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6704056d3a
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cdc1dcec36
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@ -64,7 +64,6 @@ const PATHS: &[(SfxType, Sfx, &str)] = &[
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(SfxType::OneOff, Sfx::GaspRelief, "sounds/gasprelief.ogg"),
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(SfxType::OneOff, Sfx::GaspRelief, "sounds/gasprelief.ogg"),
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(SfxType::OneOff, Sfx::Achieve, "sounds/achieve.ogg"),
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(SfxType::OneOff, Sfx::Achieve, "sounds/achieve.ogg"),
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(SfxType::OneOff, Sfx::Click, "sounds/click.ogg"),
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(SfxType::OneOff, Sfx::Click, "sounds/click.ogg"),
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(SfxType::OneOff, Sfx::Click3, "sounds/click3.ogg"),
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(SfxType::OneOff, Sfx::Connect, "sounds/connect.ogg"),
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(SfxType::OneOff, Sfx::Connect, "sounds/connect.ogg"),
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(SfxType::OneOff, Sfx::Crash, "sounds/crash.ogg"),
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(SfxType::OneOff, Sfx::Crash, "sounds/crash.ogg"),
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(SfxType::OneOff, Sfx::Drink, "sounds/drink.ogg"),
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(SfxType::OneOff, Sfx::Drink, "sounds/drink.ogg"),
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@ -90,7 +89,6 @@ pub enum Sfx {
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BGMActualJupiterRecording,
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BGMActualJupiterRecording,
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BGMTakeoff,
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BGMTakeoff,
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Click,
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Click,
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Click3,
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Connect,
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Connect,
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Crash,
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Crash,
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Drink,
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Drink,
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@ -119,7 +117,6 @@ pub fn str2sfx(sfx_label: &str) -> Sfx {
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"exit" => Sfx::ExitVehicle,
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"exit" => Sfx::ExitVehicle,
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"honk" => Sfx::Honk,
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"honk" => Sfx::Honk,
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"click" => Sfx::Click,
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"click" => Sfx::Click,
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"click3" => Sfx::Click3,
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"drink" => Sfx::Drink,
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"drink" => Sfx::Drink,
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"woosh" => Sfx::Woosh,
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"woosh" => Sfx::Woosh,
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"zoom" => Sfx::Zoom,
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"zoom" => Sfx::Zoom,
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@ -360,12 +360,13 @@
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- chat: Luna
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- chat: Luna
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- "if $$player_suit_health_percent < 100":
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- "if $$player_suit_health_percent < 100":
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- Holy shit! Look at all those scratches and tears on your suit!
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- Holy shit!
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- Look at all those scratches and tears on your suit!
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- script: repairsuit
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- script: repairsuit
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- set: grateful
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- set: grateful
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- Let me fix that!
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- Let me fix that!
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- script: refilloxygen 1
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- And I topped off your oxygen tank while I'm at it.
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- And I topped off your oxygen tank while I'm at it.
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- script: refilloxygen 1
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- goto: mainnode
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- goto: mainnode
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- Oh hey you! Have an oxygen refill!
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- Oh hey you! Have an oxygen refill!
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- script: refilloxygen 1
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- script: refilloxygen 1
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@ -373,7 +374,7 @@
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- label: mainnode
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- label: mainnode
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- if: "$grateful"
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- if: "$grateful"
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Thanks for the help!:
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Thank you so much!:
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- No problem at all!
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- No problem at all!
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- set: grateful 0
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- set: grateful 0
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- goto: mainnode
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- goto: mainnode
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@ -413,7 +414,8 @@
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- goto: EXIT
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- goto: EXIT
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- goto: mainnode
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- goto: mainnode
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- What are you up to?:
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- What are you up to?:
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- Tinkering on various projects and running a workshop. Come by if you need any repairs!
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- I'm running a workshop. Come by if you need any repairs!
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- Tinkering on various projects.
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- What kind of projects?:
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- What kind of projects?:
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- A tuned MotorAce spaceship, an impact dampener, and... a secret project.
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- A tuned MotorAce spaceship, an impact dampener, and... a secret project.
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- label: projects
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- label: projects
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@ -466,15 +468,17 @@
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- Uh huh.
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- Uh huh.
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- Hey, I gotta do some stuff, see you around.
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- Hey, I gotta do some stuff, see you around.
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- goto: EXIT
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- goto: EXIT
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- Into the future only, of course.
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- In the future only, of course.
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- label: continuemonologue
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- label: continuemonologue
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- I want to get all the way out to the edge of the visible universe.
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- I want to get all the way out to the edge of the visible universe, to the end of time, and watch the world evaporate into nothingness.
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- To the end of time, to watch the world evaporate into nothingness.
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- Got the popcorn waiting already.
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- Got the popcorn waiting already.
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- This is the ultimate engineering challenge, but I'm convinced that it is possible.
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- This is the ultimate engineering challenge, but I'm convinced that it is possible, and I just *have* to do this.
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- I just *have* to do this.
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- And when I work on it, the whole universe turns silent.
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- There is just me, my tools, and the metal.
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- It's bliss.
