729 lines
26 KiB
Rust
729 lines
26 KiB
Rust
extern crate regex;
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use crate::{actor, nature};
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use regex::Regex;
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use bevy::prelude::*;
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//use bevy::core_pipeline::Skybox;
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//use bevy::asset::LoadState;
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//use bevy::render::render_resource::{TextureViewDescriptor, TextureViewDimension};
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use bevy::pbr::CascadeShadowConfigBuilder;
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use bevy_xpbd_3d::prelude::*;
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use std::f32::consts::PI;
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const ASTEROID_SIZE: f32 = 100.0;
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const STARS_MAX_MAGNITUDE: f32 = 5.5;
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//const SKYBOX_BRIGHTNESS: f32 = 300.0;
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//const SKYBOX_BRIGHTNESS_AR: f32 = 100.0;
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//const ASSET_CUBEMAP: &str = "textures/cubemap-fs8.png";
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//const ASSET_CUBEMAP_AR: &str = "textures/out.png";
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const ASSET_ASTEROID1: &str = "models/asteroid.glb#Scene0";
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const ASSET_ASTEROID2: &str = "models/asteroid2.glb#Scene0";
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fn asset_name_to_path(name: &str) -> &'static str {
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match name {
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"suit" => "models/suit.glb#Scene0",
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"jupiter" => "models/jupiter.glb#Scene0",
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"asteroid1" => ASSET_ASTEROID1,
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"asteroid2" => ASSET_ASTEROID2,
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"moonlet" => "models/moonlet.glb#Scene0",
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"monolith" => "models/monolith_neon.glb#Scene0",
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"MeteorAceGT" => "models/MeteorAceGT.glb#Scene0",
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"pizzeria" => "models/pizzeria2.glb#Scene0",
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"pizzasign" => "models/pizzasign.glb#Scene0",
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_ => "models/error.glb#Scene0",
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}
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}
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pub struct WorldPlugin;
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impl Plugin for WorldPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, (setup, load_defs));
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//app.add_systems(Update, asset_loaded.after(load_cubemap_asset));
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//app.add_systems(Update, swap_world_on_ar_toggle);
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app.add_plugins(PhysicsPlugins::default());
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//app.add_plugins(PhysicsDebugPlugin::default());
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app.insert_resource(ClearColor(Color::rgb(0.0, 0.0, 0.0)));
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app.insert_resource(Gravity(Vec3::splat(0.0)));
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}
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}
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#[derive(Component)]
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pub struct Star;
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//#[derive(Resource)]
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//pub struct WorldState {
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// is_loaded: bool,
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// entities_viewn_through_ar: bool,
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// cubemap_handle: Handle<Image>,
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// cubemap_ar_handle: Handle<Image>,
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//}
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//impl WorldState {
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// pub fn get_cubemap_handle(&self) -> Handle<Image> {
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// if self.entities_viewn_through_ar {
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// self.cubemap_ar_handle.clone()
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// } else {
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// self.cubemap_handle.clone()
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// }
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// }
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//}
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pub fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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asset_server: Res<AssetServer>,
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) {
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// let cubemap_handle = asset_server.load(ASSET_CUBEMAP);
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// commands.insert_resource(WorldState {
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// is_loaded: false,
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// entities_viewn_through_ar: settings.hud_active,
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// cubemap_handle: asset_server.load(ASSET_CUBEMAP),
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// cubemap_ar_handle: asset_server.load(ASSET_CUBEMAP_AR),
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// });
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// Generate a bunch of asteriods
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let maxdist = 4;
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for i in -maxdist..maxdist {
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for j in -maxdist..maxdist {
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for k in -maxdist..maxdist {
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let offset = 500.0;
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let dist = 8e3;
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let wobble = dist/2.0;
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let (i, j, k) = (i as f32, j as f32, k as f32);
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let asset = match ((i+j+k) as i32) % 2 {
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0 => ASSET_ASTEROID1,
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_ => ASSET_ASTEROID2,
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};
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commands.spawn((
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actor::Actor::default(),
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RigidBody::Dynamic,
