Heated Chamber for Graphical LCD (#14190)
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -659,6 +659,63 @@
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#endif // !STATUS_BED_WIDTH && !STATUS_COMBINE_HEATERS && HAS_HEATED_BED && HOTENDS < 4
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#if HAS_HEATED_CHAMBER
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#define STATUS_CHAMBER_WIDTH 16
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#ifdef STATUS_CHAMBER_ANIM
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const unsigned char status_chamber_bmp[] PROGMEM = {
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B11111111,B11111111,
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B10000000,B00000001,
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B10000000,B00000001,
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B10000000,B00000001,
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B10000000,B00000001,
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B10000000,B00000001,
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B10000000,B00000001,
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B10000000,B00000001,
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B10000000,B00000001,
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B10000000,B00000001,
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B11111111,B11111111,
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B11111111,B11111111
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};
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const unsigned char status_chamber_on_bmp[] PROGMEM = {
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B11111111,B11111111,
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B10000000,B00000001,
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B10000100,B00100001,
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B10000010,B00010001,
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B10000010,B00010001,
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B10000100,B00100001,
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B10001000,B01000001,
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B10001000,B01000001,
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B10000100,B00100001,
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B10000000,B00000001,
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B11111111,B11111111,
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B11111111,B11111111
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};
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#else
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const unsigned char status_chamber_bmp[] PROGMEM = {
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B11111111,B11111111,
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B10000000,B00000001,
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B10000100,B00100001,
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B10000010,B00010001,
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B10000010,B00010001,
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B10000100,B00100001,
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B10001000,B01000001,
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B10001000,B01000001,
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B10000100,B00100001,
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B10000000,B00000001,
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B11111111,B11111111,
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B11111111,B11111111
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};
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#endif
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#endif // HAS_HEATED_CHAMBER
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// Can also be overridden in Configuration.h
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// If you can afford it, try the 3-frame fan animation!
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// Don't compile in the fan animation with no fan
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@ -1302,6 +1359,50 @@
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#endif
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//
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// Chamber Bitmap Properties
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//
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#ifndef STATUS_CHAMBER_WIDTH
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#define STATUS_CHAMBER_WIDTH 0
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#endif
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#ifndef STATUS_CHAMBER_BYTEWIDTH
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#define STATUS_CHAMBER_BYTEWIDTH BW(STATUS_CHAMBER_WIDTH)
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#endif
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#if STATUS_CHAMBER_WIDTH && !STATUS_HEATERS_WIDTH
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#ifndef STATUS_CHAMBER_X
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#define STATUS_CHAMBER_X (128 - (STATUS_FAN_BYTEWIDTH + STATUS_CHAMBER_BYTEWIDTH) * 8)
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#endif
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#ifndef STATUS_CHAMBER_HEIGHT
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#ifdef STATUS_CHAMBER_ANIM
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#define STATUS_CHAMBER_HEIGHT(S) ((S) ? sizeof(status_chamber_on_bmp) / (STATUS_CHAMBER_BYTEWIDTH) : sizeof(status_chamber_bmp) / (STATUS_CHAMBER_BYTEWIDTH))
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#else
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#define STATUS_CHAMBER_HEIGHT(S) (sizeof(status_chamber_bmp) / (STATUS_CHAMBER_BYTEWIDTH))
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#endif
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#endif
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#ifndef STATUS_CHAMBER_Y
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#define STATUS_CHAMBER_Y(S) (20 - STATUS_CHAMBER_HEIGHT(S))
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#endif
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#ifndef STATUS_CHAMBER_TEXT_X
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#define STATUS_CHAMBER_TEXT_X (STATUS_CHAMBER_X + 7)
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#endif
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static_assert(
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sizeof(status_chamber_bmp) == (STATUS_CHAMBER_BYTEWIDTH) * (STATUS_CHAMBER_HEIGHT(0)),
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"Status chamber bitmap (status_chamber_bmp) dimensions don't match data."
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);
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#ifdef STATUS_CHAMBER_ANIM
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static_assert(
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sizeof(status_chamber_on_bmp) == (STATUS_CHAMBER_BYTEWIDTH) * (STATUS_CHAMBER_HEIGHT(1)),
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"Status chamber bitmap (status_chamber_on_bmp) dimensions don't match data."
