685 lines
24 KiB
Rust
685 lines
24 KiB
Rust
// ▄████████▄ + ███ + ▄█████████ ███ +
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// ███▀ ▀███ + + ███ ███▀ + ███ + +
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// ███ + ███ ███ ███ █████████ ███ ███ ███ ███
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// ███ +███ ███ ███ ███ ███▐██████ ███ ███ ███
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// ███ + ███ ███+ ███ +███ ███ + ███ ███ + ███
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// ███▄ ▄███ ███▄ ███ ███ + ███ + ███ ███▄ ███
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// ▀████████▀ + ▀███████ ███▄ ███▄ ▀████ ▀███████
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// + + + ███
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// + ▀████████████████████████████████████████████████████▀
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//
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// This plugin manages game menus and the player death screen
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use crate::prelude::*;
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use bevy::prelude::*;
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use fastrand;
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pub const POEMS: &str = &include_str!("data/deathpoems.in");
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pub struct MenuPlugin;
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impl Plugin for MenuPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, setup.after(hud::setup));
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app.add_systems(
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PreUpdate,
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show_deathscreen.run_if(on_event::<DeathScreenEvent>()),
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);
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app.add_systems(Update, handle_deathscreen_input);
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app.add_systems(
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PostUpdate,
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update_menu
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.after(game::handle_game_event)
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.run_if(on_event::<UpdateMenuEvent>()),
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);
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app.add_systems(Update, handle_input.run_if(alive));
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app.insert_resource(DeathScreenInputDelayTimer(Timer::from_seconds(
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1.0,
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TimerMode::Once,
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)));
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app.insert_resource(MenuState::default());
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app.add_event::<DeathScreenEvent>();
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app.add_event::<UpdateMenuEvent>();
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}
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}
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#[derive(Resource)]
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pub struct DeathScreenInputDelayTimer(pub Timer);
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#[derive(Component)]
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pub struct MenuElement;
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#[derive(Component)]
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pub struct MenuTopLevel;
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#[derive(Component)]
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pub struct MenuAchievements;
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#[derive(Component)]
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pub struct DeathScreenElement;
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#[derive(Component)]
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pub struct DeathText;
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#[derive(Event)]
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pub struct UpdateMenuEvent;
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#[derive(Event, PartialEq)]
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pub enum DeathScreenEvent {
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Show,
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Hide,
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}
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pub const MENUDEF: &[(&str, MenuAction)] = &[
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("", MenuAction::ToggleAR),
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("", MenuAction::ChangeARAvatar),
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("", MenuAction::ToggleMap),
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("", MenuAction::ModLightAmp),
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("", MenuAction::ModFlashlightPower),
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("", MenuAction::ModThrusterBoost),
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("", MenuAction::ModReactor),
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("", MenuAction::ToggleSound),
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("", MenuAction::ToggleMusic),
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("", MenuAction::ToggleCamera),
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("", MenuAction::ToggleShadows),
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("Fullscreen [F11]", MenuAction::ToggleFullscreen),
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("Take Off Helmet", MenuAction::Restart),
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("Quit", MenuAction::Quit),
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];
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#[derive(Component)]
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pub enum MenuAction {
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ToggleMap,
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ToggleAR,
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ChangeARAvatar,
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ModLightAmp,
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ModFlashlightPower,
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ModThrusterBoost,
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ModReactor,
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ToggleSound,
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ToggleMusic,
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ToggleCamera,
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ToggleFullscreen,
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ToggleShadows,
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Restart,
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Quit,
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}
