611 lines
22 KiB
Rust
611 lines
22 KiB
Rust
// ▄████████▄ + ███ + ▄█████████ ███ +
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// ███▀ ▀███ + + ███ ███▀ + ███ + +
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// ███ + ███ ███ ███ █████████ ███ ███ ███ ███
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// ███ +███ ███ ███ ███ ███▐██████ ███ ███ ███
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// ███ + ███ ███+ ███ +███ ███ + ███ ███ + ███
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// ███▄ ▄███ ███▄ ███ ███ + ███ + ███ ███▄ ███
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// ▀████████▀ + ▀███████ ███▄ ███▄ ▀████ ▀███████
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// + + + ███
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// + ▀████████████████████████████████████████████████████▀
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//
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// This module handles player input, and coordinates interplay between other modules
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use crate::prelude::*;
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use bevy::color::palettes::css;
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use bevy::prelude::*;
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use bevy::scene::SceneInstance;
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use bevy::window::{PrimaryWindow, Window, WindowMode};
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use bevy_xpbd_3d::prelude::*;
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use std::collections::HashMap;
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pub const CHEAT_WARP_1: &str = "pizzeria";
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pub const CHEAT_WARP_2: &str = "busstopclippy2";
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pub const CHEAT_WARP_3: &str = "busstopclippy3";
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pub struct GamePlugin;
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impl Plugin for GamePlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, setup);
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app.add_systems(Update, handle_cheats.run_if(in_control));
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app.add_systems(Update, debug);
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app.add_systems(PostUpdate, handle_game_event);
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app.add_systems(PreUpdate, handle_player_death);
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app.add_systems(
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PostUpdate,
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update_id2pos.in_set(bevy_xpbd_3d::plugins::sync::SyncSet::PositionToTransform),
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);
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app.add_systems(PostUpdate, update_id2v);
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app.add_systems(
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Update,
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handle_achievement_event.run_if(on_event::<AchievementEvent>()),
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);
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app.add_systems(Update, check_achievements);
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app.insert_resource(Id2Pos(HashMap::new()));
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app.insert_resource(Id2V(HashMap::new()));
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app.insert_resource(JupiterPos(DVec3::ZERO));
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app.insert_resource(var::AchievementTracker::default());
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app.insert_resource(var::Settings::default());
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app.insert_resource(var::GameVars::default());
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app.insert_resource(AchievementCheckTimer(Timer::from_seconds(
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1.0,
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TimerMode::Repeating,
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)));
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app.add_event::<PlayerDiesEvent>();
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app.add_event::<GameEvent>();
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app.add_event::<AchievementEvent>();
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}
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}
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#[derive(Event)]
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pub struct PlayerDiesEvent(pub actor::DamageType);
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#[derive(Resource)]
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pub struct Id2Pos(pub HashMap<String, DVec3>);
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#[derive(Resource)]
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pub struct Id2V(pub HashMap<String, DVec3>);
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#[derive(Resource)]
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pub struct JupiterPos(pub DVec3);
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#[derive(Resource)]
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pub struct AchievementCheckTimer(pub Timer);
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#[derive(Event)]
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pub enum AchievementEvent {
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RepairSuit,
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TalkTo(String),
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RideVehicle(String),
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DrinkPizza,
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InJupitersShadow,
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FindEarth,
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}
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#[derive(Event)]
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pub enum GameEvent {
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SetAR(Turn),
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SetMusic(Cycle),
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SetSound(Cycle),
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SetMap(Turn),
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SetFullscreen(Turn),
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SetMenu(Turn),
