Fix MBL lift
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a5452902a6
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234987ee2f
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@ -2847,10 +2847,12 @@ inline void gcode_G28() {
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saved_feedrate = feedrate;
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feedrate = homing_feedrate[X_AXIS];
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#if MIN_Z_HEIGHT_FOR_HOMING > 0
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current_position[Z_AXIS] = MESH_HOME_SEARCH_Z + MIN_Z_HEIGHT_FOR_HOMING;
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line_to_current_position();
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#endif
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current_position[Z_AXIS] = MESH_HOME_SEARCH_Z
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#if MIN_Z_HEIGHT_FOR_HOMING > 0
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+ MIN_Z_HEIGHT_FOR_HOMING
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#endif
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;
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line_to_current_position();
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current_position[X_AXIS] = x + home_offset[X_AXIS];
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current_position[Y_AXIS] = y + home_offset[Y_AXIS];
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@ -893,10 +893,12 @@ void lcd_cooldown() {
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// Z position will be restored with the final action, a G28
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inline void _mbl_goto_xy(float x, float y) {
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mbl_wait_for_move = true;
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#if MIN_Z_HEIGHT_FOR_HOMING > 0
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current_position[Z_AXIS] += MIN_Z_HEIGHT_FOR_HOMING;
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line_to_current(Z_AXIS);
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#endif
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current_position[Z_AXIS] = MESH_HOME_SEARCH_Z
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#if MIN_Z_HEIGHT_FOR_HOMING > 0
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+ MIN_Z_HEIGHT_FOR_HOMING
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#endif
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;
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line_to_current(Z_AXIS);
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current_position[X_AXIS] = x + home_offset[X_AXIS];
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current_position[Y_AXIS] = y + home_offset[Y_AXIS];
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line_to_current(manual_feedrate[X_AXIS] <= manual_feedrate[Y_AXIS] ? X_AXIS : Y_AXIS);
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