212 lines
7.1 KiB
Rust
212 lines
7.1 KiB
Rust
use bevy::prelude::*;
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use bevy::audio::PlaybackMode;
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use crate::settings;
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const ASSET_CLICK: &str = "sounds/click-button-140881-crop.ogg";
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const ASSET_SWITCH: &str = "sounds/typosonic-typing-192811-crop.ogg";
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const ASSET_INCOMING_MESSAGE: &str = "sounds/connect.ogg";
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const ASSET_PING: &str = "sounds/connect.ogg";
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const ASSET_CONNECT: &str = "sounds/connect.ogg";
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const ASSET_RADIO: &str = "external/LP - Girls Go Wild (Official Music Video) [M7XRN0oHGIM].mp3";
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const ASSET_BGM: &str = "music/dead-space-style-ambient-music.ogg";
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const ASSET_THRUSTER: &str = "sounds/thruster.ogg";
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const ASSET_ROCKET: &str = "sounds/rocket.ogg";
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const ASSET_WAKEUP: &str = "sounds/wakeup.ogg";
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const ASSET_BIKESTART: &str = "sounds/bikestart.ogg";
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pub struct AudioPlugin;
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impl Plugin for AudioPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, setup);
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app.add_systems(Update, toggle_bgm);
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app.add_systems(PostUpdate, play_sfx);
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app.add_systems(PostUpdate, update_music);
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app.add_event::<PlaySfxEvent>();
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app.add_event::<ToggleMusicEvent>();
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}
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}
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pub enum Sfx {
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IncomingChatMessage,
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Click,
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Switch,
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Ping,
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Connect,
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EnterVehicle,
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None,
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}
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#[derive(Event)] pub struct PlaySfxEvent(pub Sfx);
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#[derive(Event)] pub struct ToggleMusicEvent();
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#[derive(Component)] pub struct ComponentBGM;
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#[derive(Component)] pub struct ComponentRadio;
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#[derive(Component)] pub struct ComponentThrusterSound;
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#[derive(Component)] pub struct ComponentRocketSound;
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#[derive(Component)] struct SoundBGM(Handle<AudioSource>);
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#[derive(Component)] pub struct SoundRadio(Handle<AudioSource>);
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#[derive(Resource)] pub struct SoundClick(Handle<AudioSource>);
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#[derive(Resource)] pub struct SoundSwitch(Handle<AudioSource>);
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#[derive(Resource)] pub struct SoundIncomingMessage(Handle<AudioSource>);
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#[derive(Resource)] pub struct SoundPing(Handle<AudioSource>);
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#[derive(Resource)] pub struct SoundConnect(Handle<AudioSource>);
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#[derive(Resource)] pub struct SoundBikeStart(Handle<AudioSource>);
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pub fn setup(
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mut commands: Commands,
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settings: Res<settings::Settings>,
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asset_server: Res<AssetServer>,
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) {
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commands.spawn((
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ComponentBGM,
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AudioBundle {
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source: SoundBGM(asset_server.load(ASSET_BGM)).0.clone(),
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settings: PlaybackSettings {
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mode: PlaybackMode::Loop,
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paused: settings.hud_active || settings.mute_music,
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..default()
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},
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},
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));
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commands.spawn((
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ComponentRadio,
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AudioBundle {
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source: SoundBGM(asset_server.load(ASSET_RADIO)).0.clone(),
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settings: PlaybackSettings {
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mode: PlaybackMode::Loop,
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paused: !settings.hud_active || settings.mute_music,
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..default()
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},
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},
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));
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if !settings.mute_sfx {
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commands.spawn((
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AudioBundle {
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source: asset_server.load(ASSET_WAKEUP),
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settings: PlaybackSettings::DESPAWN,
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},
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));
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}
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commands.spawn((
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ComponentThrusterSound,
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AudioBundle {
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source: asset_server.load(ASSET_THRUSTER),
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settings: PlaybackSettings {
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mode: PlaybackMode::Loop,
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paused: true,
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..default()
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},
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},
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));
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commands.spawn((
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ComponentRocketSound,
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AudioBundle {
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source: asset_server.load(ASSET_ROCKET),
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settings: PlaybackSettings {
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mode: PlaybackMode::Loop,