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SetThirdPerson(Turn),
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SetRotationStabilizer(Turn),
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SetShadows(Turn),
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UpdateFlashlight,
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Achievement(String),
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}
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pub enum Turn {
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On,
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Off,
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Toggle,
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}
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impl Turn {
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pub fn to_bool(&self, current_state: bool) -> bool {
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match self {
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Turn::On => true,
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Turn::Off => false,
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Turn::Toggle => !current_state,
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}
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}
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}
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pub enum Cycle {
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First,
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Last,
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Next,
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Previous,
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}
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impl Cycle {
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pub fn to_index<T>(&self, current_index: usize, vector: &Vec<T>) -> Option<usize> {
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if vector.is_empty() {
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return None;
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}
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match self {
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Cycle::First => Some(0),
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Cycle::Last => Some(vector.len() - 1),
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Cycle::Next => {
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let index = current_index.saturating_add(1);
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if index >= vector.len() {
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Some(0)
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} else {
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Some(index)
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}
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}
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Cycle::Previous => {
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if current_index == 0 {
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Some(vector.len() - 1)
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} else {
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Some(current_index - 1)
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}
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}
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}
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}
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}
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pub fn setup(mut settings: ResMut<Settings>, prefs: ResMut<var::Preferences>) {
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settings.hud_active = prefs.augmented_reality;
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settings.radio_mode = prefs.radio_station;
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settings.set_noise_cancellation_mode(prefs.noise_cancellation_mode);
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settings.third_person = prefs.third_person;
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settings.shadows_sun = prefs.shadows_sun;
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settings.ar_avatar = prefs.avatar;
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}
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pub fn handle_game_event(
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mut settings: ResMut<Settings>,
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mut er_game: EventReader<GameEvent>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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mut ew_updateoverlays: EventWriter<hud::UpdateOverlayVisibility>,
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mut ew_updatemenu: EventWriter<menu::UpdateMenuEvent>,
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mut ew_togglemusic: EventWriter<audio::ToggleMusicEvent>,
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mut q_window: Query<&mut Window, With<PrimaryWindow>>,
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mut q_light: Query<&mut DirectionalLight>,
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mut q_flashlight: Query<&mut SpotLight, With<actor::PlayersFlashLight>>,
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mut mapcam: ResMut<camera::MapCam>,
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mut log: ResMut<hud::Log>,
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opt: Res<var::CommandLineOptions>,
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mut prefs: ResMut<var::Preferences>,
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) {
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for event in er_game.read() {
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match event {
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GameEvent::SetAR(turn) => {
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settings.hud_active = turn.to_bool(settings.hud_active);
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ew_togglemusic.send(audio::ToggleMusicEvent());
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ew_updateoverlays.send(hud::UpdateOverlayVisibility);
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prefs.augmented_reality = settings.hud_active;
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prefs.save();
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}
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GameEvent::SetMusic(cycle) => {
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match cycle.to_index(settings.radio_mode, &settings.radio_modes) {
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Some(mode) => {
