# v0.13.0-dev # v0.12.0 - Overhaul pizzeria asteroid - Implement thruster particle effects (only in AR, as they'd be invisble in RL) - Implement space suit modding (flashlight, thruster, light amp, reactor) - Implement tidal locking of moons - Change flash light cone to a smaller one - Add textured high-poly models for ring moons (Thebe/Amalthea/Adrastea/Metis) - Add solar panel texture to satellite - Add temporary battery damage when overusing thruster booster - Add radiation damage - Add sfx volume controls - Add unlimited power in god mode - Add power drain to HUD/AR. It now shuts down when battery is empty. - Remove asteroid "Lum" (it was just there for testing) - Fix radio stations - Fix the whale's engines glowing 1000x too bright - Improve dialogs # v0.11.0 - Upgrade to Bevy 0.14.2, Rust 1.81 - All game assets are now free, as defined by the Free Software Foundation - Overhaul sounds effecs - Change music to "Takeoff (remastered)" by Serat - Change textures for moons and Venus back to old ones, until new ones are free - Add sounds for drinking pizza, refilling oxygen - Add "`" (backtick) key to fast-forward conversations - Fix dialogs # v0.10.2 - Build with Ubuntu20.04 + Docker, so releases run on older systems # v0.10.1 - Add character "Luna" near starting area - Performance improvements # v0.10.0 - Upgrade to Bevy 0.14, Rust 1.79 - Implement gravity and orbiting (everything's super fast now) - Implement radio stations - Implement loading whole scenes from blender files - Implement saving/loading settings from configuration file - Starting point also orbits in real time. You may start in an eclipse now. - Space key & Speedometer now work relative to orbital velocity - Add emergency conversation options when low on oxygen - Add suffocation sound effects - Add new character "Sus" near the pizzeria - More conversations - Fix flashlight when inside vehicles - Regression: Broken generic asteroids -> disabled for now # v0.9.2 - Implement customizable player avatars - Implement NPC AI that dynamically changes their facing direction - Implement "template" shortcuts for defining world objects - Add actual Jupiter sound recording, playing when Augmented Reality is off # v0.9.1 - Implement cruise control - New logo: a white O, diagonal ring around it, and neon pink glow - New dashboard icons: rotation stabiliser, radioactivity warning - Allow zooming (right click) when Augmented Reality is disabled # v0.9.0 - Implement game menu - Implement achievements - Implement death screen, showing cause of death and death poem - Add better textures for Venus, Io, Europa, Ganymede, Callisto # v0.8.5 - Implement flashlight - Implement power drain (for flashlight only, for now) - Redesign HUD with fallout4esque bars and car dashboard warning lights - Add a more balanced cruising vehicle near starting position - Add much better Jupiter texture - Fix collision sounds # v0.8.4 - Fix star positions in map when zooming far out and moving around # v0.8.3 - Implement "outfly.toml" configuration file - Implement dynamic planet/moon locations based on real time - Change hud color to neon red/pink - Add textures for the remaining 7 planets - Add point-of-interest markers for moons/planets - Add work-in-progress settlement in hollow asteroid - Fix jitter glitch in map mode when targeting far away objects - Remove point lights of bus stations for performance reasons # v0.8.2 - Add speedometer and bigger reticule - Move asteroid, so the game doesn't start in the dark # v0.8.1 - Add command line options to set window/fullscreen mode # v0.8.0 - Implement animations - Implement shadows - Implement markers for points of interest in the map - Add new animated high-poly player mesh - Add new secret character # v0.7.3 - Implement map. You can now zoom out ALL THE WAY # v0.7.2 - Implement colliders based on object shape - Add "The Whale" vehicle around bus station Metis Prime # v0.7.1 - Much nicer HUD # v0.7.0 - Overhaul conversation system, now defined in YAML files - Implement conversation variables and if-branches - Improve dialogues - Improve HUD - Add teleport-to-target cheat # v0.6.1 - Implement free public transport with 3 bus stations - Implement Clippy™ Convenience Companion drone - Implement augmented reality overlays on top of NPC appearances # v0.6.0 - Implement zooming with right click (AR only) - Implement targeting objects with left click (AR only) - Implement matching velocity to targeted objects with space - Implement damage from g-forces - Implement god mode - Fix crash by avoiding legacy fullscreen mode # v0.5.3 - Implement death & respawning - Add wholesome conversation with Icarus - Add satellite - NPCs will now slow back down if they're pushed # v0.5.2 - Change BGM to Cinematic Cello by Aleksey Chistilin - Fix vehicle exiting # v0.5.1 - Fix asteroid despawning - Add cheat codes - Add moon Thebe # v0.5.0 - Implement dynamically spawning asteroids all over the ring - Changed from 32-bit to 64-bit precision physics - Center rendering coordinate system on player to fix visual glitches # v0.4.1 - Add visible ring around Jupiter # v0.4.0 - Implement physics, collisions - Implement 3rd person view - Implement realistic camera control with pitch/yaw/rotation - Add Galilean moons (Io, Europa, Ganymede, Callisto) - Add light sources, better illumination of pizzeria - Add mysterious monoliths # v0.3.0 - Implement vehicles - Add MeteorAceGT racing vehicle - Add background music "Dead Space Style Ambient Music" - Add custom font Yupiter based on ZCOOL QingKe HuangYou # v0.2.0 - Add Jupiter - Add new pizzeria model with neon sign - Add astronaut suit model OutFly™ SecondSkyn - Add more conversations - Implement parser for "defs.txt" to spawn world objects and chats # v0.1.3 - Add pizzeria # v0.1.2 - Replace skybox with accurate star chart - Implement conversation system # v0.1.1 - Better sky box and HUD # v0.1.0 - First release with basic controls, HUD, sounds, skybox, sun