K8200: Example Configuration.h back in sync
Example Configuration.h for K8200 back in sync * Configuration.h: rebased and added missing changes * Configuration.h: updated comments for K8200
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@ -1,6 +1,6 @@
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#ifndef CONFIGURATION_H
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#ifndef CONFIGURATION_H
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#define CONFIGURATION_H
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#define CONFIGURATION_H
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#include "boards.h"
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#include "boards.h"
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@ -521,7 +521,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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// default settings
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// default settings
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#define DEFAULT_AXIS_STEPS_PER_UNIT {64.25,64.25,2560,600} // default steps per unit for Ultimaker
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#define DEFAULT_AXIS_STEPS_PER_UNIT {64.25,64.25,2560,600} // default steps per unit for K8200
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#define DEFAULT_MAX_FEEDRATE {500, 500, 5, 500} // (mm/sec)
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#define DEFAULT_MAX_FEEDRATE {500, 500, 5, 500} // (mm/sec)
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#define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
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#define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
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@ -575,6 +575,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//LCD and SD support
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//LCD and SD support
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// VM8201 (LCD Option for K8200) uses "DISPLAY_CHARSET_HD44870_JAPAN" and "ULTIMAKERCONTROLLER"
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// Character based displays can have different extended charsets.
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// Character based displays can have different extended charsets.
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#define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
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#define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
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//#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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//#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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@ -586,9 +588,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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