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pub fn setup(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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achievement_tracker: Res<var::AchievementTracker>,
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settings: Res<Settings>,
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) {
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commands.spawn((
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DeathScreenElement,
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NodeBundle {
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style: style_fullscreen(),
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background_color: Color::BLACK.into(),
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visibility: Visibility::Hidden,
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..default()
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},
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));
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let font_handle = asset_server.load(FONT);
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let style_death = TextStyle {
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font: font_handle.clone(),
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font_size: settings.font_size_deathtext,
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color: settings.hud_color_death,
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..default()
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};
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let style_death_poem = TextStyle {
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font: font_handle.clone(),
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font_size: settings.font_size_deathpoem,
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color: settings.hud_color_deathpoem,
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..default()
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};
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let style_death_subtext = TextStyle {
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font: font_handle.clone(),
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font_size: settings.font_size_deathsubtext,
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color: settings.hud_color_death,
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..default()
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};
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let style_death_subsubtext = TextStyle {
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font: font_handle.clone(),
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font_size: settings.font_size_deathsubtext * 0.8,
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color: settings.hud_color_death,
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..default()
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};
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let style_death_achievements = TextStyle {
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font: font_handle.clone(),
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font_size: settings.font_size_death_achievements,
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color: settings.hud_color_death_achievements,
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..default()
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};
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commands
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.spawn((
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DeathScreenElement,
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NodeBundle {
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style: style_centered(),
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visibility: Visibility::Hidden,
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..default()
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},
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))
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.with_children(|builder| {
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builder.spawn((
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DeathText,
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TextBundle {
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text: Text {
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sections: vec![
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TextSection::new("", style_death_poem),
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TextSection::new("You are dead.\n", style_death),
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TextSection::new("Cause: ", style_death_subtext.clone()),
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TextSection::new("Unknown", style_death_subtext),
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TextSection::new("", style_death_achievements),
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TextSection::new(
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"\n\n\n\nPress E to begin anew.",
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style_death_subsubtext,
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),
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],
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justify: JustifyText::Center,
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..default()
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},
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..default()
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},
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));
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});
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let style_menu = TextStyle {
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font: font_handle.clone(),
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font_size: settings.font_size_hud,
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color: settings.hud_color,
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..default()
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};
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let sections: Vec<TextSection> = Vec::from_iter(
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MENUDEF
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.iter()
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.map(|(label, _)| TextSection::new(label.to_string() + "\n", style_menu.clone())),
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);
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commands.spawn((
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MenuElement,
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NodeBundle {
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style: style_fullscreen(),
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background_color: Color::srgba(0.0, 0.0, 0.0, 0.8).into(),
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visibility: Visibility::Hidden,
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..default()
