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310030b18c
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0dd0474bb0
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@ -1,9 +1,8 @@
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# git development version
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- Upgrade to Bevy 0.14.2, Rust 1.81
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- Overhauled sounds effecs and music
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- Upgrade to Rust 1.81
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- Add "`" (backtick) key to fast-forward conversations
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- All game assets are now free, as defined by the Free Software Foundation
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- Replace all "non-free" game assets with "free" variants
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- Fix dialogs
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# v0.10.2
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1080
Cargo.lock
generated
1080
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
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@ -640,12 +640,11 @@ pub fn apply_input_to_player(
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// Play sound effects
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if let Some(sink) = sinks.get(&audio::Sfx::ElectricMotor) {
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let reactionwheel_volume = 1.5;
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let volume = sink.volume();
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let speed = sink.speed();
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let action = pitch_yaw_rot.length_squared().powf(0.2) * 0.0005;
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if play_reactionwheel_sound && !settings.mute_sfx && bike.is_some() {
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sink.set_volume(reactionwheel_volume * (volume + action).clamp(0.0, 1.0));
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sink.set_volume((volume + action).clamp(0.0, 1.0));
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sink.set_speed((speed + action * 0.2).clamp(0.2, 0.5));
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sink.play()
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} else {
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@ -659,11 +658,11 @@ pub fn apply_input_to_player(
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}
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let sinks = vec![
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(
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1.0,
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1.2,
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actor::EngineType::Monopropellant,
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sinks.get(&audio::Sfx::Thruster),
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),
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(1.0, actor::EngineType::Ion, sinks.get(&audio::Sfx::Ion)),
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(1.4, actor::EngineType::Ion, sinks.get(&audio::Sfx::Ion)),
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];
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let seconds_to_max_vol = 0.05;
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let seconds_to_min_vol = 0.05;
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