implement cruise control

This commit is contained in:
yuni 2024-05-15 04:58:55 +02:00
parent e07ad4d236
commit f94c46cce2
5 changed files with 141 additions and 2 deletions

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@ -368,6 +368,10 @@ pub fn handle_input(
} }
} }
} }
else if keyboard_input.just_pressed(settings.key_cruise_control) {
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Switch));
settings.cruise_control_active ^= true;
}
} }
pub fn handle_vehicle_enter_exit( pub fn handle_vehicle_enter_exit(

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@ -405,7 +405,7 @@ pub fn apply_input_to_player(
if let Ok((player_transform, mut engine, mut angularvelocity, mut v, mut torque, bike)) = q_playercam.get_single_mut() { if let Ok((player_transform, mut engine, mut angularvelocity, mut v, mut torque, bike)) = q_playercam.get_single_mut() {
// Handle key input // Handle key input
if focused { if focused {
if key_input.pressed(settings.key_forward) { if key_input.pressed(settings.key_forward) || settings.cruise_control_active {
axis_input.z += 1.2; axis_input.z += 1.2;
} }
if key_input.pressed(settings.key_back) { if key_input.pressed(settings.key_back) {

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@ -117,6 +117,7 @@ pub struct Settings {
pub key_vehicle: KeyCode, pub key_vehicle: KeyCode,
pub key_camera: KeyCode, pub key_camera: KeyCode,
pub key_flashlight: KeyCode, pub key_flashlight: KeyCode,
pub key_cruise_control: KeyCode,
pub key_rotate: KeyCode, pub key_rotate: KeyCode,
pub key_rotation_stabilizer: KeyCode, pub key_rotation_stabilizer: KeyCode,
pub key_mouseup: KeyCode, pub key_mouseup: KeyCode,
@ -216,7 +217,7 @@ impl Default for Settings {
is_zooming: false, is_zooming: false,
third_person: true, third_person: true,
rotation_stabilizer_active: true, rotation_stabilizer_active: true,
cruise_control_active: true, cruise_control_active: false,
shadows_sun: true, shadows_sun: true,
shadows_pointlights: false, shadows_pointlights: false,
shadowmap_resolution: 2048, shadowmap_resolution: 2048,
@ -244,6 +245,7 @@ impl Default for Settings {
key_vehicle: KeyCode::KeyQ, key_vehicle: KeyCode::KeyQ,
key_camera: KeyCode::KeyC, key_camera: KeyCode::KeyC,
key_flashlight: KeyCode::KeyF, key_flashlight: KeyCode::KeyF,
key_cruise_control: KeyCode::KeyT,
key_rotate: KeyCode::KeyR, key_rotate: KeyCode::KeyR,
key_rotation_stabilizer: KeyCode::KeyY, key_rotation_stabilizer: KeyCode::KeyY,
key_mouseup: KeyCode::KeyI, key_mouseup: KeyCode::KeyI,