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},
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));
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commands
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.spawn((
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MenuElement,
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NodeBundle {
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style: Style {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::SpaceAround,
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..default()
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},
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visibility: Visibility::Hidden,
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..default()
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},
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))
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.with_children(|builder| {
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builder.spawn((
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MenuTopLevel,
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TextBundle {
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text: Text {
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sections,
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justify: JustifyText::Center,
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..default()
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},
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..default()
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},
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));
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});
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let style_achievement_header = TextStyle {
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font: font_handle.clone(),
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font_size: settings.font_size_achievement_header,
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color: settings.hud_color_achievement_header,
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..default()
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};
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let style_achievement = TextStyle {
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font: font_handle.clone(),
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font_size: settings.font_size_achievement,
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color: settings.hud_color_achievement,
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..default()
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};
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let achievement_count = achievement_tracker.to_bool_vec().len();
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commands
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.spawn((
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MenuElement,
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NodeBundle {
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style: Style {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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left: Val::Percent(2.0),
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top: Val::Percent(2.0),
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align_items: AlignItems::Start,
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justify_content: JustifyContent::Start,
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..default()
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},
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visibility: Visibility::Hidden,
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..default()
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},
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))
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.with_children(|builder| {
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let mut sections = vec![TextSection::new(
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"Achievements\n",
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style_achievement_header.clone(),
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)];
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sections.extend(Vec::from_iter(
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(0..achievement_count).map(|_| TextSection::new("", style_achievement.clone())),
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));
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builder.spawn((
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MenuAchievements,
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TextBundle {
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text: Text {
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sections,
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justify: JustifyText::Left,
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..default()
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},
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..default()
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},
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));
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});
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let keybindings = include_str!("data/keybindings.in");
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let style_keybindings = TextStyle {
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font: font_handle.clone(),
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font_size: settings.font_size_keybindings,
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color: settings.hud_color_keybindings,
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..default()
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};
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commands
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.spawn((
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MenuElement,
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NodeBundle {
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style: Style {
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width: Val::Percent(96.0),
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height: Val::Percent(96.0),
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left: Val::Percent(2.0),
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top: Val::Percent(2.0),
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align_items: AlignItems::Start,
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justify_content: JustifyContent::End,
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..default()
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},
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visibility: Visibility::Hidden,
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..default()
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},
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))
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.with_children(|builder| {
