163 lines
5.9 KiB
Rust
163 lines
5.9 KiB
Rust
// ▄████████▄ + ███ + ▄█████████ ███ +
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// ███▀ ▀███ + + ███ ███▀ + ███ + +
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// ███ + ███ ███ ███ █████████ ███ ███ ███ ███
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// ███ +███ ███ ███ ███ ███▐██████ ███ ███ ███
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// ███ + ███ ███+ ███ +███ ███ + ███ ███ + ███
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// ███▄ ▄███ ███▄ ███ ███ + ███ + ███ ███▄ ███
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// ▀████████▀ + ▀███████ ███▄ ███▄ ▀████ ▀███████
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// + + + ███
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// + ▀████████████████████████████████████████████████████▀
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//
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// This module initializes the game, handles command-line arguments,
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// and manages window-related key bindings.
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pub mod actor;
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pub mod audio;
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pub mod camera;
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pub mod chat;
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pub mod cmd;
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pub mod common;
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pub mod game;
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pub mod hud;
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pub mod load;
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pub mod menu;
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#[allow(dead_code)]
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pub mod nature;
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pub mod var;
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pub mod visual;
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pub mod world;
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pub mod prelude {
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pub use crate::common::*;
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pub use crate::load::load_asset;
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pub use crate::var::Settings;
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pub use crate::{
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actor, audio, camera, chat, cmd, common, game, hud, load, menu, nature, var, visual, world,
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};
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pub use game::Turn::Toggle;
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pub use game::{GameEvent, Turn};
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}
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use bevy::diagnostic::FrameTimeDiagnosticsPlugin;
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use bevy::prelude::*;
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use bevy::window::{CursorGrabMode, PrimaryWindow, Window, WindowMode};
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use std::env;
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const HELP: &str = "./outfly [options]
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Options:
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--version, -v show this program's version number and exit
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--help, -h show this help message and exit
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--gl use GL rendering instead of Vulkan
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--fs-legacy use 'legacy' (non-borderless) fullscreen mode
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--fs-sized use 'sized' (non-borderless) fullscreen mode
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--windowed start in non-fullscreen mode
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Note: borderless fullscreen is the default, but it crashes on some systems.";
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fn main() {
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let prefs = var::load_prefs();
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let mut opt = var::CommandLineOptions {
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window_mode_fullscreen: prefs.get_fullscreen_mode(),
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window_mode_initial: prefs.get_window_mode(),
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use_gl: prefs.render_mode_is_gl(),
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};
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let args: Vec<String> = env::args().collect();
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if args.len() > 1 {
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for arg in &args[1..] {
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if arg == "--help" || arg == "-h" {
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println!("{}", HELP);
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return;
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} else if arg == "--version" || arg == "-v" {
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let version = option_env!("CARGO_PKG_VERSION").unwrap();
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let name = option_env!("CARGO_PKG_NAME").unwrap();
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let homepage = option_env!("CARGO_PKG_HOMEPAGE").unwrap();
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println!("{name} {version}");
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println!("License: GNU GPL version 3: https://gnu.org/licenses/gpl.html");
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println!("{homepage}");
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return;
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} else if arg == "--gl" {
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opt.use_gl = true;
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} else if arg == "--windowed" {
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opt.window_mode_initial = WindowMode::Windowed;
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} else if arg == "--fs-legacy" {
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let mode = WindowMode::Fullscreen;
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if opt.window_mode_initial == opt.window_mode_fullscreen {
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opt.window_mode_initial = mode;
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}
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opt.window_mode_fullscreen = mode;
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} else if arg == "--fs-sized" {
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let mode = WindowMode::SizedFullscreen;
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if opt.window_mode_initial == opt.window_mode_fullscreen {
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opt.window_mode_initial = mode;
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}
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opt.window_mode_fullscreen = mode;
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} else {
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println!("{}", HELP);
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println!("\nERROR: no such option: `{}`", arg);
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return;
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}
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}
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}
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if opt.use_gl {
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env::set_var("WGPU_BACKEND", "gl");
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}
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let mut app = App::new();
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app.insert_resource(opt);
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#[cfg(feature = "embed_assets")]
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app.add_plugins(bevy_embedded_assets::EmbeddedAssetPlugin {
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mode: bevy_embedded_assets::PluginMode::ReplaceDefault,
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});
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app.add_plugins(OutFlyPlugin);
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app.insert_resource(prefs);
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app.run();
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}
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pub struct OutFlyPlugin;
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impl Plugin for OutFlyPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, setup);
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app.add_systems(Update, handle_input);
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app.add_plugins((
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DefaultPlugins, //.set(ImagePlugin::default_nearest()),
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FrameTimeDiagnosticsPlugin,
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actor::ActorPlugin,
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audio::AudioPlugin,
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camera::CameraPlugin,
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chat::ChatPlugin,
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cmd::CmdPlugin,
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game::GamePlugin,
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menu::MenuPlugin,
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visual::VisualPlugin,
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hud::HudPlugin,
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load::LoadPlugin,
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world::WorldPlugin,
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));
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}
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}
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fn setup(mut windows: Query<&mut Window, With<PrimaryWindow>>, opt: Res<var::CommandLineOptions>) {
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for mut window in &mut windows {
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window.cursor.grab_mode = CursorGrabMode::Locked;
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window.cursor.visible = false;
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window.mode = opt.window_mode_initial;
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window.title = common::GAME_NAME.to_string();
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}
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}
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fn handle_input(
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keyboard_input: Res<ButtonInput<KeyCode>>,
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settings: Res<var::Settings>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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mut ew_game: EventWriter<game::GameEvent>,
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) {
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if keyboard_input.just_pressed(settings.key_fullscreen) {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
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ew_game.send(game::GameEvent::SetFullscreen(game::Turn::Toggle));
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}
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}
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