add car door sounds when entering/exiting vehicles

This commit is contained in:
yuni 2024-09-15 04:30:09 +02:00
parent 83ab703ea9
commit fa9f1096cd
6 changed files with 14 additions and 3 deletions

View file

@ -45,6 +45,7 @@
- zoom.ogg: Recorded a screw thread scraping against a saxophone ligature
- Other sounds:
- achieve.ogg: UI Completed Status Alert Notification SFX001.wav [by Headphaze, CC BY 4.0](https://freesound.org/s/277033/)
- enter.ogg, exit.ogg: [Getting Out of Car.wav by kingsrow, CC0](https://freesound.org/s/181568/)
- Takeoff.ogg: [By Serat, CC BY 4.0](https://freemusicarchive.org/music/serat/route-remastered/takeoff-remastered/)
- JupiterRecording.ogg: An [actual Jupiter recording by NASA](https://archive.org/download/voyager-1-and-2-1990-jupiter-nasa-voyager-space-sounds-electronic), public domain.
- Processed by cutting out min 1:47-3:47 and applying a 10s linear crossfade at the end. Exported as ogg with quality=3, see [.kdenlive file](src/audio/JupiterRecording.kdenlive).

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assets/sounds/enter.ogg Normal file

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assets/sounds/exit.ogg Normal file

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@ -495,7 +495,7 @@ pub fn handle_vehicle_enter_exit(
flashlight_trans.translation = Vec3::new(0.0, 0.0, 1.0);
}
commands.entity(driver).insert(RigidBody::Dynamic);
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Switch));
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::ExitVehicle));
commands.entity(vehicle).remove::<PlayerCamera>();
commands.entity(driver).insert(PlayerCamera);
commands.entity(vehicle).remove::<PlayerDrivesThis>();

View file

@ -70,7 +70,9 @@ const PATHS: &[(SfxType, Sfx, &str)] = &[
(SfxType::OneOff, Sfx::Click, "sounds/click.ogg"),
(SfxType::OneOff, Sfx::Connect, "sounds/connect.ogg"),
(SfxType::OneOff, Sfx::Crash, "sounds/crash.ogg"),
(SfxType::OneOff, Sfx::EnterVehicle, "sounds/growl.ogg"),
(SfxType::OneOff, Sfx::EnterVehicle, "sounds/enter.ogg"),
(SfxType::OneOff, Sfx::ExitVehicle, "sounds/exit.ogg"),
(SfxType::OneOff, Sfx::Honk, "sounds/growl.ogg"),
(
SfxType::OneOff,
Sfx::IncomingChatMessage,
@ -94,8 +96,10 @@ pub enum Sfx {
Crash,
ElectricMotor,
EnterVehicle,
ExitVehicle,
Gasp,
GaspRelief,
Honk,
IncomingChatMessage,
Ion,
Ping,
@ -111,6 +115,9 @@ pub fn str2sfx(sfx_label: &str) -> Sfx {
return match sfx_label {
"achieve" => Sfx::Achieve,
"switch" => Sfx::Switch,
"enter" => Sfx::EnterVehicle,
"exit" => Sfx::ExitVehicle,
"honk" => Sfx::Honk,
"click" => Sfx::Click,
"woosh" => Sfx::Woosh,
"zoom" => Sfx::Zoom,

View file

@ -361,7 +361,10 @@ fn handle_cheats(
if key_input.just_pressed(settings.key_cheat_god_mode) {
settings.god_mode ^= true;
if settings.god_mode {
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::EnterVehicle));
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Honk));
}
else {
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Switch));
}
}
if !settings.god_mode && !settings.dev_mode {