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builder.spawn((TextBundle {
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text: Text {
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sections: vec![
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TextSection::new("Controls\n", style_achievement_header),
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TextSection::new(keybindings, style_keybindings),
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],
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justify: JustifyText::Right,
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..default()
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},
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..default()
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},));
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});
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let style_version = TextStyle {
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font: font_handle.clone(),
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font_size: settings.font_size_version,
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color: settings.hud_color_version,
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..default()
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};
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commands
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.spawn((
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MenuElement,
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NodeBundle {
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style: Style {
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width: Val::Percent(96.0),
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height: Val::Percent(96.0),
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left: Val::Percent(2.0),
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top: Val::Percent(2.0),
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align_items: AlignItems::End,
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justify_content: JustifyContent::End,
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..default()
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},
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visibility: Visibility::Hidden,
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..default()
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},
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))
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.with_children(|builder| {
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builder.spawn((TextBundle {
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text: Text {
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sections: vec![TextSection::new(
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format!("{} {}", GAME_NAME, settings.version.as_str()),
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style_version,
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)],
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justify: JustifyText::Right,
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..default()
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},
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..default()
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},));
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});
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}
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pub fn show_deathscreen(
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mut er_deathscreen: EventReader<DeathScreenEvent>,
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mut q_vis: Query<&mut Visibility, With<DeathScreenElement>>,
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mut q_text: Query<&mut Text, With<DeathText>>,
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mut ew_pausesfx: EventWriter<audio::PauseAllSfxEvent>,
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mut ew_game: EventWriter<GameEvent>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
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mut ew_effect: EventWriter<visual::SpawnEffectEvent>,
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mut ew_respawn: EventWriter<world::RespawnEvent>,
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mut ew_respawnaudiosinks: EventWriter<audio::RespawnSinksEvent>,
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mut timer: ResMut<DeathScreenInputDelayTimer>,
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mut menustate: ResMut<MenuState>,
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mut settings: ResMut<Settings>,
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achievement_tracker: Res<var::AchievementTracker>,
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) {
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for event in er_deathscreen.read() {
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let show = *event == DeathScreenEvent::Show;
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for mut vis in &mut q_vis {
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*vis = bool2vis(show);
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}
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settings.deathscreen_active = show;
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settings.alive = !show;
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if show {
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timer.0.reset();
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*menustate = MenuState::default();
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ew_game.send(GameEvent::SetMenu(Turn::Off));
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ew_pausesfx.send(audio::PauseAllSfxEvent);
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if let Ok(mut text) = q_text.get_single_mut() {
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let poems: Vec<&str> = POEMS.split("\n\n").collect();
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if poems.len() > 0 {
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let poem_index = fastrand::usize(..poems.len());
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let poem = poems[poem_index].to_string();
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text.sections[0].value = poem + "\n\n\n\n";
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}
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text.sections[3].value = settings.death_cause.clone();
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text.sections[4].value = achievement_tracker.to_summary();
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}
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} else {
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ew_respawnaudiosinks.send(audio::RespawnSinksEvent);
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::WakeUp));
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ew_effect.send(visual::SpawnEffectEvent {
