some fixes, but not done yet!
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6b7d35eade
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@ -88,6 +88,11 @@ func maxAccessMode(modes ...AccessMode) AccessMode {
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return max
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}
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func (repo *Repository) recalculateTeamAccesses(e Engine, mode AccessMode) error {
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return nil
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}
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func (repo *Repository) recalculateAccesses(e Engine) error {
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accessMap := make(map[int64]AccessMode, 20)
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@ -111,6 +116,8 @@ func (repo *Repository) recalculateAccesses(e Engine) error {
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for _, team := range repo.Owner.Teams {
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if !(team.IsOwnerTeam() || team.HasRepository(repo)) {
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continue
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} else if team.IsOwnerTeam() {
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team.Authorize = ACCESS_MODE_OWNER
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}
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if err = team.getMembers(e); err != nil {
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@ -129,22 +136,20 @@ func (repo *Repository) recalculateAccesses(e Engine) error {
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newAccesses := make([]Access, 0, len(accessMap))
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for userID, mode := range accessMap {
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if userID == repo.OwnerId || mode <= minMode {
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if mode < minMode {
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continue
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}
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newAccesses = append(newAccesses, Access{
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UserID: userID,
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RepoID: repo.Id,
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Mode: mode})
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Mode: mode,
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})
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}
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// Delete old accesses for repository
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// Delete old accesses and insert new ones for repository.
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if _, err = e.Delete(&Access{RepoID: repo.Id}); err != nil {
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return err
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}
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// And insert the new ones
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if _, err = e.Insert(newAccesses); err != nil {
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} else if _, err = e.Insert(newAccesses); err != nil {
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return err
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}
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