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AngularVelocity(Vec3::new(0.001, 0.001, 0.0003)),
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LinearVelocity(Vec3::new(0.0, 0.0, 0.35)),
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Collider::sphere(1.0),
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SceneBundle {
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transform: Transform {
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translation: Vec3::new(
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offset + dist * i + wobble * (j+k/PI).sin() * (k+j/PI).cos(),
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offset + dist * j + wobble * (k+i/PI).sin() * (i+k/PI).cos(),
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offset + dist * k + wobble * (i+j/PI).sin() * (j+i/PI).cos(),
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),
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rotation: Quat::from_rotation_y(-PI / 3.),
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scale: Vec3::splat(ASTEROID_SIZE),
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},
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scene: asset_server.load(asset),
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..default()
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},
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));
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}
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}
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}
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// Generate starmap
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let sphere_handle = meshes.add(Sphere::new(1.0));
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let mut starcount = 0;
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for star in nature::STARS {
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let mag = star[3];
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if mag > STARS_MAX_MAGNITUDE {
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continue;
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}
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let scale_color = {|color: f32|
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if mag < -20.0 {
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color * 13.0f32 // Sun
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} else {
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color * (0.0659663 * mag * mag - 1.09862 * mag + 4.3)
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}
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};
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let scale_size = {|mag: f32|
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if mag < -20.0 {
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40000.0f32 // Sun
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} else {
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1000.0 * (0.230299 * mag * mag - 3.09013 * mag + 15.1782)
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}
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};
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let (r, g, b) = nature::star_color_index_to_rgb(star[4]);
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let star_color_handle = materials.add(StandardMaterial {
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base_color: Color::rgb(scale_color(r), scale_color(g), scale_color(b)),
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unlit: true,
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..default()
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});
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let dist = 1e7;
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commands.spawn((
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Star,
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PbrBundle {
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mesh: sphere_handle.clone(),
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material: star_color_handle.clone(),
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transform: Transform::from_xyz(
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dist * star[0],
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dist * star[1],
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dist * star[2],
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)
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.with_scale(Vec3::splat(scale_size(mag))),
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..default()
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}
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));
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starcount += 1;
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}
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info!("Generated {starcount} stars");
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// Add Light from the Sun
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commands.spawn(DirectionalLightBundle {
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directional_light: DirectionalLight {
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illuminance: 1000.0,
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shadows_enabled: false,
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..default()
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},
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transform: Transform::from_rotation(Quat::from_rotation_y(PI/2.0)),
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cascade_shadow_config: CascadeShadowConfigBuilder {
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first_cascade_far_bound: 7.0,
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maximum_distance: 25.0,
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..default()
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}
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.into(),
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..default()
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});
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}
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enum DefClass {
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Actor,
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Chat,
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None,
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}
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struct ParserState {
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class: DefClass,
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// Generic fields
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name: String,
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chat: String,
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// Actor fields
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id: String,
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pos: Vec3,
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model: String,
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model_scale: f32,
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rotation: Quat,
