Followup to VORON
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@ -678,6 +678,14 @@
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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//
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// Use Junction Deviation instead of traditional Jerk Limiting
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//
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#endif
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/**
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/**
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* Default Jerk (mm/s)
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* Default Jerk (mm/s)
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* Override with M205 X Y Z E
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* Override with M205 X Y Z E
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@ -686,10 +694,13 @@
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* When changing speed and direction, if the difference is less than the
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* When changing speed and direction, if the difference is less than the
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* value set here, it may happen instantaneously.
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* value set here, it may happen instantaneously.
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*/
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*/
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#define DEFAULT_XJERK 20.0
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#if DISABLED(JUNCTION_DEVIATION)
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#define DEFAULT_YJERK 15.0
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#define DEFAULT_XJERK 20.0
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#define DEFAULT_ZJERK 0.4
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#define DEFAULT_YJERK 15.0
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#define DEFAULT_EJERK 5.0
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#define DEFAULT_ZJERK 0.4
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#endif
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#define DEFAULT_EJERK 5.0 // May be used by Linear Advance
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/**
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/**
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* S-Curve Acceleration
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* S-Curve Acceleration
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@ -482,14 +482,6 @@
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// if unwanted behavior is observed on a user's machine when running at very slow speeds.
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// if unwanted behavior is observed on a user's machine when running at very slow speeds.
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#define MINIMUM_PLANNER_SPEED 0.05 // (mm/s)
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#define MINIMUM_PLANNER_SPEED 0.05 // (mm/s)
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//
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// Use Junction Deviation instead of traditional Jerk Limiting
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//
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#endif
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//
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//
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// Backlash Compensation
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// Backlash Compensation
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// Adds extra movement to axes on direction-changes to account for backlash.
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// Adds extra movement to axes on direction-changes to account for backlash.
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@ -849,7 +841,7 @@
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternate fan bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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