add dummy material_asteroid.wgsl and shading::AsteroidSurface
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babbef279a
commit
f56521e49f
4 changed files with 20 additions and 8 deletions
9
assets/shaders/material_asteroid.wgsl
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9
assets/shaders/material_asteroid.wgsl
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@ -0,0 +1,9 @@
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#import bevy_pbr::{
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mesh_view_bindings::globals,
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forward_io::VertexOutput,
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}
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@fragment
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fn fragment(in: VertexOutput) -> @location(0) vec4<f32> {
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return vec4<f32>(0.0, 0.4, 0.0, 1.0);
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}
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10
src/main.rs
10
src/main.rs
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@ -61,6 +61,7 @@ impl Plugin for OutFlyPlugin {
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commands::CommandsPlugin,
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effects::EffectsPlugin,
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hud::HudPlugin,
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shading::ShadingPlugin,
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world::WorldPlugin,
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));
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}
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@ -101,7 +102,7 @@ fn debug(
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settings: Res<var::Settings>,
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keyboard_input: Res<ButtonInput<KeyCode>>,
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mut commands: Commands,
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mut materials_custom: ResMut<Assets<shading::JupitersRing>>,
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mut materials_custom: ResMut<Assets<shading::AsteroidSurface>>,
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materials: Query<(Entity, &Name, &Handle<StandardMaterial>)>,
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) {
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if settings.dev_mode && keyboard_input.pressed(KeyCode::KeyP) {
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@ -110,12 +111,7 @@ fn debug(
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dbg!(mat);
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let mut entity = commands.entity(entity);
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entity.remove::<Handle<StandardMaterial>>();
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let ring_radius = 229_000_000.0;
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let jupiter_radius = 71_492_000.0;
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let material = materials_custom.add(shading::JupitersRing {
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alpha_mode: AlphaMode::Blend,
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ring_radius: ring_radius,
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jupiter_radius: jupiter_radius,
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let material = materials_custom.add(shading::AsteroidSurface {
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});
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entity.insert(material);
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}
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@ -1,6 +1,14 @@
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use bevy::prelude::*;
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use bevy::render::render_resource::{AsBindGroup, ShaderRef};
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pub struct ShadingPlugin;
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impl Plugin for ShadingPlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins(MaterialPlugin::<JupitersRing>::default());
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app.add_plugins(MaterialPlugin::<AsteroidSurface>::default());
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}
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}
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#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
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pub struct JupitersRing {
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pub alpha_mode: AlphaMode,
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@ -51,7 +51,6 @@ impl Plugin for WorldPlugin {
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app.add_systems(PostUpdate, handle_despawn);
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app.add_systems(Update, spawn_despawn_asteroids);
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app.add_plugins(PhysicsPlugins::default());
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app.add_plugins(MaterialPlugin::<shading::JupitersRing>::default());
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//app.add_plugins(PhysicsDebugPlugin::default());
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app.insert_resource(Gravity(DVec3::splat(0.0)));
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app.insert_resource(AsteroidUpdateTimer(
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