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settings.radio_mode = mode;
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}
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None => {}
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}
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ew_togglemusic.send(audio::ToggleMusicEvent());
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prefs.radio_station = settings.radio_mode;
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prefs.save();
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}
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GameEvent::SetSound(cycle) => {
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match cycle.to_index(
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settings.noise_cancellation_mode,
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&settings.noise_cancellation_modes,
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) {
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Some(mode) => {
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settings.set_noise_cancellation_mode(mode);
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}
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None => {}
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}
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ew_togglemusic.send(audio::ToggleMusicEvent());
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prefs.noise_cancellation_mode = settings.noise_cancellation_mode;
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prefs.save();
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}
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GameEvent::SetMap(turn) => {
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settings.map_active = turn.to_bool(settings.map_active);
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if settings.map_active {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Woosh));
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}
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*mapcam = camera::MapCam::default();
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ew_updateoverlays.send(hud::UpdateOverlayVisibility);
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}
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GameEvent::SetFullscreen(turn) => {
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for mut window in &mut q_window {
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let current_state = window.mode != WindowMode::Windowed;
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prefs.fullscreen_on = turn.to_bool(current_state);
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window.mode = match prefs.fullscreen_on {
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true => opt.window_mode_fullscreen,
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false => WindowMode::Windowed,
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};
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prefs.save();
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}
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}
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GameEvent::SetMenu(turn) => {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
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settings.menu_active = turn.to_bool(settings.menu_active);
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for mut window in &mut q_window {
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window.cursor.grab_mode = if settings.menu_active {
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bevy::window::CursorGrabMode::None
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} else {
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bevy::window::CursorGrabMode::Locked
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};
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window.cursor.visible = settings.menu_active;
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}
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ew_updatemenu.send(menu::UpdateMenuEvent);
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}
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GameEvent::SetThirdPerson(turn) => {
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settings.third_person = turn.to_bool(settings.third_person);
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prefs.third_person = settings.third_person;
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prefs.save();
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}
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GameEvent::SetRotationStabilizer(turn) => {
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settings.rotation_stabilizer_active =
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turn.to_bool(settings.rotation_stabilizer_active);
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}
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GameEvent::SetShadows(turn) => {
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settings.shadows_sun = turn.to_bool(settings.shadows_sun);
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for mut light in &mut q_light {
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light.shadows_enabled = settings.shadows_sun;
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}
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prefs.shadows_sun = settings.shadows_sun;
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prefs.save();
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}
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GameEvent::Achievement(name) => {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Achieve));
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log.add(
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format!("Achievement accomplished: {name}!"),
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"".to_string(),
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hud::LogLevel::Achievement,
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);
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}
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GameEvent::UpdateFlashlight => {
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for mut spotlight in &mut q_flashlight {
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spotlight.intensity = actor::FLASHLIGHT_INTENSITY[prefs.flashlight_power];
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}
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}
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}
