More fine-grained control of LCD redraw
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@ -249,7 +249,7 @@ static void lcd_status_screen();
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#endif //!ENCODER_RATE_MULTIPLIER
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#define END_MENU() \
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if (encoderLine >= _menuItemNr) { encoderPosition = _menuItemNr * (ENCODER_STEPS_PER_MENU_ITEM) - 1; encoderLine = _menuItemNr - 1; }\
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if (encoderLine >= currentMenuViewOffset + LCD_HEIGHT) { currentMenuViewOffset = encoderLine - (LCD_HEIGHT) + 1; lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; _lineNr = currentMenuViewOffset - 1; _drawLineNr = -1; } \
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if (encoderLine >= currentMenuViewOffset + LCD_HEIGHT) { currentMenuViewOffset = encoderLine - (LCD_HEIGHT) + 1; lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT; _lineNr = currentMenuViewOffset - 1; _drawLineNr = -1; } \
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} } while(0)
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/** Used variables to keep track of the menu */
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@ -289,14 +289,15 @@ bool ignore_click = false;
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bool wait_for_unclick;
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bool defer_return_to_status = false;
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enum LCDHandlerAction {
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LCD_DRAW_UPDATE_NONE,
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LCD_DRAW_UPDATE_CALL_REDRAW,
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LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW,
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LCD_DRAW_UPDATE_CALL_NO_REDRAW
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enum LCDViewAction {
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LCDVIEW_NONE,
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LCDVIEW_REDRAW_NOW,
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LCDVIEW_CALL_REDRAW_NEXT,
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LCDVIEW_CLEAR_CALL_REDRAW,
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LCDVIEW_CALL_NO_REDRAW
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};
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uint8_t lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; // Set 1 or 2 when the LCD needs to draw, decrements after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial)
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uint8_t lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; // Set when the LCD needs to draw, decrements after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial)
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// Variables used when editing values.
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const char* editLabel;
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@ -314,7 +315,7 @@ float raw_Ki, raw_Kd;
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static void lcd_goto_menu(menuFunc_t menu, const bool feedback = false, const uint32_t encoder = 0) {
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if (currentMenu != menu) {
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currentMenu = menu;
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lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
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lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
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#if ENABLED(NEWPANEL)
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encoderPosition = encoder;
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if (feedback) lcd_quick_feedback();
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@ -556,7 +557,7 @@ void lcd_set_home_offsets() {
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if (encoderPosition) {
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int distance = (int32_t)encoderPosition * BABYSTEP_MULTIPLICATOR;
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encoderPosition = 0;
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
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lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
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#if ENABLED(COREXY) || ENABLED(COREXZ)
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#if ENABLED(BABYSTEP_XY)
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switch(axis) {
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@ -894,7 +895,7 @@ void lcd_cooldown() {
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// if they call st_synchronize or plan_buffer_line. So
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// while waiting for a move we just ignore new input.
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if (mbl_wait_for_move) {
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
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lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
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return;
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}
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@ -908,7 +909,7 @@ void lcd_cooldown() {
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if (max_software_endstops) NOMORE(current_position[Z_AXIS], Z_MAX_POS);
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encoderPosition = 0;
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line_to_current(Z_AXIS);
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
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lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
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}
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// Update on first display, then only on updates to Z position
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@ -919,7 +920,7 @@ void lcd_cooldown() {
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// We want subsequent calls, but don't force redraw
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// Set here so it can be overridden by lcd_return_to_status below
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
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lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
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// Click sets the current Z and moves to the next position
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static bool debounce_click = false;
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@ -970,7 +971,7 @@ void lcd_cooldown() {
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static void _lcd_level_bed_homing_done() {
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if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_WAITING), NULL);
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
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lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
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if (LCD_CLICKED) {
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current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
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plan_set_position(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS]);
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@ -987,7 +988,7 @@ void lcd_cooldown() {
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*/
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static void _lcd_level_bed_homing() {
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if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL);
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
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lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
