outfly/src/audio.rs

243 lines
8 KiB
Rust

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//
// This module manages sound effects and music.
use bevy::prelude::*;
use bevy::audio::{PlaybackMode, Volume};
use crate::prelude::*;
use std::collections::HashMap;
pub struct AudioPlugin;
impl Plugin for AudioPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, setup);
app.add_systems(Update, handle_input.run_if(in_control));
app.add_systems(Update, respawn_sinks.run_if(on_event::<RespawnSinksEvent>()));
app.add_systems(Update, play_zoom_sfx);
app.add_systems(Update, pause_all.run_if(on_event::<PauseAllSfxEvent>()));
app.add_systems(PostUpdate, play_sfx);
app.add_systems(PostUpdate, update_music);
app.add_event::<PlaySfxEvent>();
app.add_event::<PauseAllSfxEvent>();
app.add_event::<ToggleMusicEvent>();
app.add_event::<RespawnSinksEvent>();
app.insert_resource(ZoomTimer(
Timer::from_seconds(0.09, TimerMode::Repeating)));
}
}
#[derive(Resource)] pub struct ZoomTimer(Timer);
const PATHS: &[(SfxType, Sfx, &str)] = &[
(SfxType::BGM, Sfx::BGM, "music/Aleksey Chistilin - Cinematic Cello.ogg"),
(SfxType::LoopSfx, Sfx::ElectricMotor, "sounds/electricmotor.ogg"),
(SfxType::LoopSfx, Sfx::Ion, "sounds/ion.ogg"),
(SfxType::LoopSfx, Sfx::Rocket, "sounds/rocket.ogg"),
(SfxType::LoopSfx, Sfx::Thruster, "sounds/thruster.ogg"),
(SfxType::OneOff, Sfx::Click, "sounds/click-button-140881-crop.ogg"),
(SfxType::OneOff, Sfx::Connect, "sounds/connect.ogg"),
(SfxType::OneOff, Sfx::Crash, "sounds/crash.ogg"),
(SfxType::OneOff, Sfx::EnterVehicle, "sounds/bikestart.ogg"),
(SfxType::OneOff, Sfx::IncomingChatMessage, "sounds/connect.ogg"),
(SfxType::OneOff, Sfx::Ping, "sounds/connect.ogg"),
(SfxType::OneOff, Sfx::Switch, "sounds/typosonic-typing-192811-crop.ogg"),
(SfxType::OneOff, Sfx::WakeUp, "sounds/wakeup.ogg"),
(SfxType::OneOff, Sfx::Woosh, "sounds/woosh.ogg"),
(SfxType::OneOff, Sfx::Zoom, "sounds/zoom.ogg"),
];
#[derive(Component, PartialEq, Hash, Eq, Copy, Clone)]
pub enum Sfx {
BGM,
Click,
Connect,
Crash,
ElectricMotor,
EnterVehicle,
IncomingChatMessage,
Ion,
Ping,
Rocket,
Switch,
Thruster,
WakeUp,
Woosh,
Zoom,
}
pub fn str2sfx(sfx_label: &str) -> Sfx {
return match sfx_label {
"switch" => Sfx::Switch,
"click" => Sfx::Click,
"woosh" => Sfx::Woosh,
"zoom" => Sfx::Zoom,
"chat" => Sfx::IncomingChatMessage,
"ping" => Sfx::Ping,
"connect" => Sfx::Connect,
"entervehicle" => Sfx::EnterVehicle,
"crash" => Sfx::Ping,
_ => Sfx::Click,
};
}
pub enum SfxType {
BGM,
LoopSfx,
OneOff,
}
#[derive(Event)] pub struct PlaySfxEvent(pub Sfx);
#[derive(Event)] pub struct PauseAllSfxEvent;
#[derive(Event)] pub struct RespawnSinksEvent;
#[derive(Event)] pub struct ToggleMusicEvent();
#[derive(Resource)] pub struct Sounds(HashMap<Sfx, Handle<AudioSource>>);
pub fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut ew_respawnsinks: EventWriter<RespawnSinksEvent>,
