Patch i2c, info menu
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9b90dfaa48
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035d6cd16d
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@ -27,6 +27,10 @@
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#define HAL_ADC_RANGE _BV(HAL_ADC_RESOLUTION)
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#define HAL_ADC_RANGE _BV(HAL_ADC_RESOLUTION)
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#ifndef I2C_ADDRESS
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#define I2C_ADDRESS(A) (A)
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#endif
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inline void watchdog_refresh() {
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inline void watchdog_refresh() {
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TERN_(USE_WATCHDOG, HAL_watchdog_refresh());
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TERN_(USE_WATCHDOG, HAL_watchdog_refresh());
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}
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}
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@ -48,6 +48,9 @@ extern "C" volatile uint32_t _millis;
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#include <pinmapping.h>
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#include <pinmapping.h>
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#include <CDCSerial.h>
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#include <CDCSerial.h>
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// i2c uses 8-bit shifted address
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#define I2C_ADDRESS(A) ((A) << 1)
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//
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//
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// Default graphical display delays
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// Default graphical display delays
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//
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//
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@ -292,7 +292,7 @@
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#define FMOD(x, y) fmodf(x, y)
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#define FMOD(x, y) fmodf(x, y)
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#define HYPOT(x,y) SQRT(HYPOT2(x,y))
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#define HYPOT(x,y) SQRT(HYPOT2(x,y))
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#define I2C_ADDRESS(A) int(TERN(TARGET_LPC1768, (A) << 1, A))
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#define I2C_ADDRESS(A) (typeof(A))(TERN(TARGET_LPC1768, (A) << 1, A))
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// Use NUM_ARGS(__VA_ARGS__) to get the number of variadic arguments
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// Use NUM_ARGS(__VA_ARGS__) to get the number of variadic arguments
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#define _NUM_ARGS(_,Z,Y,X,W,V,U,T,S,R,Q,P,O,N,M,L,K,J,I,H,G,F,E,D,C,B,A,OUT,...) OUT
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#define _NUM_ARGS(_,Z,Y,X,W,V,U,T,S,R,Q,P,O,N,M,L,K,J,I,H,G,F,E,D,C,B,A,OUT,...) OUT
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@ -34,8 +34,8 @@
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#include "game/game.h"
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#include "game/game.h"
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#endif
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#endif
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#define VALUE_ITEM(MSG, VALUE, STYL) do{ strcpy_P(buffer, PSTR(": ")); strcpy(buffer + 2, VALUE); STATIC_ITEM(MSG, STYL, buffer); }while(0)
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#define VALUE_ITEM(MSG, VALUE, STYL) do{ char buffer[21]; strcpy_P(buffer, PSTR(": ")); strcpy(buffer + 2, VALUE); STATIC_ITEM(MSG, STYL, buffer); }while(0)
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#define VALUE_ITEM_P(MSG, PVALUE, STYL) do{ strcpy_P(buffer, PSTR(": ")); strcpy_P(buffer + 2, PSTR(PVALUE)); STATIC_ITEM(MSG, STYL, buffer); }while(0)
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#define VALUE_ITEM_P(MSG, PVALUE, STYL) do{ char buffer[21]; strcpy_P(buffer, PSTR(": ")); strcpy_P(buffer + 2, PSTR(PVALUE)); STATIC_ITEM(MSG, STYL, buffer); }while(0)
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#if ENABLED(PRINTCOUNTER)
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#if ENABLED(PRINTCOUNTER)
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@ -51,8 +51,6 @@
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printStatistics stats = print_job_timer.getStats();
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printStatistics stats = print_job_timer.getStats();
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char buffer[21];
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START_SCREEN(); // 12345678901234567890
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START_SCREEN(); // 12345678901234567890
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VALUE_ITEM(MSG_INFO_PRINT_COUNT, i16tostr3left(stats.totalPrints), SS_LEFT); // Print Count: 999
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VALUE_ITEM(MSG_INFO_PRINT_COUNT, i16tostr3left(stats.totalPrints), SS_LEFT); // Print Count: 999
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VALUE_ITEM(MSG_INFO_COMPLETED_PRINTS, i16tostr3left(stats.finishedPrints), SS_LEFT); // Completed : 666
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VALUE_ITEM(MSG_INFO_COMPLETED_PRINTS, i16tostr3left(stats.finishedPrints), SS_LEFT); // Completed : 666
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@ -100,8 +98,6 @@
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void menu_info_thermistors() {
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void menu_info_thermistors() {
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if (ui.use_click()) return ui.go_back();
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if (ui.use_click()) return ui.go_back();
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char buffer[21]; // For macro usage
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START_SCREEN();
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START_SCREEN();
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#if EXTRUDERS
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#if EXTRUDERS
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@ -208,8 +204,6 @@ void menu_info_thermistors() {
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void menu_info_board() {
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void menu_info_board() {
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if (ui.use_click()) return ui.go_back();
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if (ui.use_click()) return ui.go_back();
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char buffer[21]; // For macro usage
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START_SCREEN();
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START_SCREEN();
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STATIC_ITEM_P(PSTR(BOARD_INFO_NAME), SS_CENTER|SS_INVERT); // MyPrinterController
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STATIC_ITEM_P(PSTR(BOARD_INFO_NAME), SS_CENTER|SS_INVERT); // MyPrinterController
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#ifdef BOARD_WEBSITE_URL
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#ifdef BOARD_WEBSITE_URL
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@ -248,7 +242,6 @@ void menu_info_board() {
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STATIC_ITEM_P(PSTR(STRING_DISTRIBUTION_DATE)); // YYYY-MM-DD HH:MM
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STATIC_ITEM_P(PSTR(STRING_DISTRIBUTION_DATE)); // YYYY-MM-DD HH:MM
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STATIC_ITEM_P(PSTR(MACHINE_NAME)); // My3DPrinter
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STATIC_ITEM_P(PSTR(MACHINE_NAME)); // My3DPrinter
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STATIC_ITEM_P(PSTR(WEBSITE_URL)); // www.my3dprinter.com
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STATIC_ITEM_P(PSTR(WEBSITE_URL)); // www.my3dprinter.com
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char buffer[21];
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VALUE_ITEM_P(MSG_INFO_EXTRUDERS, STRINGIFY(EXTRUDERS), SS_CENTER); // Extruders: 2
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VALUE_ITEM_P(MSG_INFO_EXTRUDERS, STRINGIFY(EXTRUDERS), SS_CENTER); // Extruders: 2
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#if ENABLED(AUTO_BED_LEVELING_3POINT)
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#if ENABLED(AUTO_BED_LEVELING_3POINT)
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STATIC_ITEM(MSG_3POINT_LEVELING); // 3-Point Leveling
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STATIC_ITEM(MSG_3POINT_LEVELING); // 3-Point Leveling
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