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if (axis_known_position[X_AXIS] && axis_known_position[Y_AXIS] && axis_known_position[Z_AXIS])
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lcd_goto_menu(_lcd_level_bed_homing_done);
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}
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@ -1131,7 +1132,7 @@ static void _lcd_move(const char* name, AxisEnum axis, float min, float max) {
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if (max_software_endstops) NOMORE(current_position[axis], max);
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encoderPosition = 0;
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line_to_current(axis);
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
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lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
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}
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if (lcdDrawUpdate) lcd_implementation_drawedit(name, ftostr31(current_position[axis]));
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if (LCD_CLICKED) lcd_goto_previous_menu(true);
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@ -1160,7 +1161,7 @@ static void lcd_move_e(
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current_position[E_AXIS] += float((int32_t)encoderPosition) * move_menu_scale;
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encoderPosition = 0;
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line_to_current(E_AXIS);
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
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lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
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}
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if (lcdDrawUpdate) {
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PGM_P pos_label;
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@ -1650,7 +1651,7 @@ static void lcd_control_volumetric_menu() {
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lcd_contrast &= 0x3F;
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#endif
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encoderPosition = 0;
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
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lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
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u8g.setContrast(lcd_contrast);
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}
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if (lcdDrawUpdate) {
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@ -1791,7 +1792,7 @@ static void lcd_control_volumetric_menu() {
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static void _menu_action_setting_edit_ ## _name (const char* pstr, _type* ptr, _type minValue, _type maxValue) { \
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lcd_save_previous_menu(); \
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\
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lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; \
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lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; \
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\
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editLabel = pstr; \
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editValue = ptr; \
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@ -1872,7 +1873,7 @@ menu_edit_type(unsigned long, long5, ftostr5, 0.01);
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#endif
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void lcd_quick_feedback() {
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lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
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lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
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next_button_update_ms = millis() + 500;
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#if ENABLED(LCD_USE_I2C_BUZZER)
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@ -2039,24 +2040,24 @@ bool lcd_blink() {
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* - Act on RepRap World keypad input
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* - Update the encoder position
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* - Apply acceleration to the encoder position
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* - Set lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW on controller events
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* - Set lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT on controller events
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* - Reset the Info Screen timeout if there's any input
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* - Update status indicators, if any
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*
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* Run the current LCD menu handler callback function:
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* - Call the handler only if lcdDrawUpdate != LCD_DRAW_UPDATE_NONE
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* - Before calling the handler, LCD_DRAW_UPDATE_CALL_NO_REDRAW => LCD_DRAW_UPDATE_NONE
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* - Call the handler only if lcdDrawUpdate != LCDVIEW_NONE
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* - Before calling the handler, LCDVIEW_CALL_NO_REDRAW => LCDVIEW_NONE
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* - Call the menu handler. Menu handlers should do the following:
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* - If a value changes, set lcdDrawUpdate to LCD_DRAW_UPDATE_CALL_REDRAW
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* - If a value changes, set lcdDrawUpdate to LCDVIEW_REDRAW_NOW
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* - if (lcdDrawUpdate) { redraw }
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* - Before exiting the handler set lcdDrawUpdate to:
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* - LCD_DRAW_UPDATE_CALL_REDRAW or LCD_DRAW_UPDATE_NONE for no callbacks until the next controller event.
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* - LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW to clear screen, LCD_DRAW_UPDATE_CALL_REDRAW on the next loop.
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* - LCD_DRAW_UPDATE_CALL_NO_REDRAW for a callback with no forced redraw on the next loop.
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* - LCDVIEW_REDRAW_NOW or LCDVIEW_NONE for no callbacks until the next controller event.
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* - LCDVIEW_CLEAR_CALL_REDRAW to clear screen and set LCDVIEW_CALL_REDRAW_NEXT.
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* - LCDVIEW_CALL_NO_REDRAW for a callback with no forced redraw on the next loop.
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* - NOTE: For some displays, the menu handler may be called 2 or more times per loop.
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*
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* After the menu handler callback runs (or not):
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* - Clear the LCD if lcdDrawUpdate == LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW
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* - Clear the LCD if lcdDrawUpdate == LCDVIEW_CLEAR_CALL_REDRAW
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* - Update lcdDrawUpdate for the next loop (i.e., move one state down, usually)
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*
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* No worries. This function is only called from the main thread.