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);
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#endif
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#endif
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//
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// Bed Bitmap Properties
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//
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@ -1314,7 +1415,7 @@
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#if STATUS_BED_WIDTH && !STATUS_HEATERS_WIDTH
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#ifndef STATUS_BED_X
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#define STATUS_BED_X (128 - (STATUS_FAN_BYTEWIDTH + STATUS_BED_BYTEWIDTH) * 8)
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#define STATUS_BED_X (128 - (STATUS_CHAMBER_BYTEWIDTH + STATUS_FAN_BYTEWIDTH + STATUS_BED_BYTEWIDTH) * 8)
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#endif
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#ifndef STATUS_BED_HEIGHT
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@ -74,6 +74,7 @@ FORCE_INLINE void _draw_centered_temp(const int16_t temp, const uint8_t tx, cons
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#define DO_DRAW_FAN (HAS_FAN0 && STATUS_FAN_WIDTH && STATUS_FAN_FRAMES)
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#define ANIM_HOTEND (HOTENDS && ENABLED(STATUS_HOTEND_ANIM))
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#define ANIM_BED (DO_DRAW_BED && ENABLED(STATUS_BED_ANIM))
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#define ANIM_CHAMBER (HAS_HEATED_CHAMBER && ENABLED(STATUS_CHAMBER_ANIM))
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#if ANIM_HOTEND || ANIM_BED
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uint8_t heat_bits;
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@ -88,6 +89,11 @@ FORCE_INLINE void _draw_centered_temp(const int16_t temp, const uint8_t tx, cons
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#else
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#define BED_ALT() false
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#endif
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#if ANIM_CHAMBER
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#define CHAMBER_ALT() TEST(heat_bits, 6)
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#else
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#define CHAMBER_ALT() false
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#endif
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#define MAX_HOTEND_DRAW MIN(HOTENDS, ((LCD_PIXEL_WIDTH - (STATUS_LOGO_BYTEWIDTH + STATUS_FAN_BYTEWIDTH) * 8) / (STATUS_HEATERS_XSPACE)))
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#define STATUS_HEATERS_BOT (STATUS_HEATERS_Y + STATUS_HEATERS_HEIGHT - 1)
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@ -126,6 +132,27 @@ FORCE_INLINE void _draw_heater_status(const int8_t heater, const bool blink) {
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target = IFBED(thermalManager.degTargetBed(), thermalManager.degTargetHotend(heater));
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#endif
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#if HAS_HEATED_CHAMBER
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FORCE_INLINE void _draw_chamber_status(const bool blink) {
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const float temp = thermalManager.degChamber(),
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target = thermalManager.degTargetChamber();
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#if !HEATER_IDLE_HANDLER
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UNUSED(blink);
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#endif
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if (PAGE_UNDER(7)) {
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#if HEATER_IDLE_HANDLER
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const bool is_idle = false, // thermalManager.chamber_idle.timed_out,
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dodraw = (blink || !is_idle);
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#else
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constexpr bool dodraw = true;
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#endif
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if (dodraw) _draw_centered_temp(target + 0.5, STATUS_CHAMBER_TEXT_X, 7);
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}
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if (PAGE_CONTAINS(28 - INFO_FONT_ASCENT, 28 - 1))
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_draw_centered_temp(temp + 0.5f, STATUS_CHAMBER_TEXT_X, 28);
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}
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#endif
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#if DISABLED(STATUS_HOTEND_ANIM)
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#define STATIC_HOTEND true
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#define HOTEND_DOT isHeat
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@ -271,7 +298,7 @@ void MarlinUI::draw_status_screen() {
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// At the first page, generate new display values
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if (first_page) {
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#if ANIM_HOTEND || ANIM_BED
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#if ANIM_HOTEND || ANIM_BED || ANIM_CHAMBER
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uint8_t new_bits = 0;
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#if ANIM_HOTEND
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HOTEND_LOOP() if (thermalManager.isHeatingHotend(e) ^ SHOW_ON_STATE) SBI(new_bits, e);
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@ -279,6 +306,9 @@ void MarlinUI::draw_status_screen() {
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#if ANIM_BED
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if (thermalManager.isHeatingBed() ^ SHOW_ON_STATE) SBI(new_bits, 7);
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#endif
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#if ANIM_CHAMBER
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if (thermalManager.isHeatingChamber() ^ SHOW_ON_STATE) SBI(new_bits, 6);
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#endif
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heat_bits = new_bits;
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#endif
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strcpy(xstring, ftostr4sign(LOGICAL_X_POSITION(current_position[X_AXIS])));
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@ -326,6 +356,20 @@ void MarlinUI::draw_status_screen() {
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u8g.drawBitmapP(STATUS_BED_X, bedy, STATUS_BED_BYTEWIDTH, bedh, BED_BITMAP(BED_ALT()));
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#endif
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#if DO_DRAW_CHAMBER
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#if ANIM_HAMBER
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#define CHAMBER_BITMAP(S) ((S) ? status_chamber_on_bmp : status_chamber_bmp)
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#else
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#define CHAMBER_BITMAP(S) status_chamber_bmp
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#endif
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if (PAGE_CONTAINS(STATUS_CHAMBER_Y, STATUS_CHAMBER_Y + STATUS_CHAMBER_HEIGHT - 1))
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u8g.drawBitmapP(
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STATUS_CHAMBER_X, STATUS_CHAMBER_Y,
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STATUS_CHAMBER_BYTEWIDTH, STATUS_CHAMBER_HEIGHT,
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CHAMBER_BITMAP(CHAMBER_ALT())
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);
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#endif
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#if DO_DRAW_FAN
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#if STATUS_FAN_FRAMES > 2
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static bool old_blink;
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@ -366,6 +410,10 @@ void MarlinUI::draw_status_screen() {
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_draw_heater_status(-1, blink);
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#endif
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#if HAS_HEATED_CHAMBER
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_draw_chamber_status(blink);
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#endif
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// Fan, if a bitmap was provided
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#if DO_DRAW_FAN
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if (PAGE_CONTAINS(STATUS_FAN_TEXT_Y - INFO_FONT_ASCENT, STATUS_FAN_TEXT_Y - 1)) {
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1043,6 +1043,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1047,6 +1047,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1038,6 +1038,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1043,6 +1043,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1043,6 +1043,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1040,6 +1040,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1052,6 +1052,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1041,6 +1041,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1038,6 +1038,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1038,6 +1038,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1038,6 +1038,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1038,6 +1038,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1038,6 +1038,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1038,6 +1038,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1038,6 +1038,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1038,6 +1038,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1037,6 +1037,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1038,6 +1038,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1039,6 +1039,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
|
@ -1040,6 +1040,7 @@
|
|||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
|
Loading…
Reference in a new issue