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}
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}
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fn handle_player_death(
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mut cmd: Commands,
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mut er_playerdies: EventReader<PlayerDiesEvent>,
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q_scenes: Query<(Entity, &SceneInstance), With<world::DespawnOnPlayerDeath>>,
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q_noscenes: Query<Entity, (With<world::DespawnOnPlayerDeath>, Without<SceneInstance>)>,
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mut scene_spawner: ResMut<SceneSpawner>,
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mut active_asteroids: ResMut<world::ActiveAsteroids>,
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mut ew_effect: EventWriter<visual::SpawnEffectEvent>,
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mut ew_deathscreen: EventWriter<menu::DeathScreenEvent>,
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mut log: ResMut<hud::Log>,
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mut gamevars: ResMut<var::GameVars>,
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mut settings: ResMut<Settings>,
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) {
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for death in er_playerdies.read() {
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if settings.god_mode {
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return;
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}
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settings.reset_player_settings();
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gamevars.reset();
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active_asteroids.0.clear();
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for entity in &q_noscenes {
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cmd.entity(entity).despawn();
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}
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for (entity, sceneinstance) in &q_scenes {
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cmd.entity(entity).despawn();
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scene_spawner.despawn_instance(**sceneinstance);
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}
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log.clear();
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match death.0 {
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actor::DamageType::Depressurization => {
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settings.death_cause = "Depressurization".to_string();
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ew_effect.send(visual::SpawnEffectEvent {
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class: visual::Effects::FadeIn(Color::BLACK),
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duration: 4.0,
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});
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}
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actor::DamageType::Mental => {
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settings.death_cause = "Brain Damage".to_string();
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ew_effect.send(visual::SpawnEffectEvent {
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class: visual::Effects::FadeIn(Color::BLACK),
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duration: 4.0,
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});
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}
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actor::DamageType::Asphyxiation => {
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settings.death_cause = "Suffocation".to_string();
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ew_effect.send(visual::SpawnEffectEvent {
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class: visual::Effects::FadeIn(Color::BLACK),
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duration: 1.0,
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});
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}
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actor::DamageType::Trauma => {
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settings.death_cause = "Trauma".to_string();
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ew_effect.send(visual::SpawnEffectEvent {
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class: visual::Effects::FadeIn(css::MAROON.into()),
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duration: 1.0,
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});
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}
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actor::DamageType::GForce => {
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settings.death_cause = "Trauma from excessive g forces".to_string();
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ew_effect.send(visual::SpawnEffectEvent {
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class: visual::Effects::FadeIn(css::MAROON.into()),
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duration: 1.0,
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});
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}
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actor::DamageType::Radiation => {
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settings.death_cause = "Acute radiation poisoning".to_string();
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ew_effect.send(visual::SpawnEffectEvent {
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class: visual::Effects::FadeIn(Color::BLACK),
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duration: 4.0,
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});
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}
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actor::DamageType::Unknown => {
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settings.death_cause = "Unknown".to_string();
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ew_effect.send(visual::SpawnEffectEvent {
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class: visual::Effects::FadeIn(css::MAROON.into()),
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duration: 1.0,
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});
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}
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}
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ew_deathscreen.send(menu::DeathScreenEvent::Show);
