MBL coordinates are logical
This commit is contained in:
parent
083d41a2c2
commit
1165e83263
|
@ -1038,13 +1038,13 @@ void kill_screen(const char* lcd_msg) {
|
|||
// Note: During Manual Bed Leveling the homed Z position is MESH_HOME_SEARCH_Z
|
||||
// Z position will be restored with the final action, a G28
|
||||
inline void _mbl_goto_xy(float x, float y) {
|
||||
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z + Z_HOMING_HEIGHT;
|
||||
current_position[Z_AXIS] = LOGICAL_Z_POSITION(MESH_HOME_SEARCH_Z + Z_HOMING_HEIGHT);
|
||||
line_to_current(Z_AXIS);
|
||||
current_position[X_AXIS] = x + home_offset[X_AXIS];
|
||||
current_position[Y_AXIS] = y + home_offset[Y_AXIS];
|
||||
current_position[X_AXIS] = LOGICAL_X_POSITION(x);
|
||||
current_position[Y_AXIS] = LOGICAL_Y_POSITION(y);
|
||||
line_to_current(manual_feedrate_mm_m[X_AXIS] <= manual_feedrate_mm_m[Y_AXIS] ? X_AXIS : Y_AXIS);
|
||||
#if Z_HOMING_HEIGHT > 0
|
||||
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z; // How do condition and action match?
|
||||
current_position[Z_AXIS] = LOGICAL_Z_POSITION(MESH_HOME_SEARCH_Z);
|
||||
line_to_current(Z_AXIS);
|
||||
#endif
|
||||
stepper.synchronize();
|
||||
|
|
Loading…
Reference in a new issue