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class: visual::Effects::FadeIn(Color::BLACK),
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duration: 0.3,
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});
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ew_respawn.send(world::RespawnEvent);
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}
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}
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}
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pub fn handle_deathscreen_input(
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time: Res<Time>,
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keyboard_input: Res<ButtonInput<KeyCode>>,
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mut timer: ResMut<DeathScreenInputDelayTimer>,
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mut ew_deathscreen: EventWriter<DeathScreenEvent>,
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settings: Res<Settings>,
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) {
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if !settings.deathscreen_active || !timer.0.tick(time.delta()).finished() {
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return;
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}
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if keyboard_input.pressed(settings.key_interact) {
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ew_deathscreen.send(DeathScreenEvent::Hide);
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}
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}
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#[derive(Resource, Debug, Default)]
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pub struct MenuState {
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cursor: usize,
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}
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pub fn update_menu(
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mut q_text: Query<&mut Text, With<MenuTopLevel>>,
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mut q_achievement_text: Query<&mut Text, (With<MenuAchievements>, Without<MenuTopLevel>)>,
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mut q_vis: Query<&mut Visibility, With<menu::MenuElement>>,
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achievement_tracker: Res<var::AchievementTracker>,
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menustate: Res<MenuState>,
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settings: Res<Settings>,
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prefs: Res<Preferences>,
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) {
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for mut vis in &mut q_vis {
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*vis = bool2vis(settings.menu_active);
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}
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fn bool2string(boolean: bool) -> String {
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if boolean { "On" } else { "Off" }.to_string()
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}
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let bools = achievement_tracker.to_bool_vec();
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let rendered = achievement_tracker.to_textsections();
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if let Ok(mut text) = q_achievement_text.get_single_mut() {
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for i in 0..text.sections.len() - 1 {
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text.sections[i + 1].style.color = if bools[i] {
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settings.hud_color_achievement_accomplished
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} else {
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settings.hud_color_achievement
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};
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text.sections[i + 1].value = rendered[i].clone();
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}
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}
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if let Ok(mut text) = q_text.get_single_mut() {
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for i in 0..text.sections.len() {
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if menustate.cursor == i {
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text.sections[i].style.color = settings.hud_color_subtitles;
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} else {
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text.sections[i].style.color = settings.hud_color;
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}
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match MENUDEF[i].1 {
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MenuAction::ToggleSound => {
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let noisecancel = if let Some(noisecancel) = settings
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.noise_cancellation_modes
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.get(settings.noise_cancellation_mode)
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{
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noisecancel
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} else {
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&settings.noise_cancellation_modes[0]
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};
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text.sections[i].value = format!("\nNoise Cancellation: {noisecancel}\n");
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}
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MenuAction::ToggleMusic => {
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let station =
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if let Some(station) = settings.radio_modes.get(settings.radio_mode) {
|
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station
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} else {
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&settings.radio_modes[0]
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};
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text.sections[i].value = format!("Speakers: {station}\n");
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}
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MenuAction::ToggleAR => {
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let onoff = bool2string(settings.hud_active);
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let p = if settings.hud_active { actor::POWER_DRAIN_AR } else { 0.0 };
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let w = if p > 0.0 { format!(" ({p}W)") } else { String::from("") };
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text.sections[i].value = format!("Augmented Reality: {onoff}{w} [TAB]\n");
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}
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MenuAction::ModLightAmp => {