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return;
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}
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}
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fn handle_cheats(
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key_input: Res<ButtonInput<KeyCode>>,
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mut q_player: Query<
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(&Transform, &mut Position, &mut LinearVelocity),
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With<actor::PlayerCamera>,
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>,
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mut q_life: Query<(&mut actor::LifeForm, &mut actor::ExperiencesGForce), With<actor::Player>>,
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q_target: Query<
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(&Transform, &Position, Option<&LinearVelocity>),
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(With<hud::IsTargeted>, Without<actor::PlayerCamera>),
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>,
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mut ew_playerdies: EventWriter<PlayerDiesEvent>,
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mut settings: ResMut<Settings>,
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jupiter_pos: Res<JupiterPos>,
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id2pos: Res<Id2Pos>,
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id2v: Res<Id2V>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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) {
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if q_player.is_empty() || q_life.is_empty() {
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return;
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}
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let (trans, mut pos, mut v) = q_player.get_single_mut().unwrap();
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let (mut lifeform, mut gforce) = q_life.get_single_mut().unwrap();
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let boost = if key_input.pressed(KeyCode::ShiftLeft) {
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1e6
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} else {
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1e3
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};
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if key_input.just_pressed(settings.key_cheat_god_mode) {
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settings.god_mode ^= true;
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if settings.god_mode {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Honk));
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} else {
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Switch));
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}
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}
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if !settings.god_mode && !settings.dev_mode {
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return;
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}
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if key_input.just_pressed(settings.key_cheat_stop) {
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gforce.ignore_gforce_seconds = 1.0;
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v.0 = nature::orbital_velocity(pos.0 - jupiter_pos.0, nature::JUPITER_MASS);
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}
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if key_input.pressed(settings.key_cheat_speed)
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|| key_input.pressed(settings.key_cheat_speed_backward)
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{
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gforce.ignore_gforce_seconds = 1.0;
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let sign = if key_input.pressed(settings.key_cheat_speed) {
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1.0
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} else {
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-1.0
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};
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let dv = DVec3::from(trans.rotation * Vec3::new(0.0, 0.0, sign * boost));
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let current_speed = v.0.length();
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let next_speed = (v.0 + dv).length();
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let avg_speed = (current_speed + next_speed) / 2.0;
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let inv_lorentz = nature::inverse_lorentz_factor(avg_speed.clamp(0.0, nature::C));
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v.0 = v.0 + inv_lorentz * dv;
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}
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if key_input.just_pressed(settings.key_cheat_teleport) {
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if let Ok((transform, target_pos, target_v)) = q_target.get_single() {
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let offset: DVec3 =
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4.0 * (**pos - **target_pos).normalize() * transform.scale.as_dvec3();
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pos.0 = **target_pos + offset;
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if let Some(target_v) = target_v {
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*v = target_v.clone();
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}
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}
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}
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if !settings.dev_mode {
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return;
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}
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if key_input.just_pressed(settings.key_cheat_pizza) {
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if let Some(target) = id2pos.0.get(&CHEAT_WARP_1.to_string()) {
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pos.0 = *target + DVec3::new(-60.0, 0.0, 0.0);
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gforce.ignore_gforce_seconds = 1.0;
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}
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if let Some(target) = id2v.0.get(&CHEAT_WARP_1.to_string()) {
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v.0 = *target;
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}
