generalize player into actor
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cef6e5cce7
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f9e76921ec
124
src/actor.rs
Normal file
124
src/actor.rs
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@ -0,0 +1,124 @@
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use bevy::prelude::*;
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#[allow(unused)] pub const OXYGEN_USE_KG_PER_S: f32 = 1e-5;
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#[allow(unused)] pub const OXY_S: f32 = OXYGEN_USE_KG_PER_S;
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#[allow(unused)] pub const OXY_M: f32 = OXYGEN_USE_KG_PER_S * 60.0;
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#[allow(unused)] pub const OXY_H: f32 = OXYGEN_USE_KG_PER_S * 60.0 * 60.0;
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#[allow(unused)] pub const OXY_D: f32 = OXYGEN_USE_KG_PER_S * 60.0 * 60.0 * 24.0;
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pub struct ActorPlugin;
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impl Plugin for ActorPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(FixedUpdate, update);
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}
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}
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#[derive(Component)]
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pub struct Actor {
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pub hp: f32,
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pub m: f32, // mass
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pub pos: Vec3, // position
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pub v: Vec3, // velocity
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// TODO: rotation
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}
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impl Default for Actor {
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fn default() -> Self {
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Self {
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hp: 100.0,
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m: 100.0,
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pos: Vec3::ZERO,
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v: Vec3::ZERO,
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}
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}
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}
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#[derive(Component)]
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pub struct LifeForm {
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pub adrenaline: f32,
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pub adrenaline_baseline: f32,
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pub adrenaline_jolt: f32,
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}
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impl Default for LifeForm { fn default() -> Self { Self {
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adrenaline: 0.3,
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adrenaline_baseline: 0.3,
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adrenaline_jolt: 0.0,
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}}}
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#[derive(Component)]
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pub struct Suit {
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pub oxygen: f32,
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pub power: f32,
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pub oxygen_max: f32,
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pub power_max: f32,
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}
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impl Default for Suit { fn default() -> Self { SUIT_SIMPLE } }
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const SUIT_SIMPLE: Suit = Suit {
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power: 1e5,
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power_max: 1e5,
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oxygen: OXY_D,
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oxygen_max: OXY_D,
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};
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pub fn update(
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time: Res<Time>,
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mut query: Query<(&mut LifeForm, &mut Suit)>,
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) {
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let d = time.delta_seconds();
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for (mut lifeform, mut suit) in query.iter_mut() {
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if lifeform.adrenaline_jolt.abs() > 1e-3 {
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lifeform.adrenaline_jolt *= 0.99;
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}
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else {
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lifeform.adrenaline_jolt = 0.0
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}
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lifeform.adrenaline = (lifeform.adrenaline - 0.0001 + lifeform.adrenaline_jolt * 0.01).clamp(0.0, 1.0);
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suit.oxygen = (suit.oxygen - OXY_S*d).clamp(0.0, 1.0);
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}
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}
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#[derive(Component)]
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pub struct Player;
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//pub enum SuitSystemHandler {
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// Heat,
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// None,
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//}
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//#[derive(Component)]
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//pub struct SuitSystem {
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// pub name: String,
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// pub active: bool,
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// pub power: f32,
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// pub handler: SuitSystemHandler,
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//}
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//
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//impl Default for SuitSystem {
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// fn default() -> Self {
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// Self {
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// name: "Untitled".to_string(),
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// active: true,
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// power: 0.0,
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// handler: SuitSystemHandler::None,
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// }
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// }
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//}
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//pub fn setup(
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// mut commands: Commands,
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// settings: Res<settings::Settings>,
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//) {
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// commands.spawn((
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// Player,
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// SuitSystem {
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// name: "HUD".to_string(),
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// active: settings.hud_active,
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// power: -0.05,
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// ..default()
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// },
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// SuitSystem {
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// name: "Heater".to_string(),
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// handler: SuitSystemHandler::Heat,
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// ..default()
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// }
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// ));
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//}
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37
src/hud.rs
37
src/hud.rs
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@ -1,12 +1,12 @@
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use crate::{settings, player};
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use crate::{settings, actor};
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use bevy::prelude::*;
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use bevy::diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin};
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const HUD_REFRESH_TIME: f32 = 0.5;
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const FONT: &str = "tmp/fonts/NotoSansSC-Thin.ttf";
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pub struct OutFlyHudPlugin;
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impl Plugin for OutFlyHudPlugin {
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pub struct HudPlugin;
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impl Plugin for HudPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, setup);
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app.add_systems(Update, (update, handle_input));
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@ -114,25 +114,30 @@ fn setup(
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fn update(
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diagnostics: Res<DiagnosticsStore>,
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time:Res<Time>,
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playervars:Res<player::PlayerVars>,
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time: Res<Time>,
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player: Query<(&actor::Suit, &actor::LifeForm), With<actor::Player>>,
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mut timer: ResMut<FPSUpdateTimer>,
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mut query: Query<&mut Text, With<GaugesText>>,
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) {
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if timer.0.tick(time.delta()).just_finished() {
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for mut text in &mut query {
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if let Some(fps) = diagnostics.get(&FrameTimeDiagnosticsPlugin::FPS) {
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if let Some(value) = fps.smoothed() {
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// Update the value of the second section
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text.sections[1].value = format!("{value:.0}");
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let player = player.get_single();
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if player.is_ok() {
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let (suit, lifeform) = player.unwrap();
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for mut text in &mut query {
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if let Some(fps) = diagnostics.get(&FrameTimeDiagnosticsPlugin::FPS) {
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if let Some(value) = fps.smoothed() {
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// Update the value of the second section
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text.sections[1].value = format!("{value:.0}");
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}
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}
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let power = suit.power;
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text.sections[3].value = format!("{power:}Wh");
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let oxy_percent = suit.oxygen / suit.oxygen_max * 100.0;
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let oxy_total = suit.oxygen * 1e6;
