210 lines
7 KiB
Rust
210 lines
7 KiB
Rust
// ▄████████▄ + ███ + ▄█████████ ███ +
|
|
// ███▀ ▀███ + + ███ ███▀ + ███ + +
|
|
// ███ + ███ ███ ███ █████████ ███ ███ ███ ███
|
|
// ███ +███ ███ ███ ███ ███▐██████ ███ ███ ███
|
|
// ███ + ███ ███+ ███ +███ ███ + ███ ███ + ███
|
|
// ███▄ ▄███ ███▄ ███ ███ + ███ + ███ ███▄ ███
|
|
// ▀████████▀ + ▀███████ ███▄ ███▄ ▀████ ▀███████
|
|
// + + + ███
|
|
// + ▀████████████████████████████████████████████████████▀
|
|
//
|
|
// This module manages visual effects.
|
|
|
|
use crate::prelude::*;
|
|
use bevy::prelude::*;
|
|
use std::time::Duration;
|
|
|
|
pub struct VisualPlugin;
|
|
|
|
impl Plugin for VisualPlugin {
|
|
fn build(&self, app: &mut App) {
|
|
app.add_systems(Startup, setup.after(menu::setup).after(hud::setup));
|
|
app.add_systems(
|
|
Startup,
|
|
spawn_effects.after(setup).after(camera::setup_camera),
|
|
);
|
|
app.add_systems(Update, spawn_effects);
|
|
app.add_systems(Update, update_fadein);
|
|
app.add_systems(Update, update_fadeout);
|
|
app.add_systems(Update, play_animations);
|
|
// Blackout disabled for now
|
|
//app.add_systems(Update, update_blackout);
|
|
app.add_event::<SpawnEffectEvent>();
|
|
}
|
|
}
|
|
|
|
#[derive(Clone)]
|
|
pub enum Effects {
|
|
FadeIn(Color),
|
|
FadeOut(Color),
|
|
}
|
|
|
|
// Blackout disabled for now
|
|
//#[derive(Component)] pub struct BlackOutOverlay;
|
|
|
|
#[derive(Component)]
|
|
pub struct FadeIn;
|
|
#[derive(Component)]
|
|
pub struct FadeOut;
|
|
#[derive(Component)]
|
|
pub struct Effect {
|
|
pub class: Effects,
|
|
pub duration: f64,
|
|
pub start_time: f64,
|
|
}
|
|
#[derive(Event)]
|
|
pub struct SpawnEffectEvent {
|
|
pub class: Effects,
|
|
pub duration: f64,
|
|
}
|
|
|
|
#[derive(Resource)]
|
|
pub struct SuitAnimation {
|
|
index: AnimationNodeIndex,
|
|
graph: Handle<AnimationGraph>
|
|
}
|
|
|
|
pub fn setup(
|
|
settings: Res<var::Settings>,
|
|
asset_server: Res<AssetServer>,
|
|
mut commands: Commands,
|
|
mut ew_effect: EventWriter<SpawnEffectEvent>,
|
|
mut graphs: ResMut<Assets<AnimationGraph>>,
|
|
) {
|
|
if !settings.dev_mode {
|
|
ew_effect.send(SpawnEffectEvent {
|
|
class: Effects::FadeIn(Color::BLACK),
|
|
duration: 4.0,
|
|
});
|
|
}
|
|
|
|
let mut graph = AnimationGraph::new();
|
|
let index = graph.add_clip(
|
|
asset_server.load(GltfAssetLabel::Animation(0).from_asset("models/suit_v2/suit_v2.glb")),
|
|
1.0,
|
|
graph.root,
|
|
);
|
|
|
|
let graph = graphs.add(graph);
|
|
commands.insert_resource(SuitAnimation { index, graph });
|
|
|
|
// Blackout disabled for now
|
|
// commands.spawn((
|
|
// BlackOutOverlay,
|
|
// NodeBundle {
|
|
// style: Style {
|
|
// width: Val::Vw(100.0),
|
|
// height: Val::Vh(100.0),
|
|
// position_type: PositionType::Absolute,
|
|
// top: Val::Px(0.0),
|
|
// left: Val::Px(0.0),
|
|
// ..default()
|
|
// },
|
|
// background_color: Color::BLACK.into(),
|
|
// ..default()
|
|
// },
|
|
// ));
|
|
}
|
|
|
|
