(scale),
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..default()
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});
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} else if let Some(model) = &state.model {
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actor.insert(SpatialBundle {
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transform: Transform::from_scale(scale),
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..default()
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});
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load_asset(model.as_str(), &mut actor, &*asset_server);
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}
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actor.insert(Rotation::from(rotation));
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// Physics Parameters
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// Physics Parameters
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if state.has_physics {
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if state.has_physics {
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actor.insert(RigidBody::Dynamic);
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actor.insert(RigidBody::Dynamic);
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actor.insert(LinearVelocity(velocity));
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actor.insert(LinearVelocity(velocity));
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actor.insert(AngularVelocity(state.angular_momentum));
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actor.insert(AngularVelocity(state.angular_momentum));
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actor.insert(ColliderDensity(state.density));
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actor.insert(ColliderDensity(state.density));
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if state.collider_is_mesh {
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if state.collider_is_mesh {
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actor.insert(MassPropertiesBundle::new_computed(
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actor.insert(MassPropertiesBundle::new_computed(
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&Collider::sphere(0.5 * state.model_scale as f64),
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&Collider::sphere(0.5 * state.model_scale as f64),
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state.density,
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state.density,
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));
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actor.insert(AsyncSceneCollider::new(Some(
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ComputedCollider::TriMesh, //ComputedCollider::ConvexDecomposition(VHACDParameters::default())
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)));
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} else if state.collider_is_one_mesh_of_scene {
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actor.insert(MassPropertiesBundle::new_computed(
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&Collider::sphere(0.5 * state.model_scale as f64),
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state.density,
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));
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actor.insert(
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AsyncSceneCollider::new(None)
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.with_shape_for_name("Collider", ComputedCollider::TriMesh)
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.with_layers_for_name("Collider", CollisionLayers::ALL), //.with_density_for_name("Collider", state.density)
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);
