TFT: No timeout on Move Screen (#19426)
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@ -956,24 +956,17 @@ static void drawBtn(int x, int y, const char* label, int32_t data, MarlinImage i
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uint16_t width = Images[imgBtn52Rounded].width;
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uint16_t height = Images[imgBtn52Rounded].height;
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tft.queue.sync(); //need sync to change font
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if (!enabled) bgColor = COLOR_CONTROL_DISABLED;
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tft.canvas(x, y, width, height);
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tft.set_background(COLOR_BACKGROUND);
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tft.add_image(0, 0, imgBtn52Rounded, bgColor, COLOR_BACKGROUND, COLOR_DARKGREY);
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// TODO: Make an add_text() taking a font arg
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if (label != NULL) {
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tft.set_font(Helvetica12Bold);
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tft_string.set_font(Helvetica12Bold);
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tft_string.set(label);
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tft_string.trim();
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tft.add_text(tft_string.center(width), height / 2 - tft_string.font_height() / 2, bgColor, tft_string);
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tft.queue.sync();
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tft_string.set_font(Helvetica18);
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tft.set_font(Helvetica18);
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}
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else {
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tft.add_image(0, 0, img, bgColor, COLOR_BACKGROUND, COLOR_DARKGREY);
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@ -984,6 +977,7 @@ static void drawBtn(int x, int y, const char* label, int32_t data, MarlinImage i
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void MarlinUI::move_axis_screen() {
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// Reset
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defer_status_screen(true);
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motionAxisState.blocked = false;
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touch.enable();
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