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angular_momentum: Quat,
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pronoun: String,
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is_player: bool,
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is_lifeform: bool,
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is_alive: bool,
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is_suited: bool,
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is_vehicle: bool,
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has_physics: bool,
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thrust_forward: f32,
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thrust_sideways: f32,
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thrust_back: f32,
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reaction_wheels: f32,
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warmup_seconds: f32,
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engine_type: actor::EngineType,
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oxygen: f32,
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mass: f32,
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collider: Collider,
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camdistance: f32,
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suit_integrity: f32,
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// Chat fields
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delay: f64,
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text: String,
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level: String,
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label: String,
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goto: String,
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is_choice: bool,
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stores_item: bool,
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script: String,
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script_parameter: String,
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script_parameter2: String,
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}
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impl Default for ParserState {
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fn default() -> Self {
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let default_actor = actor::Actor::default();
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let default_engine = actor::Engine::default();
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Self {
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class: DefClass::None,
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name: "NONAME".to_string(),
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chat: "".to_string(),
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id: "".to_string(),
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pos: Vec3::new(0.0, 0.0, 0.0),
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model: "".to_string(),
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model_scale: 1.0,
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rotation: Quat::IDENTITY,
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angular_momentum: default_actor.angular_momentum,
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pronoun: "they/them".to_string(),
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is_player: false,
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is_lifeform: false,
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is_alive: false,
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is_suited: false,
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is_vehicle: false,
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has_physics: true,
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thrust_forward: default_engine.thrust_forward,
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thrust_sideways: default_engine.thrust_forward,
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thrust_back: default_engine.thrust_back,
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reaction_wheels: default_engine.reaction_wheels,
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warmup_seconds: default_engine.warmup_seconds,
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engine_type: default_engine.engine_type,
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oxygen: nature::OXY_D,
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mass: 1.0,
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collider: Collider::sphere(1.0),
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camdistance: default_actor.camdistance,
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suit_integrity: 1.0,
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delay: 0.0,
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text: "".to_string(),
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level: "chat".to_string(),
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label: "".to_string(),
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goto: "".to_string(),
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is_choice: false,
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stores_item: false,
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script: "".to_string(),
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script_parameter: "".to_string(),
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script_parameter2: "".to_string(),
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}
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}
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}
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impl ParserState {
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fn reset_message(&mut self) {
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let default = ParserState::default();
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self.label = default.label;
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self.delay = default.delay;
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self.goto = default.goto;
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self.level = default.level;
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self.text = default.text;
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self.is_choice = default.is_choice;
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}
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fn reset_chat(&mut self) {
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let default = ParserState::default();
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self.reset_message();
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self.stores_item = default.stores_item;
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}
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fn reset(&mut self) {
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*self = Self::default();
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}
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fn as_chatbranch(&self) -> actor::ChatBranch {
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return actor::ChatBranch {
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id: self.chat.clone(),
