fix weight of mirrors
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2 changed files with 4 additions and 1 deletions
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@ -36,4 +36,4 @@ The game features an Augmented Reality mode that overlays virtual objects on top
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- [ ] The player should only be able to receive objects (e.g. oxygen) from NPCs if they are close by.
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- [ ] Time should pass when being unconscious from cryofreeze for a transport by FASTravel
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- [ ] The orientation of planets and moons should reflect their actual orientation
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- [ ] The masses of objects often are way off (thin space mirrors weighing 52 tons???)
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- [ ] The masses of objects often are way off (thin space mirrors weighing 52 tons??? - P.S. they actually weigh even MORE)
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@ -1036,6 +1036,9 @@ fn spawn_scenes(
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state.angular_momentum = DVec3::ZERO;
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}
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// command: density 105.0 (10.5g/cm³, density of silver)
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state.density = 105.0;
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// command: mirror yes
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state.is_mirror = true;
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}
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