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actor.insert(NeedsSceneColliderRemoved);
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} else {
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actor.insert(state.collider.clone());
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}
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}
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|
||||||
// TODO: angular velocity for objects without collisions, static objects
|
|
||||||
|
|
||||||
// Optional Components
|
|
||||||
if state.is_player {
|
|
||||||
actor.insert(actor::Player);
|
|
||||||
actor.insert(actor::PlayerCamera);
|
|
||||||
actor.insert(hud::AugmentedRealityOverlayBroadcaster);
|
|
||||||
ew_updateavatar.send(hud::UpdateAvatarEvent);
|
|
||||||
}
|
|
||||||
if state.is_sun {
|
|
||||||
let (r, g, b) = nature::star_color_index_to_rgb(0.656);
|
|
||||||
actor.insert(materials.add(StandardMaterial {
|
|
||||||
base_color: Color::rgb(r, g, b) * 13.0,
|
|
||||||
unlit: true,
|
|
||||||
..default()
|
|
||||||
}));
|
|
||||||
actor.insert((NotShadowCaster, NotShadowReceiver));
|
|
||||||
}
|
|
||||||
if state.is_targeted_on_startup {
|
|
||||||
actor.insert(hud::IsTargeted);
|
|
||||||
}
|
|
||||||
if let Some((mindist, id)) = &state.show_only_in_map_at_distance {
|
|
||||||
actor.insert(camera::ShowOnlyInMap {
|
|
||||||
min_distance: *mindist,
|
|
||||||
distance_to_id: id.clone(),
|
|
||||||
});
|
|
||||||
}
|
|
||||||
if state.is_player || state.is_vehicle {
|
|
||||||
// used to apply mouse movement to actor rotation
|
|
||||||
actor.insert(ExternalTorque::ZERO.with_persistence(false));
|
|
||||||
}
|
|
||||||
if state.is_lifeform {
|
|
||||||
actor.insert(actor::LifeForm::default());
|
|
||||||
actor.insert(actor::ExperiencesGForce::default());
|
|
||||||
actor.insert(actor::Suit {
|
|
||||||
oxygen: state.oxygen,
|
|
||||||
oxygen_max: nature::OXY_D,
|
|
||||||
integrity: state.suit_integrity,
|
|
||||||
..default()
|
|
||||||
});
|
|
||||||
actor.insert(actor::Battery::default());
|
|
||||||
}
|
|
||||||
if state.is_clickable {
|
|
||||||
actor.insert(hud::IsClickable {
|
|
||||||
name: state.name.clone(),
|
|
||||||
pronoun: state.pronoun.clone(),
|
|
||||||
..default()
|
|
||||||
});
|
|
||||||
}
|
|
||||||
if let Some(value) = state.wants_maxrotation {
|
|
||||||
actor.insert(actor::WantsMaxRotation(value));
|
|
||||||
}
|
|
||||||
if let Some(value) = state.wants_maxvelocity {
|
|
||||||
actor.insert(actor::WantsMaxVelocity(value));
|
|
||||||
}
|
|
||||||
if let Some(value) = &state.wants_tolookat_id {
|
|
||||||
actor.insert(actor::WantsToLookAt(value.clone()));
|
|
||||||
}
|
|
||||||
if let Some(value) = &state.wants_matchvelocity_id {
|
|
||||||
actor.insert(actor::WantsMatchVelocityWith(value.clone()));
|
|
||||||
}
|
|
||||||
if let Some(color) = state.light_color {
|
|
||||||
actor.insert((
|
|
||||||
PointLight {
|
|
||||||
intensity: state.light_brightness,
|
|
||||||
color,
|
|
||||||
range: 2000.0,
|
|
||||||
shadows_enabled: settings.shadows_pointlights,
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
bevy::pbr::CubemapVisibleEntities::default(),
|
|
||||||
bevy::render::primitives::CubemapFrusta::default(),
|
|
||||||
));
|
));
|
||||||
|
actor.insert(AsyncSceneCollider::new(Some(
|
||||||
|
ComputedCollider::TriMesh, //ComputedCollider::ConvexDecomposition(VHACDParameters::default())
|
||||||
|
)));
|
||||||
|
} else if state.collider_is_one_mesh_of_scene {
|
||||||
|
actor.insert(MassPropertiesBundle::new_computed(
|
||||||
|
&Collider::sphere(0.5 * state.model_scale as f64),
|
||||||
|
state.density,
|
||||||
|
));
|
||||||
|
actor.insert(
|
||||||
|
AsyncSceneCollider::new(None)
|
||||||
|
.with_shape_for_name("Collider", ComputedCollider::TriMesh)
|
||||||
|
