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131a49b7f9
...
2873894003
2
Cargo.lock
generated
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@ -3039,7 +3039,7 @@ dependencies = [
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[[package]]
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[[package]]
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name = "outfly"
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name = "outfly"
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version = "0.12.0"
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version = "0.12.0-dev"
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dependencies = [
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dependencies = [
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"bevy",
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"bevy",
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"bevy_embedded_assets",
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"bevy_embedded_assets",
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@ -10,7 +10,7 @@
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[package]
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[package]
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name = "outfly"
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name = "outfly"
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version = "0.12.0"
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version = "0.12.0-dev"
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edition = "2021"
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edition = "2021"
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homepage = "https://codeberg.org/outfly/outfly"
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homepage = "https://codeberg.org/outfly/outfly"
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repository = "https://codeberg.org/outfly/outfly"
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repository = "https://codeberg.org/outfly/outfly"
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@ -75,7 +75,7 @@
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{
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{
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"mimeType":"image/jpeg",
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"mimeType":"image/jpeg",
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"name":"mercury",
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"name":"mercury",
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"uri":"textures/mercury.jpg"
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"uri":"../textures/mercury.jpg"
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}
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}
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],
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],
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"accessors":[
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"accessors":[
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@ -1936,22 +1936,22 @@
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{
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{
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"mimeType":"image/jpeg",
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"mimeType":"image/jpeg",
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"name":"mercury",
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"name":"mercury",
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"uri":"textures/mercury.jpg"
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"uri":"../textures/mercury.jpg"
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},
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},
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{
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{
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"mimeType":"image/jpeg",
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"mimeType":"image/jpeg",
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"name":"solarpanel",
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"name":"solarpanel",
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"uri":"textures/solarpanel.jpg"
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"uri":"../textures/solarpanel.jpg"
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},
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},
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{
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{
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"mimeType":"image/jpeg",
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"mimeType":"image/jpeg",
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"name":"metal",
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"name":"metal",
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"uri":"textures/metal.jpg"
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"uri":"../textures/metal.jpg"
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},
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},
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{
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{
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"mimeType":"image/jpeg",
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"mimeType":"image/jpeg",
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"name":"plant",
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"name":"plant",
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"uri":"textures/plant.jpg"
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"uri":"../textures/plant.jpg"
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}
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}
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],
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],
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"accessors":[
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"accessors":[
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@ -299,7 +299,7 @@
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{
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{
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"mimeType":"image/jpeg",
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"mimeType":"image/jpeg",
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"name":"solarpanel",
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"name":"solarpanel",
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"uri":"textures/solarpanel.jpg"
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"uri":"../textures/solarpanel.jpg"
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}
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}
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],
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],
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"accessors":[
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"accessors":[
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@ -84,7 +84,7 @@
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{
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{
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"mimeType":"image/jpeg",
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"mimeType":"image/jpeg",
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"name":"mercury",
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"name":"mercury",
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"uri":"textures/mercury.jpg"
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"uri":"../textures/mercury.jpg"
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}
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}
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],
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],
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"accessors":[
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"accessors":[
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Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 52 KiB |
Before Width: | Height: | Size: 770 KiB After Width: | Height: | Size: 770 KiB |
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 44 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 44 KiB |
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |
Before Width: | Height: | Size: 3.3 MiB After Width: | Height: | Size: 3.3 MiB |
Before Width: | Height: | Size: 2 MiB After Width: | Height: | Size: 2 MiB |
Before Width: | Height: | Size: 1.7 MiB After Width: | Height: | Size: 1.7 MiB |
Before Width: | Height: | Size: 180 KiB After Width: | Height: | Size: 180 KiB |
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 82 KiB |
Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 49 KiB |
Before Width: | Height: | Size: 332 KiB After Width: | Height: | Size: 332 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 44 KiB |
29
src/actor.rs
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@ -696,16 +696,7 @@ fn handle_wants_maxvelocity(
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}
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}
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fn handle_wants_lookat(
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fn handle_wants_lookat(
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mut query: Query<
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mut query: Query<(&Position, &mut Rotation, &WantsToLookAt), Without<Camera>>,
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(
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&Position,
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&mut Rotation,
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&Transform,
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&WantsToLookAt,
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Option<&visual::IsEffect>,
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),
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Without<Camera>,
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>,
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q_playercam: Query<&Position, With<PlayerCamera>>,
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q_playercam: Query<&Position, With<PlayerCamera>>,
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q_cam: Query<&Transform, With<Camera>>,
