# ▄████████▄ + ███ + ▄█████████ ███ + # ███▀ ▀███ + + ███ ███▀ + ███ + + # ███ + ███ ███ ███ █████████ ███ ███ ███ ███ # ███ +███ ███ ███ ███ ███▐██████ ███ ███ ███ # ███ + ███ ███+ ███ +███ ███ + ███ ███ + ███ # ███▄ ▄███ ███▄ ███ ███ + ███ + ███ ███▄ ███ # ▀████████▀ + ▀███████ ███▄ ███▄ ▀████ ▀███████ # + + + ███ # + ▀████████████████████████████████████████████████████▀ [package] name = "outfly" version = "0.10.0" edition = "2021" homepage = "https://codeberg.org/outfly/outfly" repository = "https://codeberg.org/outfly/outfly" categories = ["game", "aerospace", "simulation"] keywords = ["game", "space", "3d"] license = "GPL-3.0-only" rust-version = "1.79.0" [dependencies] # For parsing the game definition file, src/data/defs.txt regex = "1" # For seeded pseudo-random procedural generation of asteroids fastrand = "2.0" # For conversation specification files, which are in YAML serde = { version = "1.0", features = ["derive"] } serde_yaml = "0.9" # For reading/writing the player's configuration file. dirs = "5.0" toml_edit = { version = "0.22", features = ["serde"] } [dependencies.bevy] # The bevy game engine, the basis for this game version = "0.14" default-features = false features = ["animation", "bevy_asset", "bevy_audio", "bevy_scene", "bevy_winit", "bevy_core_pipeline", "bevy_pbr", "bevy_gltf", "bevy_render", "bevy_text", "bevy_ui", "jpeg", "multi_threaded", "png", "tonemapping_luts", "vorbis"] [dependencies.bevy_embedded_assets] # For embedding assets into the binary, creating a self-sufficient executable version = "0.11" optional = true [dependencies.bevy_xpbd_3d] # For physics and collision handling version = "0.5" default-features = false features = ["3d", "f64", "parry-f64", "parallel", "async-collider"] [build-dependencies] # NOTE: even though we use embed-resource for windows only, we can't move it into # a [target[...]build-dependencies] block because in case of cross-compiling, the # build.rs will be compiled for a different, non-windows target than the main executable. embed-resource = "1.6.3" # embedding of .exe metadata blend = "0.8.0" [features] default = ["x11", "embed_assets"] dev_mode = [] dev = ["dev_mode", "bevy/file_watcher"] #, "bevy/dynamic_linking" release_linux = ["x11", "wayland", "embed_assets"] release_windows = ["embed_assets"] wasm = ["bevy/webgl2"] x11 = ["bevy/x11"] wayland = ["bevy/wayland"] embed_assets = ["dep:bevy_embedded_assets"] [profile.dev] opt-level = 1 [profile.dev.package."*"] opt-level = 3 # high optimizations for dependencies, but not for our code [profile.release] lto = true opt-level = 'z' codegen-units = 1 incremental = false debug = false strip = true