allow arbitrary number of ar avatars for npcs
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parent
c195e91bef
commit
f3e70cef15
56
src/cmd.rs
56
src/cmd.rs
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@ -126,9 +126,7 @@ struct ParserState {
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suit_integrity: f32,
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light_brightness: f32,
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light_color: Option<Color>,
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ar_model: Option<String>,
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ar_model2: Option<String>,
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ar_model3: Option<String>,
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ar_models: Vec<String>,
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show_only_in_map_at_distance: Option<(f64, String)>,
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}
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impl Default for ParserState {
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@ -190,9 +188,7 @@ impl Default for ParserState {
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suit_integrity: 1.0,
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light_brightness: 0.0,
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light_color: None,
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ar_model: None,
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ar_model2: None,
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ar_model3: None,
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ar_models: vec![],
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show_only_in_map_at_distance: None,
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}
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}
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@ -693,13 +689,7 @@ pub fn load_defs(mut ew_spawn: EventWriter<SpawnEvent>) {
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state.wants_matchvelocity_id = Some(id.to_string());
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}
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["armodel", asset_name] => {
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state.ar_model = Some(asset_name.to_string());
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}
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["armodel_secondary", asset_name] => {
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state.ar_model2 = Some(asset_name.to_string());
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}
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["armodel_tertiary", asset_name] => {
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state.ar_model3 = Some(asset_name.to_string());
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state.ar_models.push(asset_name.to_string());
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}
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["targeted", "yes"] => {
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state.is_targeted_on_startup = true;
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@ -1246,7 +1236,7 @@ fn spawn_entities(
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..default()
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});
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}
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if let Some(_) = state.ar_model {
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if !state.ar_models.is_empty() {
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actor.insert(hud::AugmentedRealityOverlayBroadcaster);
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}
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if state.is_player {
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@ -1277,7 +1267,7 @@ fn spawn_entities(
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}
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actor_entity = actor.id();
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if let Some(ar_asset_name) = &state.ar_model {
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for ar_asset_name in &state.ar_models {
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let mut entitycmd = commands.spawn((
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hud::AugmentedRealityOverlay {
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owner: actor_entity,
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@ -1291,41 +1281,7 @@ fn spawn_entities(
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NotShadowCaster,
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NotShadowReceiver,
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));
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load_asset(ar_asset_name, &mut entitycmd, &*asset_server);
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}
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if let Some(ar_asset_name) = &state.ar_model2 {
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let mut entitycmd = commands.spawn((
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hud::AugmentedRealityOverlay {
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owner: actor_entity,
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scale: 1.0,
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},
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world::DespawnOnPlayerDeath,
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SpatialBundle {
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visibility: Visibility::Hidden,
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..default()
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},
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NotShadowCaster,
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NotShadowReceiver,
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));
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load_asset(ar_asset_name, &mut entitycmd, &*asset_server);
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}
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if let Some(ar_asset_name) = &state.ar_model3 {
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let mut entitycmd = commands.spawn((
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hud::AugmentedRealityOverlay {
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owner: actor_entity,
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scale: 1.0,
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},
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world::DespawnOnPlayerDeath,
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SpatialBundle {
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visibility: Visibility::Hidden,
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..default()
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},
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NotShadowCaster,
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NotShadowReceiver,
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));
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load_asset(ar_asset_name, &mut entitycmd, &*asset_server);
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load_asset(ar_asset_name.as_str(), &mut entitycmd, &*asset_server);
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}
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if state.is_point_of_interest || state.is_moon || state.is_planet {
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@ -335,8 +335,8 @@ actor 700 -100 -1100 suitv2
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id Luna
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chatid Luna
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armodel suit_ar_skirt
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armodel_secondary suit_ar_nekomimi
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armodel_tertiary suit_ar_bra
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armodel suit_ar_nekomimi
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armodel suit_ar_bra
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angularmomentum 0 0 0
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wants maxrotation 0
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wants matchvelocitywith lunaplatform
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@ -366,7 +366,7 @@ actor -55e3 31e3 0 suitv2
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name "Yuni"
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chatid Yuni
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armodel suit_ar_skirt
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armodel_secondary suit_ar_hoodie
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armodel suit_ar_hoodie
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rotationx 180
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rotationy 90
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wants matchvelocitywith thebe
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