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let p = actor::POWER_DRAIN_LIGHTAMP[prefs.light_amp];
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text.sections[i].value = format!("\nLight Amplification: {p}W\n");
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}
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MenuAction::ModFlashlightPower => {
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let p = actor::POWER_DRAIN_FLASHLIGHT[prefs.flashlight_power];
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text.sections[i].value = format!("Flashlight Power: {p}W\n");
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}
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MenuAction::ModThrusterBoost => {
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let state = match prefs.thruster_boost {
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0 => "For braking",
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1 => "Always",
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2 => "Off",
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_ => "ERROR",
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};
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let p = actor::POWER_DRAIN_THRUSTER[prefs.thruster_boost];
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let w = if p > 0.0 { format!(" ({p}W)") } else { String::from("") };
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text.sections[i].value = format!("Thruster Boost: {state}{w}\n");
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}
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MenuAction::ModReactor => {
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let state = match settings.reactor_state {
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0 => "Off",
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1 => "On",
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2 => "OVERLOAD",
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_ => "ERROR",
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};
|
|
let p = actor::POWER_GAIN_REACTOR[settings.reactor_state];
|
|
let w = if p > 0.0 { format!(" (+{p}W)") } else { String::from("") };
|
|
text.sections[i].value = format!("Reactor: {state}{w}\n");
|
|
}
|
|
MenuAction::ChangeARAvatar => {
|
|
if let Some(ava) = hud::PLAYER_AR_AVATARS.get(settings.ar_avatar) {
|
|
let avatar_title = ava.3;
|
|
text.sections[i].value = format!("Avatar: {avatar_title}\n");
|
|
}
|
|
}
|
|
MenuAction::ToggleMap => {
|
|
let onoff = bool2string(settings.map_active);
|
|
text.sections[i].value = format!("Map: {onoff} [M]\n");
|
|
}
|
|
MenuAction::ToggleCamera => {
|
|
let onoff = if settings.third_person {
|
|
"3rd Person"
|
|
} else {
|
|
"1st Person"
|
|
};
|
|
text.sections[i].value = format!("\nCamera: {onoff} [C]\n");
|
|
}
|
|
MenuAction::ToggleShadows => {
|
|
let onoff = if settings.shadows_sun {
|
|
"High"
|
|
} else {
|
|
"Low"
|
|
};
|
|
text.sections[i].value = format!("Shadows: {onoff}\n");
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn handle_input(
|
|
keyboard_input: Res<ButtonInput<KeyCode>>,
|
|
mut settings: ResMut<Settings>,
|
|
mut prefs: ResMut<Preferences>,
|
|
mut menustate: ResMut<MenuState>,
|
|
mut app_exit_events: ResMut<Events<AppExit>>,
|
|
mut ew_game: EventWriter<game::GameEvent>,
|
|
mut ew_playerdies: EventWriter<game::PlayerDiesEvent>,
|
|
mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
|
|
mut ew_updatemenu: EventWriter<UpdateMenuEvent>,
|
|
mut ew_updateavatar: EventWriter<hud::UpdateAvatarEvent>,
|
|
mut ew_updateoverlays: EventWriter<hud::UpdateOverlayVisibility>,
|
|
) {
|
|
let last_menu_entry = MENUDEF.len() - 1;
|
|
|
|
if keyboard_input.just_pressed(settings.key_menu)
|
|
|| keyboard_input.just_pressed(settings.key_vehicle) && settings.menu_active
|
|
{
|
|
ew_game.send(GameEvent::SetMenu(Toggle));
|
|
}
|
|
if !settings.menu_active {
|
|
return;
|
|
}
|
|
if keyboard_input.just_pressed(settings.key_forward)
|
|
|| keyboard_input.just_pressed(settings.key_mouseup)
|
|
|| keyboard_input.just_pressed(KeyCode::ArrowUp)
|
|
{
|
|
menustate.cursor = if menustate.cursor == 0 {
|
|
last_menu_entry
|
|
} else {
|
|
menustate.cursor.saturating_sub(1)
|
|
};
|
|
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click3));
|
|
ew_updatemenu.send(UpdateMenuEvent);
|
|
}
|
|
if keyboard_input.just_pressed(settings.key_back)
|
|
|| keyboard_input.just_pressed(settings.key_mousedown)
|
|
|| keyboard_input.just_pressed(KeyCode::ArrowDown)
|
|
{
|
|
menustate.cursor = if menustate.cursor == last_menu_entry {
|
|
0
|
|
} else {
|
|
menustate.cursor.saturating_add(1)
|
|
};
|
|
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click3));
|
|
ew_updatemenu.send(UpdateMenuEvent);
|
|
}
|
|
if keyboard_input.just_pressed(settings.key_interact)
|
|
|| keyboard_input.just_pressed(KeyCode::Enter)
|
|
{
|
|
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
|
|
match MENUDEF[menustate.cursor].1 {
|
|
MenuAction::ToggleMap => {
|
|
ew_game.send(GameEvent::SetMap(Toggle));
|
|
ew_game.send(GameEvent::SetMenu(Turn::Off));
|
|
ew_updatemenu.send(UpdateMenuEvent);
|
|
}
|
|
MenuAction::ToggleAR => {
|
|
ew_game.send(GameEvent::SetAR(Toggle));
|
|
ew_updatemenu.send(UpdateMenuEvent);
|
|
}
|
|
MenuAction::ChangeARAvatar => {
|
|
settings.ar_avatar += 1;
|
|
ew_updateavatar.send(hud::UpdateAvatarEvent);
|
|
ew_updatemenu.send(UpdateMenuEvent);
|
|
}
|
|
MenuAction::ModLightAmp => {
|
|
prefs.light_amp += 1;
|
|
if prefs.light_amp > 3 {
|
|
prefs.light_amp = 0;
|
|
}
|
|
prefs.save();
|
|
ew_updateoverlays.send(hud::UpdateOverlayVisibility);
|
|
ew_updatemenu.send(UpdateMenuEvent);
|
|
}
|
|
MenuAction::ModFlashlightPower => {
|
|
prefs.flashlight_power += 1;
|
|
if prefs.flashlight_power > 3 {
|
|
prefs.flashlight_power = 0;
|
|
}
|
|
prefs.save();
|
|
ew_game.send(GameEvent::UpdateFlashlight);
|
|
ew_updatemenu.send(UpdateMenuEvent);
|
|
}
|
|
MenuAction::ModThrusterBoost => {
|
|
prefs.thruster_boost += 1;
|
|
if prefs.thruster_boost > 2 {
|
|
prefs.thruster_boost = 0;
|
|
}
|
|
prefs.save();
|
|
ew_updatemenu.send(UpdateMenuEvent);
|
|
}
|
|
MenuAction::ModReactor => {
|
|
settings.reactor_state += 1;
|
|
if settings.reactor_state > 2 {
|
|
settings.reactor_state = 0;
|
|
}
|
|
ew_updatemenu.send(UpdateMenuEvent);
|
|
}
|
|
MenuAction::ToggleMusic => {
|
|
ew_game.send(GameEvent::SetMusic(Next));
|
|
ew_updatemenu.send(UpdateMenuEvent);
|
|
}
|
|
MenuAction::ToggleSound => {
|
|
ew_game.send(GameEvent::SetSound(Next));
|
|
ew_updatemenu.send(UpdateMenuEvent);
|
|
}
|
|
MenuAction::ToggleCamera => {
|
|
ew_game.send(GameEvent::SetThirdPerson(Toggle));
|
|
ew_updatemenu.send(UpdateMenuEvent);
|
|
}
|
|
MenuAction::ToggleFullscreen => {
|
|
ew_game.send(GameEvent::SetFullscreen(Toggle));
|
|
}
|
|
MenuAction::ToggleShadows => {
|
|
ew_game.send(GameEvent::SetShadows(Toggle));
|
|
ew_updatemenu.send(UpdateMenuEvent);
|
|
}
|
|
MenuAction::Restart => {
|
|
settings.god_mode = false;
|
|
ew_playerdies.send(game::PlayerDiesEvent(actor::DamageType::Depressurization));
|
|
}
|
|
MenuAction::Quit => {
|
|
app_exit_events.send(AppExit::Success);
|
|
}
|
|
};
|
|
}
|
|
}
|