fix weight of mirrors

This commit is contained in:
yuni 2024-12-13 16:52:39 +01:00
parent 1f28009e22
commit 11758958c8
2 changed files with 4 additions and 1 deletions

View file

@ -36,4 +36,4 @@ The game features an Augmented Reality mode that overlays virtual objects on top
- [ ] The player should only be able to receive objects (e.g. oxygen) from NPCs if they are close by.
- [ ] Time should pass when being unconscious from cryofreeze for a transport by FASTravel
- [ ] The orientation of planets and moons should reflect their actual orientation
- [ ] The masses of objects often are way off (thin space mirrors weighing 52 tons???)
- [ ] The masses of objects often are way off (thin space mirrors weighing 52 tons??? - P.S. they actually weigh even MORE)

View file

@ -1036,6 +1036,9 @@ fn spawn_scenes(
state.angular_momentum = DVec3::ZERO;
}
// command: density 105.0 (10.5g/cm³, density of silver)
state.density = 105.0;
// command: mirror yes
state.is_mirror = true;
}