) {
let mut map = HashMap::new();
for (_, sfx, path) in PATHS {
let source = asset_server.load(*path);
map.insert(*sfx, source.clone());
}
commands.insert_resource(Sounds(map));
ew_respawnsinks.send(RespawnSinksEvent);
}
pub fn respawn_sinks(
mut commands: Commands,
asset_server: Res<AssetServer>,
settings: Res<var::Settings>,
q_audiosinks: Query<Entity, (With<AudioSink>, With<Sfx>)>,
) {
for sink in &q_audiosinks {
commands.entity(sink).despawn();
}
for (sfxtype, sfx, path) in PATHS {
let source = asset_server.load(*path);
match sfxtype {
SfxType::BGM => {
commands.spawn((
*sfx,
AudioBundle {
source,
settings: PlaybackSettings {
mode: PlaybackMode::Loop,
paused: settings.mute_music,
..default()
},
},
));
},
SfxType::LoopSfx => {
commands.spawn((
*sfx,
AudioBundle {
source,
settings: PlaybackSettings {
mode: PlaybackMode::Loop,
volume: Volume::new(0.0),
paused: true,
..default()
},
},
));
},
SfxType::OneOff => ()
}
}
}
pub fn handle_input(
keyboard_input: Res<ButtonInput<KeyCode>>,
mut ew_sfx: EventWriter<PlaySfxEvent>,
mut ew_game: EventWriter<GameEvent>,
settings: Res<var::Settings>,
) {
if keyboard_input.just_pressed(settings.key_toggle_music) {
ew_sfx.send(PlaySfxEvent(Sfx::Click));
ew_game.send(GameEvent::SetMusic(Toggle));
}
if keyboard_input.just_pressed(settings.key_toggle_sfx) {
ew_sfx.send(PlaySfxEvent(Sfx::Click));
ew_game.send(GameEvent::SetMusic(Toggle));
}
}
pub fn play_sfx(
mut commands: Commands,
settings: Res<var::Settings>,
mut events_sfx: EventReader<PlaySfxEvent>,
sounds: Res<Sounds>,
) {
if settings.mute_sfx && !events_sfx.is_empty() {
events_sfx.clear();
}
for sfx in events_sfx.read() {
if let Some(source) = sounds.0.get(&sfx.0) {
commands.spawn(AudioBundle {
source: source.clone(),
settings: PlaybackSettings::DESPAWN,
});
}
}
}
pub fn update_music(
mut events: EventReader<ToggleMusicEvent>,
q_audiosinks: Query<(&AudioSink, &Sfx)>,
settings: Res<var::Settings>,
) {
if !events.is_empty() {
events.clear();
for (bgm_sink, sfx) in &q_audiosinks {
if *sfx != Sfx::BGM {
continue;
}
if settings.mute_music {
bgm_sink.pause();
}
else {
bgm_sink.play();
}
}
}
}
pub fn play_zoom_sfx(
time: Res<Time>,
mut timer: ResMut<ZoomTimer>,
mut last_zoom_level: Local<f64>,
mapcam: Res<camera::MapCam>,
mut ew_sfx: EventWriter<PlaySfxEvent>,
settings: Res<var::Settings>,
) {
if !timer.0.tick(time.delta()).just_finished() {
return;
}
if settings.map_active && (*last_zoom_level - mapcam.target_zoom_level).abs() > mapcam.target_zoom_level * 0.2 {
if *last_zoom_level != 0.0 && mapcam.target_zoom_level != camera::INITIAL_ZOOM_LEVEL {
ew_sfx.send(PlaySfxEvent(Sfx::Zoom));
}
*last_zoom_level = mapcam.target_zoom_level;
}
}
pub fn pause_all(
q_audiosinks: Query<&AudioSink, With<Sfx>>,
) {
for sink in &q_audiosinks {
sink.pause();
}
}