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@ -859,11 +859,13 @@ fn handle_wants_acceleration(
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}
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}
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if accel.direction != DVec3::ZERO {
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if accel.direction != DVec3::ZERO {
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// Player is pressing AWSD keys
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// Player is pressing AWSD keys.
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// When braking AND accelerating, boost acceleration a bit to
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// overcome the braking and cause a slow acceleration:
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let brake_factor = if accel.brake { 1.10 } else { 1.0 };
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let brake_factor = if accel.brake { 1.10 } else { 1.0 };
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delta_v += accel.direction.normalize() * brake_factor;
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delta_v += accel.direction.normalize() * brake_factor;
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} else if accel.brake {
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} else if accel.brake {
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// Player is only pressing space
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// Player is only pressing space.
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allow_fullstop = true;
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allow_fullstop = true;
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}
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}
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