yuni
2d7b787593
realistic sizes and distances for everything
2024-04-02 01:07:22 +02:00
yuni
53dceeb6aa
add orbit command
2024-04-02 01:06:33 +02:00
yuni
cfbd23f485
fix despawning of scene-based asteroids, turn them back from spheres to scenes
2024-04-01 23:54:56 +02:00
yuni
3f89826acb
tweak asteroid parameters
2024-04-01 21:07:28 +02:00
yuni
bbad89e1fb
WIP despawning asteroids... for some reason, scenes can't despawn
2024-04-01 20:52:57 +02:00
yuni
a78d4b0387
handle parents in position_to_transform
, like in bevy_xpbd
2024-04-01 20:38:28 +02:00
yuni
adeb207919
add 'b' key cheat to fly backwards quickly
2024-04-01 20:37:32 +02:00
yuni
65c911d4dd
update cheat teleport coordinates
2024-04-01 20:01:11 +02:00
yuni
84747e1c3a
add CENTER_WORLD_ON_PLAYER constant
2024-04-01 19:20:31 +02:00
yuni
b583970a88
add note about parent objects not being supported
2024-04-01 19:17:08 +02:00
yuni
68cc65a2eb
split off asteroid generation and spawning
2024-04-01 18:33:31 +02:00
yuni
5c50ac33e3
move global illumination from world.rs to camera.rs
2024-04-01 18:06:52 +02:00
yuni
71d926ec0f
fix positions of asteroids
2024-04-01 18:01:51 +02:00
yuni
5889aed6fa
place remaining objects relative to jupiter
2024-04-01 17:55:58 +02:00
yuni
911d194b53
place most objects relative to player
2024-04-01 17:55:51 +02:00
yuni
de2886f7e9
implement "relativeto" command
2024-04-01 17:45:28 +02:00
yuni
5894a2443c
center coordinate system of renderer at player camera
...
this avoids rendering glitches when camera is far away from the center
of the coordinate system.
2024-04-01 17:19:43 +02:00
yuni
8fbbcc3708
switch bevy_xpbd physics engine to 64bit precision
...
in preparation for enlargement of coordinate system to match real scale
2024-04-01 16:29:14 +02:00
yuni
f346624aff
more compact hud
2024-04-01 15:41:45 +02:00
yuni
7b172058bb
add adrenaline jolt on collisions
2024-04-01 06:24:29 +02:00
yuni
f70c12a3c6
add cheat codes in dev mode
2024-04-01 05:38:32 +02:00
yuni
efc840b031
cleanup skybox/ar-toggle
2024-04-01 05:05:18 +02:00
yuni
7a3d38fc78
cleanup
2024-04-01 05:04:11 +02:00
yuni
fafb73a463
triple moon size, for now, to see them better
2024-04-01 04:47:34 +02:00
yuni
dbc0e9b1b9
accurate values for moon sizes and distances
2024-04-01 04:43:44 +02:00
yuni
0e1761855b
cleanup
2024-04-01 03:58:32 +02:00
yuni
394390a4d6
more realistic ring density function
2024-04-01 03:21:12 +02:00
yuni
2121642b92
first attempt at jovian ring with shader
2024-04-01 02:05:38 +02:00
yuni
83b44d4dbc
WIP ring effect
2024-04-01 00:48:59 +02:00
yuni
5edc05df89
cleanup
2024-03-31 22:08:26 +02:00
yuni
d12585b28b
split off command parser into commands.rs
2024-03-31 22:00:34 +02:00
yuni
0662f88fdd
play collision sound only on start of collision
2024-03-31 05:13:21 +02:00
yuni
852dd79657
better reaction wheel sound
2024-03-31 05:13:13 +02:00
yuni
61e02ed6ca
disable pizza sign angular momentum
2024-03-31 04:12:41 +02:00
yuni
3f7bbeec80
add second MeteorAceGT behind pizza place
2024-03-31 04:11:49 +02:00
yuni
cc198f5465
add "light" command, add cozy illumination to pizza place
2024-03-31 04:10:54 +02:00
yuni
b655a04ff5
remove collider mesh
for now, getting warnings from bevy_xpbd
2024-03-31 03:26:31 +02:00
yuni
fb3897801c
move up MeteorAceGT
2024-03-31 03:19:58 +02:00
yuni
d5b98644dd
slow down angular velocity based on reaction wheel speed
2024-03-31 03:19:15 +02:00
yuni
2411430799
apply smooth torque rather than "teleport" when rotating player
2024-03-31 03:09:40 +02:00
yuni
ac3b17badf
add "collider mesh" command, generating the collider from the scene
2024-03-31 01:35:45 +01:00
yuni
7b04a41177
add reaction wheel sound
2024-03-31 01:35:37 +01:00
yuni
1f79610476
add the 4 Galilean moons Io, Europa, Ganymede, Callisto
2024-03-31 00:25:28 +01:00
yuni
ccd993a4fe
load jupiter from a texture rather than scene
2024-03-31 00:18:49 +01:00
yuni
1f046fe8c3
change player starting rotation
2024-03-30 23:18:33 +01:00
yuni
cab5c8eaf5
fix angularmomentum command
2024-03-30 23:18:29 +01:00
yuni
0f375fab64
add collisions to asteroids, reduce count from 8k to 512
2024-03-30 22:59:18 +01:00
yuni
0dca723eaf
remove test monolith
2024-03-30 22:47:31 +01:00
yuni
237cc6c1b8
fix flicker in fade in effect (hopefully)
2024-03-30 22:36:04 +01:00
yuni
54cb36d8cb
cleanup hud
2024-03-30 22:35:00 +01:00
yuni
9975d8b2bf
smoother handling of vehicle entrance/exits, also fixes adrenaline
2024-03-30 22:31:07 +01:00
yuni
97640c383c
add a cozy fade-in from black on start
2024-03-30 21:14:04 +01:00
yuni
346239ae6d
add log level "Notice", hide startup messages
2024-03-30 20:11:27 +01:00
yuni
19de229bb2
restore jupiter, add "physics off" command
2024-03-30 19:57:35 +01:00
yuni
de8eb23d91
add some missing commands
2024-03-30 19:54:01 +01:00
yuni
40cb0d6398
remove unused import
2024-03-30 19:52:01 +01:00
yuni
7d36200a24
fix camera jitter~
2024-03-30 19:51:41 +01:00
yuni
a0577f4e7e
fix mouse movement when player has high angular velocity
2024-03-30 19:50:07 +01:00
yuni
3d5385bd73
more appropriate masses
2024-03-30 19:47:47 +01:00
yuni
c040dbb332
fix default suit integrity
2024-03-30 19:39:53 +01:00
yuni
257094dc8e
add jilk+uo keys for mouseless camera control
2024-03-30 19:36:43 +01:00
yuni
6703431ac6
fix pizzeria mass
2024-03-30 19:15:11 +01:00
yuni
4b13530e4a
implement rotation key "r"
2024-03-30 19:14:59 +01:00
yuni
d073eb067c
fix engine thruster direction
2024-03-30 18:58:45 +01:00
yuni
15781d2175
fix flicker when toggling 3rd person camera
2024-03-30 18:57:46 +01:00
yuni
3472be43b0
spawn the player a bit outside the vehicle
2024-03-30 18:54:29 +01:00
yuni
80aed73264
will this help with vehicle exiting? still seems random...