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q_cam: Query<&Transform, With<Camera>>,
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id2pos: Res<game::Id2Pos>,
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id2pos: Res<game::Id2Pos>,
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@ -722,7 +713,7 @@ fn handle_wants_lookat(
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};
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};
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// TODO: use ExternalTorque rather than hard-resetting the rotation
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// TODO: use ExternalTorque rather than hard-resetting the rotation
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for (pos, mut rot, trans, target_id, is_effect) in &mut query {
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for (pos, mut rot, target_id) in &mut query {
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let target_pos: DVec3 = if target_id.0 == cmd::ID_SPECIAL_PLAYERCAM {
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let target_pos: DVec3 = if target_id.0 == cmd::ID_SPECIAL_PLAYERCAM {
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cam_pos
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cam_pos
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} else if let Some(target_pos) = id2pos.0.get(&target_id.0) {
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} else if let Some(target_pos) = id2pos.0.get(&target_id.0) {
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@ -730,16 +721,12 @@ fn handle_wants_lookat(
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} else {
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} else {
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continue;
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continue;
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};
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};
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let up = if is_effect.is_some() {
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//let up = if trans.translation.length_squared() > 1e-6 {
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// trans.up() sometimes crashes with thruster particle effects
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// trans.up()
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Dir3::Y
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//} else {
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} else {
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// Dir3::Y
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if trans.translation.length_squared() > 1e-6 {
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//};
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trans.up()
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let up = Dir3::Y; // TODO: the above code seems to be buggy, this is a workaround
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} else {
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Dir3::Y
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}
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};
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rot.0 = look_at_quat(**pos, target_pos, up.as_dvec3());
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rot.0 = look_at_quat(**pos, target_pos, up.as_dvec3());
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}
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}
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}
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}
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@ -908,7 +908,7 @@ fn spawn_entities(
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actor.insert(Position::from(absolute_pos));
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actor.insert(Position::from(absolute_pos));
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if state.is_sphere {
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if state.is_sphere {
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let sphere_texture_handle = if let Some(model) = &state.model {
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let sphere_texture_handle = if let Some(model) = &state.model {
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Some(asset_server.load(format!("models/textures/{}.jpg", model)))
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Some(asset_server.load(format!("textures/{}.jpg", model)))
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} else {
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} else {
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None
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None
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};
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};
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@ -159,16 +159,8 @@ actor 0 0 0
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orbitaround jupiter 221900e3
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orbitaround jupiter 221900e3
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collider handcrafted
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collider handcrafted
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density 10000000000
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density 10000000000
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scale 2e3
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scale 3e3
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angularmomentum 0.4 2.0 0.3
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angularmomentum 0 0.03 0
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actor -40e3 0 90e3 metis
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name Moonlet
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relativeto jupiter
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orbitaround jupiter 221900e3
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collider handcrafted
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density 10000000000
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scale 4e3
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angularmomentum 0.02 0.01 0.0
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actor 0 0 0 io
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actor 0 0 0 io
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name Io
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name Io
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id io
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id io
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@ -467,9 +467,7 @@ pub struct Preferences {
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pub third_person: bool,
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pub third_person: bool,
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pub shadows_sun: bool,
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pub shadows_sun: bool,
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pub avatar: usize,
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pub avatar: usize,
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#[serde(default = "Preferences::default_light_amp")]
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pub light_amp: usize, // 0-3
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pub light_amp: usize, // 0-3
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#[serde(default = "Preferences::default_flashlight_power")]
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pub flashlight_power: usize, // 0-2
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pub flashlight_power: usize, // 0-2
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pub thruster_boost: usize, // 0-2
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pub thruster_boost: usize, // 0-2
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@ -478,13 +476,6 @@ pub struct Preferences {
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}
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}
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impl Preferences {
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impl Preferences {
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pub fn default_light_amp() -> usize {
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1
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}
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pub fn default_flashlight_power() -> usize {
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2
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}
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pub fn get_fullscreen_mode(&self) -> WindowMode {
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pub fn get_fullscreen_mode(&self) -> WindowMode {
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match self.fullscreen_mode.as_str() {
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match self.fullscreen_mode.as_str() {
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"legacy" => WindowMode::Fullscreen,
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"legacy" => WindowMode::Fullscreen,
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@ -171,7 +171,7 @@ pub fn spawn_effects(
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));
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));
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}
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}
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Effects::ThrusterParticle(pos, v) => {
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Effects::ThrusterParticle(pos, v) => {
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let texture = asset_server.load("models/textures/exhaust.png");
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let texture = asset_server.load("textures/exhaust.png");
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commands.spawn((
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commands.spawn((
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IsEffect,
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IsEffect,
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hud::ToggleableHudElement,
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hud::ToggleableHudElement,
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