tweak mouseless camera control sensitivity

This commit is contained in:
yuni 2024-04-15 13:17:10 +02:00
parent 6c8cdf9af8
commit fd741ae905

View file

@ -277,7 +277,8 @@ pub fn apply_input_to_player(
let mut mouse_delta = Vec2::ZERO;
let mut pitch_yaw_rot = Vec3::ZERO;
let sensitivity_factor = if settings.is_zooming { settings.zoom_sensitivity_factor } else { 1.0 };
let mouseless_sensitivity = 40.0 * sensitivity_factor;
let mouseless_sensitivity = 8.0 * sensitivity_factor;
let mouseless_rotation_sensitivity = 40.0 * sensitivity_factor;
if key_input.pressed(settings.key_mouseup) {
pitch_yaw_rot[0] -= mouseless_sensitivity;
}
@ -290,10 +291,10 @@ pub fn apply_input_to_player(
pitch_yaw_rot[1] -= mouseless_sensitivity;
}
if key_input.pressed(settings.key_rotateleft) {
pitch_yaw_rot[2] -= mouseless_sensitivity;
pitch_yaw_rot[2] -= mouseless_rotation_sensitivity;
}
if key_input.pressed(settings.key_rotateright) {
pitch_yaw_rot[2] += mouseless_sensitivity;
pitch_yaw_rot[2] += mouseless_rotation_sensitivity;
}
for mouse_event in mouse_events.read() {
mouse_delta += mouse_event.delta;