muele-marlin/buildroot/share/PlatformIO/debugging/launch.json

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/**
* Remote debugging on STM32 using the "Cortex Debug" extension.
*
* Copy one or more of the configurations items below into .vscode/launch.json
* to add those debug options to the PlatformIO IDE "Run & Debug" panel.
*
* Examples for BigTreeTech SKR 2 (USB) and Native Simulator. Modify for your own build.
*
* NOTE: The PlatformIO extension will remove items when regenerating launch.json.
*/
{
"version": "0.2.0",
"configurations": [
{
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"name": "Debug STM32 (ST-Link)",
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"request": "launch",
"type": "cortex-debug",
"servertype": "openocd",
"cwd": "${workspaceRoot}",
"showDevDebugOutput": false,
"configFiles": [ "interface/stlink.cfg", "target/stm32f4x.cfg" ],
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"device": "stlink",
"executable": "${workspaceRoot}/.pio/build/BIGTREE_SKR_2_USB_debug/firmware.elf",
"openOCDLaunchCommands": [ "init", "reset init" ],
"svdFile": "${env:HOME}/.platformio/platforms/ststm32@12.1.1/misc/svd/STM32F40x.svd",
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},
{
"name": "Debug Sim",
"request": "launch",
"type": "cppdbg",
"cwd": "${workspaceRoot}",
//"program": ".pio/build/simulator_linux_debug/MarlinSimulator",
//"program": ".pio/build/simulator_windows/MarlinSimulator",
"program": ".pio/build/simulator_macos_debug/MarlinSimulator",
"miDebuggerPath": "/opt/local/bin/ggdb",
"MIMode": "gdb"
}
]
}