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name: self.name.clone(),
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label: self.label.clone(),
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delay: self.delay.clone(),
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sound: if self.is_choice { "".to_string() } else { "chat".to_string() },
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level: self.level.clone(),
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reply: if self.is_choice { "".to_string() } else { self.text.clone() },
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choice: if self.is_choice { self.text.clone() } else { "".to_string() },
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goto: self.goto.clone(),
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script: self.script.clone(),
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script_parameter: self.script_parameter.clone(),
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script_parameter2: self.script_parameter2.clone(),
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}
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}
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fn spawn_chat(&mut self, commands: &mut Commands) {
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if self.stores_item {
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debug!("{:#?}", self.as_chatbranch());
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commands.spawn(self.as_chatbranch());
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}
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self.reset_message();
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}
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fn spawn_actor(&mut self, commands: &mut Commands, asset_server: &Res<AssetServer>) {
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let mut actor = commands.spawn_empty();
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actor.insert(actor::Actor {
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angular_momentum: self.angular_momentum,
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id: self.id.clone(),
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camdistance: self.camdistance,
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..default()
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});
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actor.insert(SceneBundle {
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transform: Transform {
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translation: self.pos,
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scale: Vec3::splat(self.model_scale),
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rotation: self.rotation,
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},
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scene: asset_server.load(asset_name_to_path(self.model.as_str())),
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..default()
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});
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// Physics Parameters
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if self.has_physics {
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let fix_scale = 1.0 / self.model_scale.powf(3.0);
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actor.insert(RigidBody::Dynamic);
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actor.insert(self.collider.clone());
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actor.insert(ColliderDensity(self.mass * fix_scale));
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}
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// Optional Components
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if self.is_player {
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actor.insert(actor::Player);
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actor.insert(actor::PlayerCamera);
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}
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if self.is_lifeform {
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actor.insert(actor::LifeForm::default());
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actor.insert(actor::Suit {
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oxygen: self.oxygen,
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oxygen_max: nature::OXY_D,
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integrity: self.suit_integrity,
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..default()
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});
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}
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if !self.chat.is_empty() {
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actor.insert(actor::Talker {
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conv_id: self.chat.clone(),
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..default()
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});
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}
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if self.is_vehicle {
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actor.insert(actor::Vehicle::default());
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}
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if self.is_vehicle || self.is_suited {
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actor.insert(actor::Engine {
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thrust_forward: self.thrust_forward,
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thrust_back: self.thrust_back,
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thrust_sideways: self.thrust_sideways,
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reaction_wheels: self.reaction_wheels,
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warmup_seconds: self.warmup_seconds,
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engine_type: self.engine_type,
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..default()
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});
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}
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//info!("Spawning actor {} with model {} at {}/{}/{}",
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// self.name, self.model, self.pos.x, self.pos.y, self.pos.z);
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self.reset();
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}
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fn spawn_entities(&mut self, commands: &mut Commands, asset_server: &Res<AssetServer>) {
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match self.class {
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DefClass::Actor => { self.spawn_actor(commands, asset_server); }
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DefClass::Chat => { self.spawn_chat(commands); }
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DefClass::None => {}
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}
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}
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}