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paused: true,
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..default()
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},
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},
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));
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commands.insert_resource(SoundClick(asset_server.load(ASSET_CLICK)));
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commands.insert_resource(SoundSwitch(asset_server.load(ASSET_SWITCH)));
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commands.insert_resource(SoundIncomingMessage(asset_server.load(ASSET_INCOMING_MESSAGE)));
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commands.insert_resource(SoundPing(asset_server.load(ASSET_PING)));
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commands.insert_resource(SoundConnect(asset_server.load(ASSET_CONNECT)));
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commands.insert_resource(SoundBikeStart(asset_server.load(ASSET_BIKESTART)));
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}
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pub fn toggle_bgm(
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keyboard_input: Res<ButtonInput<KeyCode>>,
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mut evwriter_toggle: EventWriter<ToggleMusicEvent>,
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mut evwriter_sfx: EventWriter<PlaySfxEvent>,
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mut settings: ResMut<settings::Settings>,
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) {
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if keyboard_input.just_pressed(KeyCode::KeyT) {
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settings.mute_music ^= true;
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evwriter_sfx.send(PlaySfxEvent(Sfx::Click));
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evwriter_toggle.send(ToggleMusicEvent());
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}
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if keyboard_input.just_pressed(KeyCode::KeyM) {
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settings.mute_sfx ^= true;
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evwriter_sfx.send(PlaySfxEvent(Sfx::Click));
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evwriter_toggle.send(ToggleMusicEvent());
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}
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}
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pub fn play_sfx(
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mut commands: Commands,
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settings: Res<settings::Settings>,
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mut events_sfx: EventReader<PlaySfxEvent>,
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sound_click: Res<SoundClick>,
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sound_switch: Res<SoundSwitch>,
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sound_incoming_message: Res<SoundIncomingMessage>,
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sound_ping: Res<SoundPing>,
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sound_connect: Res<SoundConnect>,
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sound_bikestart: Res<SoundBikeStart>,
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) {
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if settings.mute_sfx && !events_sfx.is_empty() {
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events_sfx.clear();
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}
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for sfx in events_sfx.read() {
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match sfx.0 {
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Sfx::None => { continue; }
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_ => {}
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}
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commands.spawn(AudioBundle {
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source: match sfx.0 {
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Sfx::Switch => sound_switch.0.clone(),
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Sfx::Click => sound_click.0.clone(),
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Sfx::IncomingChatMessage => sound_incoming_message.0.clone(),
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Sfx::Ping => sound_ping.0.clone(),
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Sfx::Connect => sound_connect.0.clone(),
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Sfx::EnterVehicle => sound_bikestart.0.clone(),
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Sfx::None => sound_ping.0.clone(),
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},
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settings: PlaybackSettings::DESPAWN,
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});
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}
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}
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pub fn str2sfx(sfx_label: &str) -> Sfx {
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return match sfx_label {
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"switch" => Sfx::Switch,
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"click" => Sfx::Click,
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"chat" => Sfx::IncomingChatMessage,
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"ping" => Sfx::Ping,
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"connect" => Sfx::Connect,
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"entervehicle" => Sfx::EnterVehicle,
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_ => Sfx::None,
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};
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}
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pub fn update_music(
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mut events: EventReader<ToggleMusicEvent>,
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bgm_controller: Query<&AudioSink, With<ComponentBGM>>,
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radio_controller: Query<&AudioSink, With<ComponentRadio>>,
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settings: Res<settings::Settings>,
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) {
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if !events.is_empty() {
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events.clear();
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if let Ok(bgm_sink) = bgm_controller.get_single() {
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if let Ok(radio_sink) = radio_controller.get_single() {
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if settings.mute_music {
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radio_sink.pause();
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bgm_sink.pause();
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}
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else {
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if settings.hud_active {
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radio_sink.play();
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bgm_sink.pause();
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println!("pausing");
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} else {
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radio_sink.pause();
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bgm_sink.play();
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println!("playing");
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}
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}
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}
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}
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}
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}
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