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text.sections[5].value = format!("{oxy_percent:.1}% [{oxy_total:.0}mg]");
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let adrenaline = lifeform.adrenaline * 990.0 + 10.0;
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text.sections[7].value = format!("{adrenaline:.0}pg/mL");
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}
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let power = playervars.power;
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text.sections[3].value = format!("{power:}Wh");
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let oxygen = playervars.oxygen * 100.0;
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text.sections[5].value = format!("{oxygen:.1}%");
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let adrenaline = playervars.adrenaline * 990.0 + 10.0;
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text.sections[7].value = format!("{adrenaline:.0}pg/mL");
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}
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}
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}
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11
src/main.rs
11
src/main.rs
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mod audio;
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mod player;
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mod camera;
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mod world;
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mod settings;
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mod hud;
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mod actor;
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use bevy::window::{Window, WindowMode, PrimaryWindow, CursorGrabMode };
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use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
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.add_systems(Startup, (
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setup,
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audio::setup,
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player::setup,
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world::setup,
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))
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.add_systems(Update, (
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handle_input,
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player::handle_input,
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audio::toggle_bgm,
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world::asset_loaded.after(world::load_cubemap_asset),
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))
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.add_systems(FixedUpdate, (
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player::drain_resources,
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))
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.add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest()))
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.add_plugins((
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camera::CameraControllerPlugin,
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hud::OutFlyHudPlugin,
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hud::HudPlugin,
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actor::ActorPlugin,
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))
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.add_plugins((
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FrameTimeDiagnosticsPlugin,
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LogDiagnosticsPlugin::default(),
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))
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.insert_resource(settings::Settings::default())
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.insert_resource(player::PlayerVars::default())
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.run();
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}
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@ -1,91 +1,6 @@
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use crate::settings;
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use bevy::prelude::*;
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use bevy::window::PrimaryWindow;
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#[derive(Component)]
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pub struct Player {
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pub hp: f32,
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pub pos: Vec3,
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pub v: Vec3,
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}
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impl Default for Player {
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fn default() -> Self {
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Self {
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hp: 100.0,
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pos: Vec3::ZERO,
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v: Vec3::ZERO,
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}
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}
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}
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pub enum SuitSystemHandler {
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Heat,
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None,
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}
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#[derive(Component)]
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pub struct PlayerEntity;
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#[derive(Component)]
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pub struct SuitSystem {
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pub name: String,
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pub active: bool,
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pub power: f32,
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pub handler: SuitSystemHandler,
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}
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impl Default for SuitSystem {
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fn default() -> Self {
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Self {
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name: "Untitled".to_string(),
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active: true,
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power: 0.0,
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handler: SuitSystemHandler::None,
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}
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}
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}
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#[derive(Resource)]
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pub struct PlayerVars {
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pub oxygen: f32,
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pub adrenaline: f32,
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pub adrenaline_jolt: f32,
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pub power: f32,
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}
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impl Default for PlayerVars {
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fn default() -> Self {
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Self {
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oxygen: 0.1984,
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adrenaline: 0.1,
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adrenaline_jolt: 0.5,
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power: 6200.0,
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}
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}
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}
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pub fn setup(
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mut commands: Commands,
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settings: Res<settings::Settings>,
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) {
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commands.spawn(Player::default());
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commands.spawn((
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PlayerEntity,
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SuitSystem {
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name: "HUD".to_string(),
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active: settings.hud_active,
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power: -0.05,
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..default()
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},
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SuitSystem {
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name: "Heater".to_string(),
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handler: SuitSystemHandler::Heat,
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..default()
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}
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));
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}
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pub fn handle_input(
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keyboard_input: Res<ButtonInput<KeyCode>>,
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mut windows: Query<&mut Window, With<PrimaryWindow>>,
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}
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}
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pub fn drain_resources(
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mut playervars:ResMut<PlayerVars>,
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) {
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if playervars.adrenaline_jolt.abs() > 1e-3 {
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playervars.adrenaline_jolt *= 0.99;
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}
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else {
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playervars.adrenaline_jolt = 0.0
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}
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playervars.adrenaline = (playervars.adrenaline - 0.0001 + playervars.adrenaline_jolt * 0.01).clamp(0.0, 1.0);
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playervars.oxygen = (playervars.oxygen - 0.000001).clamp(0.0, 1.0);
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}
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13
src/world.rs
13
src/world.rs
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use crate::camera;
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use crate::{actor, camera};
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use bevy::prelude::*;
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use bevy::core_pipeline::Skybox;
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use bevy::asset::LoadState;
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mut ambient_light: ResMut<AmbientLight>,
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asset_server: Res<AssetServer>,
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) {
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// Add player
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commands.spawn((
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actor::Player,
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actor::Actor::default(),
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actor::LifeForm::default(),
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actor::Suit {
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oxygen: actor::OXY_M,
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..default()
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}
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));
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// Add skybox
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let skybox_handle = asset_server.load(CUBEMAP_PATH);
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commands.spawn((
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