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ca5ebf22d5
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fbc416796e
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@ -135,32 +135,7 @@ A variety of relatively simple game systems should interact with each other to c
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# Inspiration
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- Outer Wilds (not Outer Worlds)
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- Kerbal Space Program
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- Fallout New Vegas
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- Anathem
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- Baldur's Gate 3
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- Citizen Sleeper
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- Delta V: Rings of Saturn
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- Disco Elysium
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- Elite: Dangerous
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- Endless Sky
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- Firefly (2002 series)
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- Mass Effect
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- Nethack
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- Planescape: Torment
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- Prey (2017 game)
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- Project Hail Mary
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- RimWorld
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- Risk of Rain
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- Robot and Monk series
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- Shadowrun Returns: Dragonfall, Hong Kong
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- Stardew Valley
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- Stray (2022 game)
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- System Shock 2
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- The Expanse
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- The Forgotten City
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- The Red Strings Club
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TODO
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# Survival Mechanics
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12
src/game.rs
12
src/game.rs
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@ -481,7 +481,7 @@ fn debug(
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keyboard_input: Res<ButtonInput<KeyCode>>,
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// mut commands: Commands,
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// mut extended_materials: ResMut<
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// Assets<bevy::pbr::ExtendedMaterial<StandardMaterial, load::AsteroidSurface>>,
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// Assets<bevy::pbr::ExtendedMaterial<StandardMaterial, load::AsteroidSurface>>,
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// >,
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mut achievement_tracker: ResMut<var::AchievementTracker>,
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vars: Res<var::GameVars>,
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@ -490,11 +490,11 @@ fn debug(
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if settings.dev_mode && keyboard_input.just_pressed(KeyCode::KeyP) {
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// for (entity, _name, mesh) in &materials {
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// dbg!(mesh);
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// let mut entity = commands.entity(entity);
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// entity.remove::<Handle<StandardMaterial>>();
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// let material = extended_materials.add(load::AsteroidSurface::material());
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// entity.insert(material);
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// dbg!(mesh);
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// let mut entity = commands.entity(entity);
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// entity.remove::<Handle<StandardMaterial>>();
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// let material = extended_materials.add(load::AsteroidSurface::material());
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// entity.insert(material);
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// }
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}
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if settings.dev_mode && keyboard_input.just_pressed(KeyCode::KeyN) {
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@ -128,7 +128,6 @@ pub fn setup(
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pub fn spawn_effects(
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mut commands: Commands,
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settings: Res<var::Settings>,
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mut er_effect: EventReader<SpawnEffectEvent>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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mut meshes: ResMut<Assets<Mesh>>,
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@ -174,7 +173,6 @@ pub fn spawn_effects(
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let texture = asset_server.load("textures/exhaust.png");
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commands.spawn((
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IsEffect,
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hud::ToggleableHudElement,
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RigidBody::Kinematic,
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bevy::pbr::NotShadowCaster,
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pos,
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@ -207,11 +205,6 @@ pub fn spawn_effects(
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alpha_mode: AlphaMode::Blend,
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..Default::default()
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}),
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visibility: if settings.hud_active {
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Visibility::Inherited
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} else {
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Visibility::Hidden
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},
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..default()
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},
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));
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@ -265,9 +258,11 @@ pub fn update_fade_material(
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if now > end_time {
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material.base_color.set_alpha(data.value_end);
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commands.entity(entity).remove::<FadeMaterial>();
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} else if now < data.start_time {
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}
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else if now < data.start_time {
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material.base_color.set_alpha(data.value_start);
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} else {
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}
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else {
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let progress = ((now - data.start_time) / data.duration) as f32;
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let value = data.value_start + progress * (data.value_end - data.value_start);
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material.base_color.set_alpha(value);
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@ -286,9 +281,11 @@ pub fn update_grow(
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if now > end_time {
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trans.scale = Vec3::splat(data.scale_end);
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commands.entity(entity).remove::<Grow3DObject>();
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} else if now < data.start_time {
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}
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else if now < data.start_time {
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trans.scale = Vec3::splat(data.scale_start);
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} else {
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}
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else {
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let progress = ((now - data.start_time) / data.duration) as f32;
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let scale = data.scale_start + progress * (data.scale_end - data.scale_start);
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trans.scale = Vec3::splat(scale);
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@ -38,10 +38,7 @@ impl Plugin for WorldPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, setup);
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app.add_systems(Update, handle_respawn.run_if(on_event::<RespawnEvent>()));
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app.add_systems(
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Update,
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handle_despawn_at.run_if(any_with_component::<DespawnAt>),
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);
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app.add_systems(Update, handle_despawn_at.run_if(any_with_component::<DespawnAt>));
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app.add_plugins(PhysicsPlugins::default());
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//app.add_plugins(PhysicsDebugPlugin::default());
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app.insert_resource(Gravity(DVec3::splat(0.0)));
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