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- Fascinating.:
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- Fascinating.:
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- Thanks for listening. I appreciate it.
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- Thanks for listening. I appreciate it.
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- Usually nobody cares.
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- goto: projects
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- goto: projects
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- Wow, you're edgy.:
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- Wow, you're edgy.:
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- And you're a rounding error.
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- And you're a rounding error.
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@ -482,11 +486,9 @@
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- goto: EXIT
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- goto: EXIT
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- Yeah, sorry for the monologue. Anything else?
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- Yeah, sorry for the monologue. Anything else?
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- goto: projects
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- goto: projects
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- There was something else I wanted...:
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- Good luck with that!:
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- Thanks!
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- goto: mainnode
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- goto: mainnode
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- Bye.:
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- So long, drifter!
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- goto: EXIT
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- goto: timeout
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- goto: timeout
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- Good luck with that!:
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- Good luck with that!:
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- Thanks!
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- Thanks!
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@ -498,14 +500,15 @@
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- if ~$thinking:
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- if ~$thinking:
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- Well, uh...
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- Well, uh...
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- set: thinking
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- set: thinking
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- Don't take it personally, but...
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- How should I put this? Don't take it personally, but...
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- I don't really like people.
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- I really don't like people.
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- Don't get me wrong, I'm happy to help you.
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- I'm happy to help you, don't get me wrong.
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- But... not really because I care about you.
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- I enjoy the challenge of fixing, mending, creating.
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- I enjoy the challenge of fixing, mending, creating.
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- People in general, though, ravage and exploit.
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- Humans in general, though, ravage and exploit.
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- It's in their nature, and I can't stand it.
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- It's in their nature, and I can't stand it.
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- I just want to get away from all this insanity...
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- I just want to get away. From all this insanity, triviality,...
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- Just want to tinker without anyone bothering me.
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- Just want to pursue my projects without anyone standing in my way.
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- goto: mainnode
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- goto: mainnode
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- if: "$timetravel"
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- if: "$timetravel"
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Do you think time travel into the past is possible?:
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Do you think time travel into the past is possible?:
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@ -569,7 +572,7 @@
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- We have talked before. You told me to die, come back to you with a chef hat, and say that sentence.:
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- We have talked before. You told me to die, come back to you with a chef hat, and say that sentence.:
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- Hah, so the plan worked out! YES!
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- Hah, so the plan worked out! YES!
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- Let me apologize though. I must have been rude before you showed me proof for your story.
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- Let me apologize though. I must have been rude before you showed me proof for your story.
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- There are just so many bullshitters in the world and I don't have the patience anymore.
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- There are just so many bullshiters in the world and I don't have the patience anymore.
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- But I believe you now.
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- But I believe you now.
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- If there is *anything* I can do for you, let me know. This is amazing!
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- If there is *anything* I can do for you, let me know. This is amazing!
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- goto: mainnode
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- goto: mainnode
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@ -218,7 +218,6 @@ pub fn handle_game_event(
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}
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}
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}
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}
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GameEvent::SetMenu(turn) => {
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GameEvent::SetMenu(turn) => {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
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settings.menu_active = turn.to_bool(settings.menu_active);
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settings.menu_active = turn.to_bool(settings.menu_active);
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for mut window in &mut q_window {
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for mut window in &mut q_window {
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window.cursor.grab_mode = if settings.menu_active {
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window.cursor.grab_mode = if settings.menu_active {
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@ -1080,6 +1080,7 @@ fn handle_input(
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fn handle_target_event(
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fn handle_target_event(
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mut commands: Commands,
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mut commands: Commands,
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settings: Res<Settings>,
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mut er_target: EventReader<TargetEvent>,
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mut er_target: EventReader<TargetEvent>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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mut ew_achievement: EventWriter<game::AchievementEvent>,
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mut ew_achievement: EventWriter<game::AchievementEvent>,
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@ -1104,8 +1105,8 @@ fn handle_target_event(
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}
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}
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}
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}
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}
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}
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if play_sfx {
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if play_sfx && !settings.mute_sfx {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click3));
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
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}
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}
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break; // Only accept a single event per frame
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break; // Only accept a single event per frame
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}
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}
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@ -543,7 +543,7 @@ pub fn handle_input(
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} else {
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} else {
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menustate.cursor.saturating_sub(1)
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menustate.cursor.saturating_sub(1)
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};
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};
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click3));
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
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ew_updatemenu.send(UpdateMenuEvent);
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ew_updatemenu.send(UpdateMenuEvent);
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}
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}
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if keyboard_input.just_pressed(settings.key_back)
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if keyboard_input.just_pressed(settings.key_back)
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@ -555,7 +555,7 @@ pub fn handle_input(
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} else {
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} else {
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menustate.cursor.saturating_add(1)
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menustate.cursor.saturating_add(1)
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};
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};
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click3));
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
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ew_updatemenu.send(UpdateMenuEvent);
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ew_updatemenu.send(UpdateMenuEvent);
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}
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}
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if keyboard_input.just_pressed(settings.key_interact)
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if keyboard_input.just_pressed(settings.key_interact)
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Loading…
Reference in a new issue