.with_layers_for_name("Collider", CollisionLayers::ALL), //.with_density_for_name("Collider", state.density)
|
||||||
|
);
|
||||||
|
actor.insert(NeedsSceneColliderRemoved);
|
||||||
|
} else {
|
||||||
|
actor.insert(state.collider.clone());
|
||||||
}
|
}
|
||||||
if !state.id.is_empty() {
|
}
|
||||||
actor.insert(actor::Identifier(state.id.clone()));
|
// TODO: angular velocity for objects without collisions, static objects
|
||||||
id2pos.0.insert(state.id.clone(), absolute_pos);
|
|
||||||
}
|
// Optional Components
|
||||||
if !state.chat.is_empty() {
|
if state.is_player {
|
||||||
actor.insert(chat::Talker {
|
actor.insert(actor::Player);
|
||||||
actor_id: state.id.clone(),
|
actor.insert(actor::PlayerCamera);
|
||||||
chat_name: state.chat.clone(),
|
actor.insert(hud::AugmentedRealityOverlayBroadcaster);
|
||||||
name: state.name.clone(),
|
ew_updateavatar.send(hud::UpdateAvatarEvent);
|
||||||
pronoun: state.pronoun.clone(),
|
}
|
||||||
talking_speed: 1.0,
|
if state.is_sun {
|
||||||
});
|
let (r, g, b) = nature::star_color_index_to_rgb(0.656);
|
||||||
if let Some(name) = &state.name {
|
actor.insert(materials.add(StandardMaterial {
|
||||||
achievement_tracker.all_people.insert(name.clone());
|
base_color: Color::rgb(r, g, b) * 13.0,
|
||||||
}
|
unlit: true,
|
||||||
}
|
..default()
|
||||||
if state.is_vehicle {
|
}));
|
||||||
actor.insert(actor::Vehicle::default());
|
actor.insert((NotShadowCaster, NotShadowReceiver));
|
||||||
if let Some(name) = &state.name {
|
}
|
||||||
achievement_tracker.all_vehicles.insert(name.clone());
|
if state.is_targeted_on_startup {
|
||||||
}
|
actor.insert(hud::IsTargeted);
|
||||||
}
|
}
|
||||||
if state.is_vehicle
|
if let Some((mindist, id)) = &state.show_only_in_map_at_distance {
|
||||||
|| state.is_suited
|
actor.insert(camera::ShowOnlyInMap {
|
||||||
|| state.thrust_forward > 0.0
|
min_distance: *mindist,
|
||||||
|| state.thrust_sideways > 0.0
|
distance_to_id: id.clone(),
|
||||||
|| state.thrust_back > 0.0
|
});
|
||||||
|| state.reaction_wheels > 0.0
|
}
|
||||||
{
|
if state.is_player || state.is_vehicle {
|
||||||
actor.insert(actor::Engine {
|
// used to apply mouse movement to actor rotation
|
||||||
thrust_forward: state.thrust_forward,
|
actor.insert(ExternalTorque::ZERO.with_persistence(false));
|
||||||
thrust_back: state.thrust_back,
|
}
|
||||||
thrust_sideways: state.thrust_sideways,
|
if state.is_lifeform {
|
||||||
reaction_wheels: state.reaction_wheels,
|
actor.insert(actor::LifeForm::default());
|
||||||
warmup_seconds: state.warmup_seconds,
|
actor.insert(actor::ExperiencesGForce::default());
|
||||||
engine_type: state.engine_type,
|
actor.insert(actor::Suit {
|
||||||
|
oxygen: state.oxygen,
|
||||||
|
oxygen_max: nature::OXY_D,
|
||||||
|
integrity: state.suit_integrity,
|
||||||
|
..default()
|
||||||
|
});
|
||||||
|
actor.insert(actor::Battery::default());
|
||||||
|
}
|
||||||
|
if state.is_clickable {
|
||||||
|
actor.insert(hud::IsClickable {
|
||||||
|
name: state.name.clone(),
|
||||||
|
pronoun: state.pronoun.clone(),
|
||||||
|
..default()
|
||||||
|
});
|
||||||
|
}
|
||||||
|
if let Some(value) = state.wants_maxrotation {
|
||||||
|
actor.insert(actor::WantsMaxRotation(value));
|
||||||
|
}
|
||||||
|
if let Some(value) = state.wants_maxvelocity {
|
||||||
|
actor.insert(actor::WantsMaxVelocity(value));
|
||||||
|
}
|
||||||
|
if let Some(value) = &state.wants_tolookat_id {
|
||||||
|
actor.insert(actor::WantsToLookAt(value.clone()));
|
||||||
|
}
|
||||||
|
if let Some(value) = &state.wants_matchvelocity_id {
|
||||||
|
actor.insert(actor::WantsMatchVelocityWith(value.clone()));
|
||||||
|
}
|
||||||
|
if let Some(color) = state.light_color {
|
||||||
|
actor.insert((
|
||||||
|
PointLight {
|
||||||
|
intensity: state.light_brightness,
|
||||||
|
color,
|
||||||
|
range: 2000.0,
|
||||||
|