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pub fn load_defs(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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) {
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let re1 = Regex::new(r"^\s*([a-z_-]+)\s+(.*)$").unwrap();
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let re2 = Regex::new("\"([^\"]*)\"|(-?[0-9]+(?:\\.[0-9]+)?)|([a-zA-Z_-][a-zA-Z0-9_-]*)").unwrap();
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let defs_string = include_str!("defs.txt");
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let mut lines = defs_string.lines();
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let mut state = ParserState::default();
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let mut command;
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let mut parameters;
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let mut line_nr = -1;
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while let Some(line) = lines.next() {
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line_nr += 1;
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let caps = re1.captures(line);
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if caps.is_none() {
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if line.trim() != "" {
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error!("Syntax Error in definitions line {}: `{}`", line_nr, line);
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}
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continue;
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}
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if let Some(caps) = caps {
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command = caps.get(1).unwrap().as_str();
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parameters = caps.get(2).unwrap().as_str();
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}
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else {
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error!("Failed to read regex captures in line {}: `{}`", line_nr, line);
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continue;
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}
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let mut parts: Vec<&str> = Vec::new();
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parts.push(command);
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for caps in re2.captures_iter(parameters) {
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if let Some(part) = caps.get(1) {
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parts.push(&part.as_str());
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}
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if let Some(part) = caps.get(2) {
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parts.push(&part.as_str());
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}
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if let Some(part) = caps.get(3) {
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parts.push(&part.as_str());
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}
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}
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match parts.as_slice() {
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// Parsing actors
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["actor", x, y, z, model] => {
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state.spawn_entities(&mut commands, &asset_server);
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state.reset();
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state.class = DefClass::Actor;
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state.model = model.to_string();
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if let (Ok(x_float), Ok(y_float), Ok(z_float)) =
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(x.parse::<f32>(), y.parse::<f32>(), z.parse::<f32>()) {
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state.pos = Vec3::new(x_float, y_float, z_float);
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}
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else {
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error!("Can't parse coordinates as floats in def: {line}");
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state.reset();
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continue;
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}
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}
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["id", id] => {
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state.id = id.to_string();
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}
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["alive", "yes"] => {
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state.is_alive = true;
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state.is_lifeform = true;
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state.is_suited = true;
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}
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["vehicle", "yes"] => {
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state.is_vehicle = true;
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}
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["oxygen", amount] => {
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if let Ok(amount) = amount.parse::<f32>() {
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state.is_lifeform = true;
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state.is_suited = true;
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state.oxygen = amount;
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}
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else {
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error!("Can't parse float: {line}");
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continue;
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}
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}
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["pronoun", pronoun] => {
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state.pronoun = pronoun.to_string();
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}
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["chatid", chat] => {
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state.chat = chat.to_string();
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}
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["scale", scale] => {
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if let Ok(scale_float) = scale.parse::<f32>() {
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state.model_scale = scale_float;
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}
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else {
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error!("Can't parse float: {line}");
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continue;
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}
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}
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["rotationx", rotation_x] => {
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if let Ok(rotation_x_float) = rotation_x.parse::<f32>() {