2024-03-30 18:51:21 +01:00
yuni
26b974ea16
better camera jitter avoidance
...
as described here: https://docs.rs/bevy_xpbd_3d/latest/bevy_xpbd_3d/index.html#why-does-my-camera-following-jitter
2024-03-30 18:50:53 +01:00
yuni
ce8f4666c5
trying to fix player "teleportation" on vehicle exiting...
2024-03-30 18:48:33 +01:00
yuni
962f73f522
stop physics simulation of original model when entering vehicle
2024-03-30 18:05:22 +01:00
yuni
b590c4de44
fix collision sfx while in vehicles
2024-03-30 18:04:57 +01:00
yuni
af2f43b9f9
fix hud speed display
2024-03-30 17:19:11 +01:00
yuni
e15cf6791f
fix new camera control system to work with vehicles
2024-03-30 17:05:46 +01:00
yuni
3f656924e1
non-shaky camera updates (especially while moving fast)
2024-03-30 16:53:26 +01:00
yuni
7431c4f594
refactoring camera::run_camera_controller
2024-03-30 16:41:29 +01:00
yuni
6e3d958638
mouse movement now changes player orientation relatively, not absolutely
2024-03-30 16:32:42 +01:00
yuni
0456b8506c
add settings.mouse_sensitivity
2024-03-30 16:27:56 +01:00
yuni
b945d7bda7
add camera::sync_camera_to_player function, fixing cam alignment
2024-03-30 16:26:19 +01:00
yuni
bee0d98ae1
explicitly set tonemapping to TonyMcMapface
2024-03-30 15:50:49 +01:00
yuni
a5c796d491
tinkering on 3rd person mode
2024-03-30 15:43:48 +01:00
yuni
b78340dd1a
implement 3rd person view, flexible attachment of camera to actors
2024-03-29 19:41:46 +01:00
yuni
bb73b1ed1d
implement collider/mass commands
2024-03-29 18:20:12 +01:00
yuni
349e38e848
cleanup
2024-03-29 17:22:54 +01:00
yuni
f0739606ad
less debug info
2024-03-29 17:21:46 +01:00
yuni
9534504b20
cleanup
2024-03-29 17:18:43 +01:00
yuni
c390a18ae5
add crash sound on collision
2024-03-29 16:58:42 +01:00
yuni
c6b8d21c54
disable downward gravity.... =D
2024-03-29 16:39:37 +01:00
yuni
25db91f39e
implement controls and basic collisions
2024-03-29 16:33:12 +01:00
yuni
198da2c850
Let's try out bevy_xpbd_3d. Added it as dependency.
2024-03-29 16:15:26 +01:00
yuni
79edffccc1
place a couple of mysterious monoliths
2024-03-29 14:19:57 +01:00
yuni
477794f95c
add rotationx command
2024-03-29 14:19:18 +01:00
yuni
62abacf648
add sound for ion engine
2024-03-29 04:36:46 +01:00
yuni
2b4fd9e5b5
cleanup
2024-03-29 03:31:15 +01:00
yuni
b3885aa4b6
come to a full stop when braking while slow
2024-03-29 03:30:03 +01:00
yuni
0717495d57
fix slow braking
2024-03-29 02:49:16 +01:00
yuni
dd49906cce
clamp input vector, allowing slow motion while holding space
...
In typical games we would normalize the input vector so that diagonal
movement is as fast as forward or sideways movement. But here, we
merely clamp each direction to an absolute maximum of 1, since every
thruster can be used separately. If the forward thrusters and the
leftward thrusters are active at the same time, then of course the total
diagonal acceleration is faster than the forward acceleration alone.
2024-03-29 02:41:05 +01:00
yuni
8f682ee5b6
cleanup
2024-03-29 02:40:55 +01:00
yuni
ac747ac9c3
stop key now breaks with proper engine physics
2024-03-29 02:21:28 +01:00
yuni
add6605a9a
WIP stop key 2
2024-03-29 01:55:23 +01:00
yuni
65c843f55f
WIP stop key
2024-03-29 01:40:58 +01:00