diff --git a/assets/shaders/jupiters_rings.wgsl b/assets/shaders/jupiters_rings.wgsl index 01080e6..50d18fd 100644 --- a/assets/shaders/jupiters_rings.wgsl +++ b/assets/shaders/jupiters_rings.wgsl @@ -13,7 +13,7 @@ fn smooth_edge(start: f32, end: f32, value: f32) -> f32 { return 4 * x * x * (1 - x * x); } -fn ring_density2(radius: f32) -> f32 { +fn ring_density(radius: f32) -> f32 { let halo_inner: f32 = 92.0; let halo_outer: f32 = 122.5; let main_inner: f32 = 122.5; @@ -63,7 +63,7 @@ fn fragment(in: VertexOutput) -> @location(0) vec4 { let r_uv = 2 * distance(in.uv, vec2(0.5)); let r = r_uv * ring_radius / jupiter_radius * jupiter_radius_Mm; - alpha *= ring_density2(r); + alpha *= ring_density(r); if alpha <= 0.0 { return vec4(color, alpha); }