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state.rotation = Quat::from_rotation_x(PI * rotation_x_float);
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}
|
|
else {
|
|
error!("Can't parse float: {line}");
|
|
continue;
|
|
}
|
|
}
|
|
["rotationy", rotation_y] => {
|
|
if let Ok(rotation_y_float) = rotation_y.parse::<f32>() {
|
|
state.rotation = Quat::from_rotation_y(PI * rotation_y_float);
|
|
}
|
|
else {
|
|
error!("Can't parse float: {line}");
|
|
continue;
|
|
}
|
|
}
|
|
["angularmomentum", x, y, z] => {
|
|
if let (Ok(x_float), Ok(y_float), Ok(z_float)) =
|
|
(x.parse::<f32>(), y.parse::<f32>(), z.parse::<f32>()) {
|
|
state.angular_momentum = Quat::from_euler(EulerRot::XYZ, x_float, y_float, z_float);
|
|
}
|
|
else {
|
|
error!("Can't parse float: {line}");
|
|
continue;
|
|
}
|
|
}
|
|
["thrust", forward, back, sideways, reaction_wheels, warmup_time] => {
|
|
if let (Ok(forward_float), Ok(back_float), Ok(sideways_float), Ok(reaction_wheels_float), Ok(warmup_time_float)) = (forward.parse::<f32>(), back.parse::<f32>(), sideways.parse::<f32>(), reaction_wheels.parse::<f32>(), warmup_time.parse::<f32>()) {
|
|
state.thrust_forward = forward_float;
|
|
state.thrust_back = back_float;
|
|
state.thrust_sideways = sideways_float;
|
|
state.reaction_wheels = reaction_wheels_float;
|
|
state.warmup_seconds = warmup_time_float;
|
|
}
|
|
}
|
|
["engine", "rocket"] => {
|
|
state.engine_type = actor::EngineType::Rocket;
|
|
}
|
|
["engine", "ion"] => {
|
|
state.engine_type = actor::EngineType::Ion;
|
|
}
|
|
["engine", "monopropellant"] => {
|
|
state.engine_type = actor::EngineType::Monopropellant;
|
|
}
|
|
["health", value] => {
|
|
if let Ok(value_float) = value.parse::<f32>() {
|
|
state.suit_integrity = value_float;
|
|
}
|
|
else {
|
|
error!("Can't parse float: {line}");
|
|
continue;
|
|
}
|
|
}
|
|
["mass", value] => {
|
|
if let Ok(value_float) = value.parse::<f32>() {
|
|
state.mass = value_float;
|
|
}
|
|
else {
|
|
error!("Can't parse float: {line}");
|
|
continue;
|
|
}
|
|
}
|
|
["physics", "off"] => {
|
|
state.has_physics = false;
|
|
}
|
|
["collider", "sphere", radius] => {
|
|
if let Ok(radius_float) = radius.parse::<f32>() {
|
|
state.collider = Collider::sphere(radius_float);
|
|
}
|
|
else {
|
|
error!("Can't parse float: {line}");
|
|
continue;
|
|
}
|
|
}
|
|
["collider", "capsule", height, radius] => {
|
|
if let (Ok(height_float), Ok(radius_float)) = (height.parse::<f32>(), radius.parse::<f32>()) {
|
|
state.collider = Collider::capsule(height_float, radius_float);
|
|
}
|
|
else {
|
|
error!("Can't parse float: {line}");
|
|
continue;
|
|
}
|
|
}
|
|
["player", "yes"] => {
|
|
state.is_player = true;
|
|
state.is_alive = true;
|
|
}
|
|
["camdistance", value] => {
|
|
if let Ok(value_float) = value.parse::<f32>() {
|
|
state.camdistance = value_float;
|
|
}
|
|
else {
|
|
error!("Can't parse float: {line}");
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Parsing chats
|
|
["chat", chat_name] => {
|
|
debug!("Registering chat: {}", chat_name);
|
|
state.spawn_entities(&mut commands, &asset_server);
|
|
state.reset_chat();
|
|
state.class = DefClass::Chat;
|
|
state.chat = chat_name.to_string();
|
|
}
|
|
["name", name] => {
|
|
debug!("Registering name: {}", name);
|
|
state.name = name.to_string();
|
|
}
|
|
["msg", sleep, text] => {
|
|
debug!("Registering message (sleep={}): {}", sleep, text);
|
|
state.spawn_entities(&mut commands, &asset_server);
|
|
if let Ok(sleep_float) = sleep.parse::<f64>() {
|
|
state.delay = sleep_float;
|
|
state.text = text.to_string();
|
|
state.stores_item = true;
|
|
state.is_choice = false;
|
|
} else {
|
|
error!("The 'sleep' value for this message is not a float: {}", line);
|
|
continue;
|
|
}
|
|
}
|
|
["msg", sleep, label, goto, text] => {
|
|
debug!("Registering message (sleep={}): {}", sleep, text);
|
|
state.spawn_entities(&mut commands, &asset_server);
|
|
if let Ok(sleep_float) = sleep.parse::<f64>() {
|
|
state.delay = sleep_float;
|
|
state.text = text.to_string();
|
|
state.stores_item = true;
|
|
state.is_choice = false;
|
|
state.goto = goto.to_string();
|
|
state.label = label.to_string();
|
|
} else {
|
|
error!("The 'sleep' value for this message is not a float: {}", line);
|
|
continue;
|
|
}
|
|
}
|
|
["choice", sleep, text] => {
|
|
debug!("Registering choice (sleep={}): {}", sleep, text);
|
|
state.spawn_entities(&mut commands, &asset_server);
|
|
if let Ok(sleep_float) = sleep.parse::<f64>() {
|
|
state.delay = sleep_float;
|
|
state.text = text.to_string();
|
|
state.stores_item = true;
|
|
state.is_choice = true;
|
|
} else {
|
|
error!("The 'sleep' value for this message is not a float: {}", line);
|
|
continue;
|
|
}
|
|
}
|
|
["choice", sleep, label, goto, text] => {
|
|
debug!("Registering choice (sleep={}): {}", sleep, text);
|
|
state.spawn_entities(&mut commands, &asset_server);
|
|
if let Ok(sleep_float) = sleep.parse::<f64>() {
|
|
state.delay = sleep_float;
|
|
state.text = text.to_string();
|
|
state.stores_item = true;
|
|
state.is_choice = true;
|
|
state.goto = goto.to_string();
|
|
state.label = label.to_string();
|
|
} else {
|
|
error!("The 'sleep' value for this message is not a float: {}", line);
|
|
continue;
|
|
}
|
|
}
|
|
["goto", label] => {
|
|
debug!("Registering goto: {}", label);
|
|
state.goto = label.to_string();
|
|
}
|
|
["label", label] => {
|
|
debug!("Registering label: {}", label);
|
|
state.label = label.to_string();
|
|
}
|
|
["lvl", level] => {
|
|
debug!("Registering level: {}", level);
|
|
state.level = level.to_string();
|
|
}
|
|
["script", scriptname, parameter] => {
|
|
state.script = scriptname.to_string();
|
|
state.script_parameter = parameter.to_string();
|
|
state.script_parameter2 = "".to_string();
|
|
}
|
|
["script", scriptname, parameter, parameter2] => {
|
|
state.script = scriptname.to_string();
|
|
state.script_parameter = parameter.to_string();
|
|
state.script_parameter2 = parameter2.to_string();
|
|
}
|
|
_ => {
|
|
error!("No match for [{}]", parts.join(","));
|
|
}
|
|
}
|
|
}
|
|
state.spawn_entities(&mut commands, &asset_server);
|
|
}
|
|
|
|
//pub fn swap_world_on_ar_toggle(
|
|
// asset_server: Res<AssetServer>,
|
|
// mut images: ResMut<Assets<Image>>,
|
|
// mut worldstate: ResMut<WorldState>,
|
|
// mut skyboxes: Query<&mut Skybox>,
|
|
// settings: Res<settings::Settings>,
|
|
//) {
|
|
// if settings.hud_active != worldstate.entities_viewn_through_ar {
|
|
// worldstate.is_loaded = false;
|
|
// worldstate.entities_viewn_through_ar = settings.hud_active;
|
|
// }
|
|
// if !worldstate.is_loaded && asset_server.load_state(&worldstate.get_cubemap_handle()) == LoadState::Loaded {
|
|
// let cubemap_handle = &worldstate.get_cubemap_handle();
|
|
// let image = images.get_mut(cubemap_handle).unwrap();
|
|
// if image.texture_descriptor.array_layer_count() == 1 {
|
|
// image.reinterpret_stacked_2d_as_array(image.height() / image.width());
|
|
// image.texture_view_descriptor = Some(TextureViewDescriptor {
|
|
// dimension: Some(TextureViewDimension::Cube),
|
|
// ..default()
|
|
// });
|
|
// }
|
|
//
|
|
// for mut skybox in &mut skyboxes {
|
|
// skybox.image = cubemap_handle.clone();
|
|
// skybox.brightness = if settings.hud_active {
|
|
// SKYBOX_BRIGHTNESS_AR
|
|
// } else {
|
|
// SKYBOX_BRIGHTNESS
|
|
// }
|
|
// }
|
|
//
|
|
// worldstate.is_loaded = true;
|
|
// }
|
|
//}
|