atmosphere: make Jupiter 0.5% smaller, so u still see it as u dive in
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5dd2936e52
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@ -1307,6 +1307,8 @@ fn spawn_entities(
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let state = &state_wrapper.0;
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let mut rotation = state.rotation;
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let is_jupiter = state.id == ID_JUPITER;
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// Preprocessing
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let mut absolute_pos = if let Some(id) = &state.relative_to {
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match id2pos.0.get(&id.to_string()) {
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@ -1389,7 +1391,8 @@ fn spawn_entities(
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None
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};
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rotation = Quat::from_rotation_x(-90f32.to_radians()) * rotation;
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let sphere_handle = meshes.add(Sphere::new(1.0).mesh().uv(128, 128));
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let radius = if is_jupiter { 0.995 } else { 1.0 };
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let sphere_handle = meshes.add(Sphere::new(radius).mesh().uv(128, 128));
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let sphere_material_handle = materials.add(StandardMaterial {
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base_color_texture: sphere_texture_handle,
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perceptual_roughness: 1.0,
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