add car door sounds when entering/exiting vehicles
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83ab703ea9
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@ -45,6 +45,7 @@
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- zoom.ogg: Recorded a screw thread scraping against a saxophone ligature
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- Other sounds:
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- achieve.ogg: UI Completed Status Alert Notification SFX001.wav [by Headphaze, CC BY 4.0](https://freesound.org/s/277033/)
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- enter.ogg, exit.ogg: [Getting Out of Car.wav by kingsrow, CC0](https://freesound.org/s/181568/)
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- Takeoff.ogg: [By Serat, CC BY 4.0](https://freemusicarchive.org/music/serat/route-remastered/takeoff-remastered/)
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- JupiterRecording.ogg: An [actual Jupiter recording by NASA](https://archive.org/download/voyager-1-and-2-1990-jupiter-nasa-voyager-space-sounds-electronic), public domain.
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- Processed by cutting out min 1:47-3:47 and applying a 10s linear crossfade at the end. Exported as ogg with quality=3, see [.kdenlive file](src/audio/JupiterRecording.kdenlive).
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BIN
assets/sounds/enter.ogg
Normal file
BIN
assets/sounds/enter.ogg
Normal file
Binary file not shown.
BIN
assets/sounds/exit.ogg
Normal file
BIN
assets/sounds/exit.ogg
Normal file
Binary file not shown.
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@ -495,7 +495,7 @@ pub fn handle_vehicle_enter_exit(
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flashlight_trans.translation = Vec3::new(0.0, 0.0, 1.0);
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}
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commands.entity(driver).insert(RigidBody::Dynamic);
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Switch));
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::ExitVehicle));
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commands.entity(vehicle).remove::<PlayerCamera>();
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commands.entity(driver).insert(PlayerCamera);
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commands.entity(vehicle).remove::<PlayerDrivesThis>();
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@ -70,7 +70,9 @@ const PATHS: &[(SfxType, Sfx, &str)] = &[
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(SfxType::OneOff, Sfx::Click, "sounds/click.ogg"),
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(SfxType::OneOff, Sfx::Connect, "sounds/connect.ogg"),
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(SfxType::OneOff, Sfx::Crash, "sounds/crash.ogg"),
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(SfxType::OneOff, Sfx::EnterVehicle, "sounds/growl.ogg"),
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(SfxType::OneOff, Sfx::EnterVehicle, "sounds/enter.ogg"),
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(SfxType::OneOff, Sfx::ExitVehicle, "sounds/exit.ogg"),
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(SfxType::OneOff, Sfx::Honk, "sounds/growl.ogg"),
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(
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SfxType::OneOff,
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Sfx::IncomingChatMessage,
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@ -94,8 +96,10 @@ pub enum Sfx {
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Crash,
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ElectricMotor,
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EnterVehicle,
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ExitVehicle,
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Gasp,
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GaspRelief,
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Honk,
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IncomingChatMessage,
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Ion,
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Ping,
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@ -111,6 +115,9 @@ pub fn str2sfx(sfx_label: &str) -> Sfx {
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return match sfx_label {
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"achieve" => Sfx::Achieve,
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"switch" => Sfx::Switch,
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"enter" => Sfx::EnterVehicle,
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"exit" => Sfx::ExitVehicle,
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"honk" => Sfx::Honk,
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"click" => Sfx::Click,
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"woosh" => Sfx::Woosh,
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"zoom" => Sfx::Zoom,
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@ -361,7 +361,10 @@ fn handle_cheats(
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if key_input.just_pressed(settings.key_cheat_god_mode) {
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settings.god_mode ^= true;
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if settings.god_mode {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::EnterVehicle));
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Honk));
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}
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else {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Switch));
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}
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}
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if !settings.god_mode && !settings.dev_mode {
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