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afb67d0d0f
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18b1d6feae
14
src/actor.rs
14
src/actor.rs
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@ -21,13 +21,13 @@ use bevy_xpbd_3d::prelude::*;
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pub const ENGINE_SPEED_FACTOR: f32 = 30.0;
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const MAX_TRANSMISSION_DISTANCE: f32 = 100.0;
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const MAX_INTERACT_DISTANCE: f32 = 50.0;
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pub const POWER_DRAIN_THRUSTER: [f32; 3] = [3000.0, 3000.0, 0.0];
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pub const POWER_DRAIN_THRUSTER: [f32; 3] = [3e6, 3e6, 0.0];
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pub const THRUSTER_BOOST_FACTOR: [f64; 3] = [3.0, 3.0, 0.0];
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pub const POWER_DRAIN_FLASHLIGHT: [f32; 4] = [200.0, 1500.0, 2500.0, 10000.0];
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pub const POWER_DRAIN_FLASHLIGHT: [f32; 4] = [200e3, 1500e3, 2500e3, 10000e3];
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pub const FLASHLIGHT_INTENSITY: [f32; 4] = [10e6, 400e6, 2e9, 100e9]; // in lumens
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pub const POWER_DRAIN_LIGHTAMP: [f32; 4] = [0.0, 200.0, 400.0, 1400.0];
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pub const POWER_DRAIN_AR: f32 = 300.0;
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pub const POWER_GAIN_REACTOR: [f32; 3] = [0.0, 2000.0, 10000.0];
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pub const POWER_DRAIN_LIGHTAMP: [f32; 4] = [0.0, 200e3, 400e3, 1400e3];
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pub const POWER_DRAIN_AR: f32 = 300e3;
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pub const POWER_GAIN_REACTOR: [f32; 3] = [0.0, 2000e3, 10000e3];
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pub struct ActorPlugin;
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impl Plugin for ActorPlugin {
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@ -268,8 +268,8 @@ pub struct Battery {
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impl Default for Battery {
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fn default() -> Self {
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Self {
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power: 10.0 * 3600.0,
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capacity: 10.0 * 3600.0, // 10Wh
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power: 10e3 * 3600.0,
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capacity: 10e3 * 3600.0, // 10kWh
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overloaded_recovering: false,
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}
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}
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@ -1077,9 +1077,9 @@ fn spawn_entities(
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intensity: actor::FLASHLIGHT_INTENSITY[prefs.flashlight_power],
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color: Color::WHITE,
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shadows_enabled: true,
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inner_angle: PI32 / 8.0 * 0.65,
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outer_angle: PI32 / 8.0 * 1.2,
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range: 300000.0,
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inner_angle: PI32 / 8.0 * 0.85,
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outer_angle: PI32 / 4.0,
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range: 3000.0,
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..default()
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},
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visibility: Visibility::Hidden,
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38
src/menu.rs
38
src/menu.rs
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@ -63,9 +63,9 @@ pub enum DeathScreenEvent {
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}
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pub const MENUDEF: &[(&str, MenuAction)] = &[
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("", MenuAction::ToggleMap),
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("", MenuAction::ToggleAR),
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("", MenuAction::ChangeARAvatar),
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("", MenuAction::ToggleMap),
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("", MenuAction::ModLightAmp),
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("", MenuAction::ModFlashlightPower),
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("", MenuAction::ModThrusterBoost),
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@ -73,8 +73,8 @@ pub const MENUDEF: &[(&str, MenuAction)] = &[
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("", MenuAction::ToggleSound),
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("", MenuAction::ToggleMusic),
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("", MenuAction::ToggleCamera),
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("Toggle Fullscreen [F11]", MenuAction::ToggleFullscreen),
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("", MenuAction::ToggleShadows),
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("Fullscreen [F11]", MenuAction::ToggleFullscreen),
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("Take Off Helmet", MenuAction::Restart),
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("Quit", MenuAction::Quit),
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];
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@ -475,7 +475,7 @@ pub fn update_menu(
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} else {
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&settings.noise_cancellation_modes[0]
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};
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text.sections[i].value = format!("\nNoise Cancellation: {noisecancel}\n");
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text.sections[i].value = format!("Noise Cancellation: {noisecancel}\n");
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}