pub fn spawn_effects(
|
|
mut commands: Commands,
|
|
mut er_effect: EventReader<SpawnEffectEvent>,
|
|
time: Res<Time>,
|
|
) {
|
|
let now = time.elapsed_seconds_f64();
|
|
for effect in er_effect.read() {
|
|
match effect.class {
|
|
Effects::FadeIn(color) => {
|
|
commands.spawn((
|
|
Effect {
|
|
class: effect.class.clone(),
|
|
duration: effect.duration,
|
|
start_time: now,
|
|
},
|
|
FadeIn,
|
|
NodeBundle {
|
|
style: style_fullscreen(),
|
|
background_color: color.into(),
|
|
..default()
|
|
},
|
|
));
|
|
}
|
|
Effects::FadeOut(color) => {
|
|
commands.spawn((
|
|
Effect {
|
|
class: effect.class.clone(),
|
|
duration: effect.duration,
|
|
start_time: now,
|
|
},
|
|
FadeOut,
|
|
NodeBundle {
|
|
style: style_fullscreen(),
|
|
background_color: color.with_alpha(0.0).into(),
|
|
..default()
|
|
},
|
|
));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn update_fadein(
|
|
mut commands: Commands,
|
|
mut q_effect: Query<(Entity, &Effect, &mut BackgroundColor), With<FadeIn>>,
|
|
time: Res<Time>,
|
|
) {
|
|
for (entity, effect, mut bgcolor) in &mut q_effect {
|
|
let now = time.elapsed_seconds_f64();
|
|
if effect.start_time + effect.duration < now {
|
|
commands.entity(entity).despawn();
|
|
continue;
|
|
}
|
|
let alpha = (1.3 - 1.3 * (now - effect.start_time) / effect.duration).clamp(0.0, 1.0);
|
|
bgcolor.0.set_alpha(alpha as f32);
|
|
}
|
|
}
|
|
|
|
pub fn update_fadeout(
|
|
mut commands: Commands,
|
|
mut q_effect: Query<(Entity, &Effect, &mut BackgroundColor), With<FadeOut>>,
|
|
time: Res<Time>,
|
|
) {
|
|
for (entity, effect, mut bgcolor) in &mut q_effect {
|
|
let now = time.elapsed_seconds_f64();
|
|
if effect.start_time + effect.duration < now {
|
|
commands.entity(entity).despawn();
|
|
continue;
|
|
}
|
|
let alpha = ((now - effect.start_time) / effect.duration).clamp(0.0, 1.0);
|
|
bgcolor.0.set_alpha(alpha as f32);
|
|
}
|
|
}
|
|
|
|
fn play_animations(
|
|
mut commands: Commands,
|
|
mut players: Query<(Entity, &mut AnimationPlayer), Added<AnimationPlayer>>,
|
|
suit_animation: Res<SuitAnimation>,
|
|
) {
|
|
for (entity, mut player) in &mut players {
|
|
let mut transitions = AnimationTransitions::new();
|
|
transitions
|
|
.play(&mut player, suit_animation.index, Duration::ZERO)
|
|
.repeat();
|
|
commands.entity(entity).insert(suit_animation.graph.clone()).insert(transitions);
|
|
//player.play(suit_ani_node_index.0).repeat();
|
|
}
|
|
}
|
|
|
|
// Blackout disabled for now
|
|
//pub fn update_blackout(
|
|
// mut q_effect: Query<&mut BackgroundColor, With<BlackOutOverlay>>,
|
|
// q_player: Query<&actor::ExperiencesGForce, With<actor::Player>>
|
|
//) {
|
|
// if let (Ok(gforce), Ok(mut bgcolor)) = (q_player.get_single(), q_effect.get_single_mut()) {
|
|
// let threshold = 0.3;
|
|
// let factor = 1.0 / (1.0 - threshold);
|
|
// let alpha = (factor * (gforce.blackout - threshold)).clamp(0.0, 1.0);
|
|
// bgcolor.0.set_alpha(alpha as f32);
|
|
// }
|
|
//}
|