add comment about possible panic
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@ -1094,6 +1094,7 @@ fn handle_target_event(
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play_sfx = true;
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play_sfx = true;
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}
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}
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if let Some(entity) = target {
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if let Some(entity) = target {
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// TODO: This can panic if the entity despawns in the meantime
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commands.entity(*entity).insert(IsTargeted);
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commands.entity(*entity).insert(IsTargeted);
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play_sfx = true;
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play_sfx = true;
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