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MenuAction::ToggleMusic => {
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let station =
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@ -488,17 +488,17 @@ pub fn update_menu(
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}
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MenuAction::ToggleAR => {
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let onoff = bool2string(settings.hud_active);
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let p = if settings.hud_active { actor::POWER_DRAIN_AR } else { 0.0 };
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let w = if p > 0.0 { format!(" ({p}W)") } else { String::from("") };
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text.sections[i].value = format!("Augmented Reality: {onoff}{w} [TAB]\n");
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let p = if settings.hud_active { actor::POWER_DRAIN_AR / 1e3 } else { 0.0 };
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let kw = if p > 0.0 { format!(" ({p}kW)") } else { String::from("") };
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text.sections[i].value = format!("Augmented Reality: {onoff}{kw} [TAB]\n");
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}
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MenuAction::ModLightAmp => {
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let p = actor::POWER_DRAIN_LIGHTAMP[prefs.light_amp];
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text.sections[i].value = format!("\nLight Amplification: {p}W\n");
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let p = actor::POWER_DRAIN_LIGHTAMP[prefs.light_amp] / 1e3;
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text.sections[i].value = format!("Light Amplification: {p}kW\n");
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}
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MenuAction::ModFlashlightPower => {
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let p = actor::POWER_DRAIN_FLASHLIGHT[prefs.flashlight_power];
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text.sections[i].value = format!("Flashlight Power: {p}W\n");
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let p = actor::POWER_DRAIN_FLASHLIGHT[prefs.flashlight_power] / 1e3;
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text.sections[i].value = format!("Flashlight Power: {p}kW\n");
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}
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MenuAction::ModThrusterBoost => {
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let state = match prefs.thruster_boost {
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@ -507,9 +507,9 @@ pub fn update_menu(
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2 => "Off",
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_ => "ERROR",
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};
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let p = actor::POWER_DRAIN_THRUSTER[prefs.thruster_boost];
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let w = if p > 0.0 { format!(" ({p}W)") } else { String::from("") };
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text.sections[i].value = format!("Thruster Boost: {state}{w}\n");
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let p = actor::POWER_DRAIN_THRUSTER[prefs.thruster_boost] / 1e3;
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let kw = if p > 0.0 { format!(" ({p}kW)") } else { String::from("") };
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text.sections[i].value = format!("Thruster Boost: {state}{kw}\n");
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}
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MenuAction::ModReactor => {
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let state = match settings.reactor_state {
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@ -518,9 +518,9 @@ pub fn update_menu(
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2 => "OVERLOAD",
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_ => "ERROR",
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};
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let p = actor::POWER_GAIN_REACTOR[settings.reactor_state];
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let w = if p > 0.0 { format!(" (+{p}W)") } else { String::from("") };
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text.sections[i].value = format!("Reactor: {state}{w}\n");
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let p = actor::POWER_GAIN_REACTOR[settings.reactor_state] / 1e3;
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let kw = if p > 0.0 { format!(" (+{p}kW)") } else { String::from("") };
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text.sections[i].value = format!("Reactor: {state}{kw}\n");
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}
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MenuAction::ChangeARAvatar => {
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if let Some(ava) = hud::PLAYER_AR_AVATARS.get(settings.ar_avatar) {
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@ -538,13 +538,13 @@ pub fn update_menu(
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} else {
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"1st Person"
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};
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text.sections[i].value = format!("\nCamera: {onoff} [C]\n");
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text.sections[i].value = format!("Camera: {onoff} [C]\n");
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}
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MenuAction::ToggleShadows => {
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let onoff = if settings.shadows_sun {
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"High"
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"Flashlight + Sun"
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} else {
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"Low"
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"Flashlight Only"
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};
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text.sections[i].value = format!("Shadows: {onoff}\n");
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}
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