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@ -2072,7 +2073,7 @@ void lcd_update() {
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bool sd_status = IS_SD_INSERTED;
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if (sd_status != lcd_sd_status && lcd_detected()) {
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lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
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lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
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lcd_implementation_init( // to maybe revive the LCD if static electricity killed it.
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#if ENABLED(LCD_PROGRESS_BAR)
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currentMenu == lcd_status_screen
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@ -2096,6 +2097,12 @@ void lcd_update() {
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millis_t ms = millis();
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if (ELAPSED(ms, next_lcd_update_ms)) {
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next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL;
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#if ENABLED(LCD_HAS_STATUS_INDICATORS)
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lcd_implementation_update_indicators();
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#endif
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#if ENABLED(LCD_HAS_SLOW_BUTTONS)
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slow_buttons = lcd_implementation_read_slow_buttons(); // buttons which take too long to read in interrupt context
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#endif
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@ -2160,23 +2167,27 @@ void lcd_update() {
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encoderDiff = 0;
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}
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return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
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lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
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}
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#endif //ULTIPANEL
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if (currentMenu == lcd_status_screen) {
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if (!lcd_status_update_delay) {
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
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lcd_status_update_delay = 10; /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */
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}
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else {
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lcd_status_update_delay--;
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}
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}
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// Simply redraw the Info Screen 10 times a second
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if (currentMenu == lcd_status_screen && !(++lcd_status_update_delay % 10))
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lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
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if (lcdDrawUpdate) {
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if (lcdDrawUpdate == LCD_DRAW_UPDATE_CALL_NO_REDRAW) lcdDrawUpdate = LCD_DRAW_UPDATE_NONE;
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switch (lcdDrawUpdate) {
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case LCDVIEW_CALL_NO_REDRAW:
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lcdDrawUpdate = LCDVIEW_NONE;
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break;
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case LCDVIEW_CLEAR_CALL_REDRAW: // set by handlers, then altered after (rarely occurs here)
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case LCDVIEW_CALL_REDRAW_NEXT: // set by handlers, then altered after (never occurs here?)
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lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
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case LCDVIEW_REDRAW_NOW: // set above, or by a handler through LCDVIEW_CALL_REDRAW_NEXT
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case LCDVIEW_NONE:
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break;
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}
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#if ENABLED(DOGLCD) // Changes due to different driver architecture of the DOGM display
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bool blink = lcd_blink();
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@ -2194,37 +2205,29 @@ void lcd_update() {
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#endif
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}
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#if ENABLED(LCD_HAS_STATUS_INDICATORS)
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lcd_implementation_update_indicators();
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#endif
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#if ENABLED(ULTIPANEL)
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// Return to Status Screen after a timeout
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if (defer_return_to_status)
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if (currentMenu == lcd_status_screen || defer_return_to_status)
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return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
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else if (currentMenu != lcd_status_screen && ms > return_to_status_ms) {
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else if (ELAPSED(ms, return_to_status_ms))
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lcd_return_to_status();
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}
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#endif // ULTIPANEL
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switch (lcdDrawUpdate) {
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case LCD_DRAW_UPDATE_NONE:
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// do nothing
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case LCD_DRAW_UPDATE_CALL_NO_REDRAW:
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// changes to LCD_DRAW_UPDATE_NONE before call
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break;
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case LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW:
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case LCDVIEW_CLEAR_CALL_REDRAW:
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lcd_implementation_clear();
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
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case LCDVIEW_CALL_REDRAW_NEXT:
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lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
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break;
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case LCD_DRAW_UPDATE_CALL_REDRAW:
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lcdDrawUpdate = LCD_DRAW_UPDATE_NONE;
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case LCDVIEW_REDRAW_NOW:
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lcdDrawUpdate = LCDVIEW_NONE;
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break;
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case LCDVIEW_NONE:
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break;
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}
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next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL;
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}
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}
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@ -2244,7 +2247,7 @@ void lcd_finishstatus(bool persist=false) {
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expire_status_ms = persist ? 0 : progress_bar_ms + PROGRESS_MSG_EXPIRE;
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#endif
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#endif
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lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
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lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
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#if ENABLED(FILAMENT_LCD_DISPLAY)
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previous_lcd_status_ms = millis(); //get status message to show up for a while
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