bevy14: Upgrade Color method names (set_a -> set_alpha)
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@ -970,7 +970,7 @@ fn update_hud(
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LogLevel::Info => settings.hud_color_console_system,
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_ => settings.hud_color_console,
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};
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chat.sections[row].style.color.set_a(opacity);
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chat.sections[row].style.color.set_alpha(opacity);
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row += 1;
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}
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@ -115,7 +115,7 @@ pub fn spawn_effects(
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FadeOut,
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NodeBundle {
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style: style_fullscreen(),
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background_color: color.with_a(0.0).into(),
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background_color: color.with_alpha(0.0).into(),
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..default()
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},
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));
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@ -136,7 +136,7 @@ pub fn update_fadein(
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continue;
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}
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let alpha = (1.3 - 1.3 * (now - effect.start_time) / effect.duration).clamp(0.0, 1.0);
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bgcolor.0.set_a(alpha as f32);
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bgcolor.0.set_alpha(alpha as f32);
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}
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}
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@ -152,7 +152,7 @@ pub fn update_fadeout(
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continue;
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}
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let alpha = ((now - effect.start_time) / effect.duration).clamp(0.0, 1.0);
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bgcolor.0.set_a(alpha as f32);
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bgcolor.0.set_alpha(alpha as f32);
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}
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}
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@ -175,6 +175,6 @@ fn play_animations(
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// let threshold = 0.3;
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// let factor = 1.0 / (1.0 - threshold);
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// let alpha = (factor * (gforce.blackout - threshold)).clamp(0.0, 1.0);
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// bgcolor.0.set_a(alpha as f32);
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// bgcolor.0.set_alpha(alpha as f32);
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// }
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//}
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