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}
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if key_input.just_pressed(settings.key_cheat_farview1) {
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if let Some(target) = id2pos.0.get(&CHEAT_WARP_2.to_string()) {
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pos.0 = *target + DVec3::new(0.0, -1000.0, 0.0);
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gforce.ignore_gforce_seconds = 1.0;
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}
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if let Some(target) = id2v.0.get(&CHEAT_WARP_2.to_string()) {
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v.0 = *target;
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}
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}
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if key_input.just_pressed(settings.key_cheat_farview2) {
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if let Some(target) = id2pos.0.get(&CHEAT_WARP_3.to_string()) {
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pos.0 = *target + DVec3::new(0.0, -1000.0, 0.0);
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gforce.ignore_gforce_seconds = 1.0;
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}
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if let Some(target) = id2v.0.get(&CHEAT_WARP_3.to_string()) {
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v.0 = *target;
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}
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}
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if key_input.pressed(settings.key_cheat_adrenaline_zero) {
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lifeform.adrenaline = 0.0;
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}
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if key_input.pressed(settings.key_cheat_adrenaline_mid) {
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lifeform.adrenaline = 0.5;
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}
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if key_input.pressed(settings.key_cheat_adrenaline_max) {
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lifeform.adrenaline = 1.0;
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}
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if key_input.just_pressed(settings.key_cheat_die) {
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settings.god_mode = false;
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ew_playerdies.send(PlayerDiesEvent(actor::DamageType::Trauma));
|
|
}
|
|
}
|
|
|
|
fn update_id2pos(
|
|
mut id2pos: ResMut<Id2Pos>,
|
|
mut jupiterpos: ResMut<JupiterPos>,
|
|
q_id: Query<(&Position, &actor::Identifier)>,
|
|
) {
|
|
id2pos.0.clear();
|
|
for (pos, id) in &q_id {
|
|
id2pos.0.insert(id.0.clone(), pos.0);
|
|
if id.0 == "jupiter" {
|
|
jupiterpos.0 = pos.0;
|
|
}
|
|
}
|
|
}
|
|
|
|
fn update_id2v(mut id2v: ResMut<Id2V>, q_id: Query<(&LinearVelocity, &actor::Identifier)>) {
|
|
id2v.0.clear();
|
|
for (v, id) in &q_id {
|
|
id2v.0.insert(id.0.clone(), v.0);
|
|
}
|
|
}
|
|
|
|
fn debug(
|
|
settings: Res<var::Settings>,
|
|
keyboard_input: Res<ButtonInput<KeyCode>>,
|
|
// mut commands: Commands,
|
|
// mut extended_materials: ResMut<
|
|
// Assets<bevy::pbr::ExtendedMaterial<StandardMaterial, load::AsteroidSurface>>,
|
|
// >,
|
|
mut achievement_tracker: ResMut<var::AchievementTracker>,
|
|
vars: Res<var::GameVars>,
|
|
// materials: Query<(Entity, Option<&Name>, &Handle<Mesh>)>,
|
|
) {
|
|
if settings.dev_mode && keyboard_input.just_pressed(KeyCode::KeyP) {
|
|
|
|
// for (entity, _name, mesh) in &materials {
|
|
// dbg!(mesh);
|
|
// let mut entity = commands.entity(entity);
|
|
// entity.remove::<Handle<StandardMaterial>>();
|
|
// let material = extended_materials.add(load::AsteroidSurface::material());
|
|
// entity.insert(material);
|
|
// }
|
|
}
|
|
if settings.dev_mode && keyboard_input.just_pressed(KeyCode::KeyN) {
|
|
achievement_tracker.achieve_all();
|
|
dbg!(&vars);
|
|
}
|
|
}
|
|
|
|
fn handle_achievement_event(
|
|
mut er_achievement: EventReader<AchievementEvent>,
|
|
mut ew_game: EventWriter<GameEvent>,
|
|
mut tracker: ResMut<var::AchievementTracker>,
|
|
) {
|
|
for event in er_achievement.read() {
|
|
match event {
|
|
AchievementEvent::RepairSuit => {
|
|
if !tracker.repair_suit {
|
|
ew_game.send(GameEvent::Achievement("Repair Your Suit".into()));
|
|
}
|
|
tracker.repair_suit = true;
|
|
}
|
|
AchievementEvent::InJupitersShadow => {
|
|
if !tracker.in_jupiters_shadow {
|
|
ew_game.send(GameEvent::Achievement("Enter Jupiter's Shadow".into()));
|
|
}
|
|
tracker.in_jupiters_shadow = true;
|
|
}
|
|
AchievementEvent::DrinkPizza => {
|
|
if !tracker.drink_a_pizza {
|
|
ew_game.send(GameEvent::Achievement("Enjoy A Pizza".into()));
|
|
}
|
|
tracker.drink_a_pizza = true;
|
|
}
|
|
AchievementEvent::FindEarth => {
|
|
if !tracker.find_earth {
|
|
ew_game.send(GameEvent::Achievement("Find Earth".into()));
|
|
}
|
|
tracker.find_earth = true;
|
|
}
|
|
AchievementEvent::RideVehicle(name) => {
|
|
tracker.vehicles_ridden.insert(name.clone());
|
|
let len = tracker.vehicles_ridden.len();
|
|
let total = tracker.all_vehicles.len();
|
|
if !tracker.ride_every_vehicle && len == total {
|
|
tracker.ride_every_vehicle = true;
|
|
ew_game.send(GameEvent::Achievement("Ride Every Vehicle".into()));
|
|
}
|
|
}
|
|
AchievementEvent::TalkTo(name) => {
|
|
tracker.people_talked_to.insert(name.clone());
|
|
let len = tracker.people_talked_to.len();
|
|
let total = tracker.all_people.len();
|
|
if !tracker.talk_to_everyone && len == total {
|
|
tracker.talk_to_everyone = true;
|
|
ew_game.send(GameEvent::Achievement("Talk To Everyone".into()));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn check_achievements(
|
|
time: Res<Time>,
|
|
q_player: Query<&Position, With<actor::PlayerCamera>>,
|
|
id2pos: Res<Id2Pos>,
|
|
mut ew_achievement: EventWriter<AchievementEvent>,
|
|
mut timer: ResMut<AchievementCheckTimer>,
|
|
) {
|
|
if !timer.0.tick(time.delta()).just_finished() {
|
|
return;
|
|
}
|
|
let pos_player = if let Ok(pos) = q_player.get_single() {
|
|
pos
|
|
} else {
|
|
return;
|
|
};
|
|
let pos_sun = if let Some(pos) = id2pos.0.get("sol") {
|
|
pos
|
|
} else {
|
|
return;
|
|
};
|
|
let pos_jupiter = if let Some(pos) = id2pos.0.get("jupiter") {
|
|
pos
|
|
} else {
|
|
return;
|
|
};
|
|
|
|
let shadowed = in_shadow(
|
|
*pos_sun,
|
|
nature::SOL_RADIUS,
|
|
*pos_jupiter,
|
|
nature::JUPITER_RADIUS,
|
|
**pos_player,
|
|
);
|
|
|
|
if shadowed {
|
|
ew_achievement.send(AchievementEvent::InJupitersShadow);
|
|
}
|
|
}
|