shadows_enabled: settings.shadows_pointlights,
|
||||||
..default()
|
..default()
|
||||||
});
|
},
|
||||||
|
bevy::pbr::CubemapVisibleEntities::default(),
|
||||||
|
bevy::render::primitives::CubemapFrusta::default(),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
if !state.id.is_empty() {
|
||||||
|
actor.insert(actor::Identifier(state.id.clone()));
|
||||||
|
id2pos.0.insert(state.id.clone(), absolute_pos);
|
||||||
|
}
|
||||||
|
if !state.chat.is_empty() {
|
||||||
|
actor.insert(chat::Talker {
|
||||||
|
actor_id: state.id.clone(),
|
||||||
|
chat_name: state.chat.clone(),
|
||||||
|
name: state.name.clone(),
|
||||||
|
pronoun: state.pronoun.clone(),
|
||||||
|
talking_speed: 1.0,
|
||||||
|
});
|
||||||
|
if let Some(name) = &state.name {
|
||||||
|
achievement_tracker.all_people.insert(name.clone());
|
||||||
}
|
}
|
||||||
if let Some(_) = state.ar_model {
|
}
|
||||||
actor.insert(hud::AugmentedRealityOverlayBroadcaster);
|
if state.is_vehicle {
|
||||||
|
actor.insert(actor::Vehicle::default());
|
||||||
|
if let Some(name) = &state.name {
|
||||||
|
achievement_tracker.all_vehicles.insert(name.clone());
|
||||||
}
|
}
|
||||||
if state.is_player {
|
}
|
||||||
actor.with_children(|builder| {
|
if state.is_vehicle
|
||||||
builder.spawn((
|
|| state.is_suited
|
||||||
world::DespawnOnPlayerDeath,
|
|| state.thrust_forward > 0.0
|
||||||
actor::PlayersFlashLight,
|
|| state.thrust_sideways > 0.0
|
||||||
SpotLightBundle {
|
|| state.thrust_back > 0.0
|
||||||
transform: Transform {
|
|| state.reaction_wheels > 0.0
|
||||||
translation: Vec3::new(0.0, 0.0, 1.0),
|
{
|
||||||
rotation: Quat::from_rotation_y(180f32.to_radians()),
|
actor.insert(actor::Engine {
|
||||||
..default()
|
thrust_forward: state.thrust_forward,
|
||||||
},
|
thrust_back: state.thrust_back,
|
||||||
spot_light: SpotLight {
|
thrust_sideways: state.thrust_sideways,
|
||||||
intensity: 40_000_000.0, // lumens
|
reaction_wheels: state.reaction_wheels,
|
||||||
color: Color::WHITE,
|
warmup_seconds: state.warmup_seconds,
|
||||||
shadows_enabled: true,
|
engine_type: state.engine_type,
|
||||||
inner_angle: PI32 / 8.0 * 0.85,
|
..default()
|
||||||
outer_angle: PI32 / 4.0,
|
});
|
||||||
range: 2000.0,
|
}
|
||||||
..default()
|
if let Some(_) = state.ar_model {
|
||||||
},
|
actor.insert(hud::AugmentedRealityOverlayBroadcaster);
|
||||||
visibility: Visibility::Hidden,
|
}
|
||||||
|
if state.is_player {
|
||||||
|
actor.with_children(|builder| {
|
||||||
|
builder.spawn((
|
||||||
|
world::DespawnOnPlayerDeath,
|
||||||
|
actor::PlayersFlashLight,
|
||||||
|
SpotLightBundle {
|
||||||
|
transform: Transform {
|
||||||
|
translation: Vec3::new(0.0, 0.0, 1.0),
|
||||||
|
rotation: Quat::from_rotation_y(180f32.to_radians()),
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
));
|
spot_light: SpotLight {
|
||||||
});
|
intensity: 40_000_000.0, // lumens
|
||||||
}
|
color: Color::WHITE,
|
||||||
actor_entity = actor.id();
|
shadows_enabled: true,
|
||||||
|
inner_angle: PI32 / 8.0 * 0.85,
|
||||||
|
outer_angle: PI32 / 4.0,
|
||||||
|
range: 2000.0,
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
visibility: Visibility::Hidden,
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
));
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
actor_entity = actor.id();
|
||||||
|
}
|
||||||
|
|
||||||
if let Some(ar_asset_name) = &state.ar_model {
|
if let Some(ar_asset_name) = &state.ar_model {
|
||||||
let mut entitycmd = commands.spawn((
|
let mut entitycmd = commands.spawn((
|
||||||
hud::AugmentedRealityOverlay {
|
hud::AugmentedRealityOverlay {
|
||||||
owner: actor_entity,
|
owner: actor_entity,
|
||||||
scale: 1.0,
|
scale: 1.0,
|
||||||
},
|
},
|
||||||
world::DespawnOnPlayerDeath,
|
world::DespawnOnPlayerDeath,
|
||||||
SpatialBundle {
|
SpatialBundle {
|
||||||
