// ▄████████▄ + ███ + ▄█████████ ███ + // ███▀ ▀███ + + ███ ███▀ + ███ + + // ███ + ███ ███ ███ █████████ ███ ███ ███ ███ // ███ +███ ███ ███ ███ ███▐██████ ███ ███ ███ // ███ + ███ ███+ ███ +███ ███ + ███ ███ + ███ // ███▄ ▄███ ███▄ ███ ███ + ███ + ███ ███▄ ███ // ▀████████▀ + ▀███████ ███▄ ███▄ ▀████ ▀███████ // + + + ███ // + ▀████████████████████████████████████████████████████▀ // // This module initializes the game, handles command-line arguments, // and manages window-related key bindings. mod actor; mod audio; mod camera; mod chat; mod commands; mod effects; mod hud; mod shading; mod skeleton; mod var; mod world; #[allow(dead_code)] mod nature; use bevy::window::{Window, WindowMode, PrimaryWindow, CursorGrabMode}; use bevy::diagnostic::FrameTimeDiagnosticsPlugin; use bevy::prelude::*; use bevy::pbr::ExtendedMaterial; use std::env; const HELP: &str = "./outfly [options] Options: --version, -v show this program's version number and exit --help, -h show this help message and exit --gl use GL rendering instead of Vulkan --fs-legacy use 'legacy' (non-borderless) fullscreen mode --fs-sized use 'sized' (non-borderless) fullscreen mode --windowed start in non-fullscreen mode Note: borderless fullscreen is the default, but it crashes on some systems."; fn main() { let prefs = var::load_prefs(); let mut opt = CommandLineOptions { window_mode_fullscreen: prefs.get_fullscreen_mode(), window_mode_initial: prefs.get_window_mode(), use_gl: prefs.render_mode_is_gl(), }; let args: Vec = env::args().collect(); if args.len() > 1 { for arg in &args[1..] { if arg == "--help" || arg == "-h" { println!("{}", HELP); return; } else if arg == "--version" || arg == "-v" { let version = option_env!("CARGO_PKG_VERSION").unwrap(); let name = option_env!("CARGO_PKG_NAME").unwrap(); let homepage = option_env!("CARGO_PKG_HOMEPAGE").unwrap(); println!("{name} {version}"); println!("License: GNU GPL version 3: https://gnu.org/licenses/gpl.html"); println!("{homepage}"); return; } else if arg == "--gl" { opt.use_gl = true; } else if arg == "--windowed" { opt.window_mode_initial = WindowMode::Windowed; } else if arg == "--fs-legacy" { let mode = WindowMode::Fullscreen; if opt.window_mode_initial == opt.window_mode_fullscreen { opt.window_mode_initial = mode; } opt.window_mode_fullscreen = mode; } else if arg == "--fs-sized" { let mode = WindowMode::SizedFullscreen; if opt.window_mode_initial == opt.window_mode_fullscreen { opt.window_mode_initial = mode; } opt.window_mode_fullscreen = mode; } else { println!("{}", HELP); println!("\nERROR: no such option: `{}`", arg); return; } } } if opt.use_gl { env::set_var("WGPU_BACKEND", "gl"); } let mut app = App::new(); app.insert_resource(opt); #[cfg(feature = "embed_assets")] app.add_plugins(bevy_embedded_assets::EmbeddedAssetPlugin { mode: bevy_embedded_assets::PluginMode::ReplaceDefault }); app.add_plugins(OutFlyPlugin); app.insert_resource(prefs); app.run(); } pub struct OutFlyPlugin; impl Plugin for OutFlyPlugin { fn build(&self, app: &mut App) { app.add_systems(Startup, setup); app.add_systems(Update, handle_input); app.add_systems(Update, debug); app.insert_resource(var::Settings::default()); app.insert_resource(var::GameVars::default()); app.add_plugins(( DefaultPlugins,//.set(ImagePlugin::default_nearest()), FrameTimeDiagnosticsPlugin, actor::ActorPlugin, audio::AudioPlugin, camera::CameraPlugin, chat::ChatPlugin, commands::CommandsPlugin, effects::EffectsPlugin, hud::HudPlugin, shading::ShadingPlugin, skeleton::SkeletonPlugin, world::WorldPlugin, )); } } #[derive(Resource, Default)] pub struct CommandLineOptions { window_mode_fullscreen: WindowMode, window_mode_initial: WindowMode, use_gl: bool, } fn setup( mut windows: Query<&mut Window, With>, opt: Res, ) { for mut window in &mut windows { window.cursor.grab_mode = CursorGrabMode::Locked; window.cursor.visible = false; window.mode = opt.window_mode_initial; window.title = "OutFly".to_string(); } } fn handle_input( keyboard_input: Res>, settings: Res, opt: Res, mut app_exit_events: ResMut>, mut windows: Query<&mut Window, With>, mut ew_sfx: EventWriter, ) { if keyboard_input.pressed(settings.key_exit) { app_exit_events.send(bevy::app::AppExit); } if keyboard_input.just_pressed(settings.key_fullscreen) { ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click)); for mut window in &mut windows { window.mode = if window.mode == WindowMode::Windowed { opt.window_mode_fullscreen } else { WindowMode::Windowed } } } } fn debug( settings: Res, keyboard_input: Res>, mut commands: Commands, mut extended_materials: ResMut>>, materials: Query<(Entity, Option<&Name>, &Handle)>, ) { if settings.dev_mode && keyboard_input.pressed(KeyCode::KeyP) { for (entity, _name, mesh) in &materials { dbg!(mesh); let mut entity = commands.entity(entity); entity.remove::>(); let material = extended_materials.add(shading::AsteroidSurface::material()); entity.insert(material); } } }