visibility: Visibility::Hidden,
|
visibility: Visibility::Hidden,
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
NotShadowCaster,
|
NotShadowCaster,
|
||||||
NotShadowReceiver,
|
NotShadowReceiver,
|
||||||
));
|
));
|
||||||
load_asset(ar_asset_name, &mut entitycmd, &*asset_server);
|
load_asset(ar_asset_name, &mut entitycmd, &*asset_server);
|
||||||
}
|
}
|
||||||
|
|
||||||
if state.is_point_of_interest || state.is_moon || state.is_planet {
|
if state.is_point_of_interest || state.is_moon || state.is_planet {
|
||||||
let mut entitycmd = commands.spawn((
|
let mut entitycmd = commands.spawn((
|
||||||
hud::PointOfInterestMarker(actor_entity),
|
hud::PointOfInterestMarker(actor_entity),
|
||||||
world::DespawnOnPlayerDeath,
|
world::DespawnOnPlayerDeath,
|
||||||
hud::ToggleableHudElement,
|
hud::ToggleableHudElement,
|
||||||
SpatialBundle {
|
SpatialBundle {
|
||||||
visibility: Visibility::Hidden,
|
visibility: Visibility::Hidden,
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
NotShadowCaster,
|
NotShadowCaster,
|
||||||
NotShadowReceiver,
|
NotShadowReceiver,
|
||||||
));
|
));
|
||||||
let model = if state.is_point_of_interest {
|
let model = if state.is_point_of_interest {
|
||||||
"point_of_interest"
|
"point_of_interest"
|
||||||
} else if state.is_planet {
|
} else if state.is_planet {
|
||||||
"marker_planets"
|
"marker_planets"
|
||||||
} else {
|
} else {
|
||||||
"marker_satellites"
|
"marker_satellites"
|
||||||
};
|
};
|
||||||
load_asset(model, &mut entitycmd, &*asset_server);
|
load_asset(model, &mut entitycmd, &*asset_server);
|
||||||
}
|
}
|
||||||
|
|
||||||
if state.has_ring {
|
if state.has_ring {
|
||||||
let ring_radius = state.model_scale
|
let ring_radius =
|
||||||
* (nature::JUPITER_RING_RADIUS / nature::JUPITER_RADIUS) as f32;
|
state.model_scale * (nature::JUPITER_RING_RADIUS / nature::JUPITER_RADIUS) as f32;
|
||||||
commands.spawn((
|
commands.spawn((
|
||||||
world::DespawnOnPlayerDeath,
|
world::DespawnOnPlayerDeath,
|
||||||
MaterialMeshBundle {
|
MaterialMeshBundle {
|
||||||
mesh: meshes.add(Mesh::from(Cylinder::new(ring_radius, 1.0))),
|
mesh: meshes.add(Mesh::from(Cylinder::new(ring_radius, 1.0))),
|
||||||
material: materials_jupiter.add(load::JupitersRing {
|
material: materials_jupiter.add(load::JupitersRing {
|
||||||
alpha_mode: AlphaMode::Blend,
|
alpha_mode: AlphaMode::Blend,
|
||||||
ring_radius: nature::JUPITER_RING_RADIUS as f32,
|
ring_radius: nature::JUPITER_RING_RADIUS as f32,
|
||||||
jupiter_radius: nature::JUPITER_RADIUS as f32,
|
jupiter_radius: nature::JUPITER_RADIUS as f32,
|
||||||
}),
|
}),
|
||||||
transform: Transform::from_translation(absolute_pos.as_vec3()),
|
transform: Transform::from_translation(absolute_pos.as_vec3()),
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
Position::new(absolute_pos),
|
Position::new(absolute_pos),
|
||||||
Rotation::from(Quat::from_rotation_z(-state.axialtilt.to_radians())),
|
Rotation::from(Quat::from_rotation_z(-state.axialtilt.to_radians())),
|
||||||
NotShadowCaster,
|
NotShadowCaster,
|
||||||
NotShadowReceiver,
|
NotShadowReceiver,
|
||||||
));
|
));
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -268,18 +268,8 @@ actor 0 59305 0 suitv2
|
||||||
health 0.3
|
health 0.3
|
||||||
rotationy 135
|
rotationy 135
|
||||||
|
|
||||||
actor 10 -30 20 cruiser
|
scene 10 -30 20 test
|
||||||
name "Cruiser"
|
|
||||||
relativeto player
|
relativeto player
|
||||||
scale 5
|
|
||||||
vehicle yes
|
|
||||||
collider handcrafted
|
|
||||||
thrust 16 16 8 100000 3
|
|
||||||
engine ion
|
|
||||||
camdistance 50
|
|
||||||
density 500
|
|
||||||
angularmomentum 0.1 0.1 0.3
|
|
||||||
pointofinterest yes
|
|
||||||
|
|
||||||
actor -55e3 44e3 0 suitv2
|
actor -55e3 44e3 0 suitv2
|
||||||
template person
|
template person
|
||||||
|
|
Loading…
Reference in a new issue